49,309 research outputs found
Generation of Policy-Level Explanations for Reinforcement Learning
Though reinforcement learning has greatly benefited from the incorporation of
neural networks, the inability to verify the correctness of such systems limits
their use. Current work in explainable deep learning focuses on explaining only
a single decision in terms of input features, making it unsuitable for
explaining a sequence of decisions. To address this need, we introduce
Abstracted Policy Graphs, which are Markov chains of abstract states. This
representation concisely summarizes a policy so that individual decisions can
be explained in the context of expected future transitions. Additionally, we
propose a method to generate these Abstracted Policy Graphs for deterministic
policies given a learned value function and a set of observed transitions,
potentially off-policy transitions used during training. Since no restrictions
are placed on how the value function is generated, our method is compatible
with many existing reinforcement learning methods. We prove that the worst-case
time complexity of our method is quadratic in the number of features and linear
in the number of provided transitions, . By applying
our method to a family of domains, we show that our method scales well in
practice and produces Abstracted Policy Graphs which reliably capture
relationships within these domains.Comment: Accepted to Proceedings of the Thirty-Third AAAI Conference on
Artificial Intelligence (2019
Learning Scheduling Algorithms for Data Processing Clusters
Efficiently scheduling data processing jobs on distributed compute clusters
requires complex algorithms. Current systems, however, use simple generalized
heuristics and ignore workload characteristics, since developing and tuning a
scheduling policy for each workload is infeasible. In this paper, we show that
modern machine learning techniques can generate highly-efficient policies
automatically. Decima uses reinforcement learning (RL) and neural networks to
learn workload-specific scheduling algorithms without any human instruction
beyond a high-level objective such as minimizing average job completion time.
Off-the-shelf RL techniques, however, cannot handle the complexity and scale of
the scheduling problem. To build Decima, we had to develop new representations
for jobs' dependency graphs, design scalable RL models, and invent RL training
methods for dealing with continuous stochastic job arrivals. Our prototype
integration with Spark on a 25-node cluster shows that Decima improves the
average job completion time over hand-tuned scheduling heuristics by at least
21%, achieving up to 2x improvement during periods of high cluster load
The Algorithmic Complexity of Bondage and Reinforcement Problems in bipartite graphs
Let be a graph. A subset is a dominating set if
every vertex not in is adjacent to a vertex in . The domination number
of , denoted by , is the smallest cardinality of a dominating set
of . The bondage number of a nonempty graph is the smallest number of
edges whose removal from results in a graph with domination number larger
than . The reinforcement number of is the smallest number of
edges whose addition to results in a graph with smaller domination number
than . In 2012, Hu and Xu proved that the decision problems for the
bondage, the total bondage, the reinforcement and the total reinforcement
numbers are all NP-hard in general graphs. In this paper, we improve these
results to bipartite graphs.Comment: 13 pages, 4 figures. arXiv admin note: substantial text overlap with
arXiv:1109.1657; and text overlap with arXiv:1204.4010 by other author
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