84,129 research outputs found

    Three Puzzles on Mathematics, Computation, and Games

    Full text link
    In this lecture I will talk about three mathematical puzzles involving mathematics and computation that have preoccupied me over the years. The first puzzle is to understand the amazing success of the simplex algorithm for linear programming. The second puzzle is about errors made when votes are counted during elections. The third puzzle is: are quantum computers possible?Comment: ICM 2018 plenary lecture, Rio de Janeiro, 36 pages, 7 Figure

    Construction of near-optimal vertex clique covering for real-world networks

    Get PDF
    We propose a method based on combining a constructive and a bounding heuristic to solve the vertex clique covering problem (CCP), where the aim is to partition the vertices of a graph into the smallest number of classes, which induce cliques. Searching for the solution to CCP is highly motivated by analysis of social and other real-world networks, applications in graph mining, as well as by the fact that CCP is one of the classical NP-hard problems. Combining the construction and the bounding heuristic helped us not only to find high-quality clique coverings but also to determine that in the domain of real-world networks, many of the obtained solutions are optimal, while the rest of them are near-optimal. In addition, the method has a polynomial time complexity and shows much promise for its practical use. Experimental results are presented for a fairly representative benchmark of real-world data. Our test graphs include extracts of web-based social networks, including some very large ones, several well-known graphs from network science, as well as coappearance networks of literary works' characters from the DIMACS graph coloring benchmark. We also present results for synthetic pseudorandom graphs structured according to the Erdös-Renyi model and Leighton's model

    Average-Case Complexity

    Full text link
    We survey the average-case complexity of problems in NP. We discuss various notions of good-on-average algorithms, and present completeness results due to Impagliazzo and Levin. Such completeness results establish the fact that if a certain specific (but somewhat artificial) NP problem is easy-on-average with respect to the uniform distribution, then all problems in NP are easy-on-average with respect to all samplable distributions. Applying the theory to natural distributional problems remain an outstanding open question. We review some natural distributional problems whose average-case complexity is of particular interest and that do not yet fit into this theory. A major open question whether the existence of hard-on-average problems in NP can be based on the P≠\neqNP assumption or on related worst-case assumptions. We review negative results showing that certain proof techniques cannot prove such a result. While the relation between worst-case and average-case complexity for general NP problems remains open, there has been progress in understanding the relation between different ``degrees'' of average-case complexity. We discuss some of these ``hardness amplification'' results

    Optimal Testing for Planted Satisfiability Problems

    Get PDF
    We study the problem of detecting planted solutions in a random satisfiability formula. Adopting the formalism of hypothesis testing in statistical analysis, we describe the minimax optimal rates of detection. Our analysis relies on the study of the number of satisfying assignments, for which we prove new results. We also address algorithmic issues, and give a computationally efficient test with optimal statistical performance. This result is compared to an average-case hypothesis on the hardness of refuting satisfiability of random formulas
    • …
    corecore