13,059 research outputs found
Profiling user activities with minimal traffic traces
Understanding user behavior is essential to personalize and enrich a user's
online experience. While there are significant benefits to be accrued from the
pursuit of personalized services based on a fine-grained behavioral analysis,
care must be taken to address user privacy concerns. In this paper, we consider
the use of web traces with truncated URLs - each URL is trimmed to only contain
the web domain - for this purpose. While such truncation removes the
fine-grained sensitive information, it also strips the data of many features
that are crucial to the profiling of user activity. We show how to overcome the
severe handicap of lack of crucial features for the purpose of filtering out
the URLs representing a user activity from the noisy network traffic trace
(including advertisement, spam, analytics, webscripts) with high accuracy. This
activity profiling with truncated URLs enables the network operators to provide
personalized services while mitigating privacy concerns by storing and sharing
only truncated traffic traces.
In order to offset the accuracy loss due to truncation, our statistical
methodology leverages specialized features extracted from a group of
consecutive URLs that represent a micro user action like web click, chat reply,
etc., which we call bursts. These bursts, in turn, are detected by a novel
algorithm which is based on our observed characteristics of the inter-arrival
time of HTTP records. We present an extensive experimental evaluation on a real
dataset of mobile web traces, consisting of more than 130 million records,
representing the browsing activities of 10,000 users over a period of 30 days.
Our results show that the proposed methodology achieves around 90% accuracy in
segregating URLs representing user activities from non-representative URLs
Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services
Mobile (cellular) networks enable innovation, but can also stifle it and lead
to user frustration when network performance falls below expectations. As
mobile networks become the predominant method of Internet access, developer,
research, network operator, and regulatory communities have taken an increased
interest in measuring end-to-end mobile network performance to, among other
goals, minimize negative impact on application responsiveness. In this survey
we examine current approaches to end-to-end mobile network performance
measurement, diagnosis, and application prototyping. We compare available tools
and their shortcomings with respect to the needs of researchers, developers,
regulators, and the public. We intend for this survey to provide a
comprehensive view of currently active efforts and some auspicious directions
for future work in mobile network measurement and mobile application
performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does
not format the URL references correctly. For a correctly formatted version of
this paper go to
http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd
MSPlayer: Multi-Source and multi-Path LeverAged YoutubER
Online video streaming through mobile devices has become extremely popular
nowadays. YouTube, for example, reported that the percentage of its traffic
streaming to mobile devices has soared from 6% to more than 40% over the past
two years. Moreover, people are constantly seeking to stream high quality video
for better experience while often suffering from limited bandwidth. Thanks to
the rapid deployment of content delivery networks (CDNs), popular videos are
now replicated at different sites, and users can stream videos from close-by
locations with low latencies. As mobile devices nowadays are equipped with
multiple wireless interfaces (e.g., WiFi and 3G/4G), aggregating bandwidth for
high definition video streaming has become possible.
We propose a client-based video streaming solution, MSPlayer, that takes
advantage of multiple video sources as well as multiple network paths through
different interfaces. MSPlayer reduces start-up latency and provides high
quality video streaming and robust data transport in mobile scenarios. We
experimentally demonstrate our solution on a testbed and through the YouTube
video service.Comment: accepted to ACM CoNEXT'1
How Unique is Your .onion? An Analysis of the Fingerprintability of Tor Onion Services
Recent studies have shown that Tor onion (hidden) service websites are
particularly vulnerable to website fingerprinting attacks due to their limited
number and sensitive nature. In this work we present a multi-level feature
analysis of onion site fingerprintability, considering three state-of-the-art
website fingerprinting methods and 482 Tor onion services, making this the
largest analysis of this kind completed on onion services to date.
Prior studies typically report average performance results for a given
website fingerprinting method or countermeasure. We investigate which sites are
more or less vulnerable to fingerprinting and which features make them so. We
find that there is a high variability in the rate at which sites are classified
(and misclassified) by these attacks, implying that average performance figures
may not be informative of the risks that website fingerprinting attacks pose to
particular sites.
We analyze the features exploited by the different website fingerprinting
methods and discuss what makes onion service sites more or less easily
identifiable, both in terms of their traffic traces as well as their webpage
design. We study misclassifications to understand how onion service sites can
be redesigned to be less vulnerable to website fingerprinting attacks. Our
results also inform the design of website fingerprinting countermeasures and
their evaluation considering disparate impact across sites.Comment: Accepted by ACM CCS 201
Performance analysis of next generation web access via satellite
Acknowledgements This work was partially funded by the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644334 (NEAT). The views expressed are solely those of the author(s).Peer reviewedPostprin
Towards the 3D Web with Open Simulator
Continuing advances and reduced costs in computational power, graphics processors and network bandwidth have led to 3D immersive multi-user virtual worlds becoming increasingly accessible while offering an improved and engaging Quality of Experience. At the same time the functionality of the World Wide Web continues to expand alongside the computing infrastructure it runs on and pages can now routinely accommodate many forms of interactive multimedia components as standard features - streaming video for example. Inevitably there is an emerging expectation that the Web will expand further to incorporate immersive 3D environments. This is exciting because humans are well adapted to operating in 3D environments and it is challenging because existing software and skill sets are focused around competencies in 2D Web applications. Open Simulator (OpenSim) is a freely available open source tool-kit that empowers users to create and deploy their own 3D environments in the same way that anyone can create and deploy a Web site. Its characteristics can be seen as a set of references as to how the 3D Web could be instantiated. This paper describes experiments carried out with OpenSim to better understand network and system issues, and presents experience in using OpenSim to develop and deliver applications for education and cultural heritage. Evaluation is based upon observations of these applications in use and measurements of systems both in the lab and in the wild.Postprin
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