6,741 research outputs found

    Stable Recovery from the Magnitude of Symmetrized Fourier Measurements

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    In this note we show that stable recovery of complex-valued signals x∈Cnx\in\mathbb{C}^n up to global sign can be achieved from the magnitudes of 4n−14n-1 Fourier measurements when a certain "symmetrization and zero-padding" is performed before measurement (4n−34n-3 is possible in certain cases). For real signals, symmetrization itself is linear and therefore our result is in this case a statement on uniform phase retrieval. Since complex conjugation is involved, such measurement procedure is not complex-linear but recovery is still possible from magnitudes of linear measurements on, for example, (ℜ(x),ℑ(x))(\Re(x),\Im(x)).Comment: 4 pages, will be submitted to ICASSP1

    Deep Expander Networks: Efficient Deep Networks from Graph Theory

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    Efficient CNN designs like ResNets and DenseNet were proposed to improve accuracy vs efficiency trade-offs. They essentially increased the connectivity, allowing efficient information flow across layers. Inspired by these techniques, we propose to model connections between filters of a CNN using graphs which are simultaneously sparse and well connected. Sparsity results in efficiency while well connectedness can preserve the expressive power of the CNNs. We use a well-studied class of graphs from theoretical computer science that satisfies these properties known as Expander graphs. Expander graphs are used to model connections between filters in CNNs to design networks called X-Nets. We present two guarantees on the connectivity of X-Nets: Each node influences every node in a layer in logarithmic steps, and the number of paths between two sets of nodes is proportional to the product of their sizes. We also propose efficient training and inference algorithms, making it possible to train deeper and wider X-Nets effectively. Expander based models give a 4% improvement in accuracy on MobileNet over grouped convolutions, a popular technique, which has the same sparsity but worse connectivity. X-Nets give better performance trade-offs than the original ResNet and DenseNet-BC architectures. We achieve model sizes comparable to state-of-the-art pruning techniques using our simple architecture design, without any pruning. We hope that this work motivates other approaches to utilize results from graph theory to develop efficient network architectures.Comment: ECCV'1

    Learning a Dilated Residual Network for SAR Image Despeckling

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    In this paper, to break the limit of the traditional linear models for synthetic aperture radar (SAR) image despeckling, we propose a novel deep learning approach by learning a non-linear end-to-end mapping between the noisy and clean SAR images with a dilated residual network (SAR-DRN). SAR-DRN is based on dilated convolutions, which can both enlarge the receptive field and maintain the filter size and layer depth with a lightweight structure. In addition, skip connections and residual learning strategy are added to the despeckling model to maintain the image details and reduce the vanishing gradient problem. Compared with the traditional despeckling methods, the proposed method shows superior performance over the state-of-the-art methods on both quantitative and visual assessments, especially for strong speckle noise.Comment: 18 pages, 13 figures, 7 table

    XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera

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    We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals.We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully connected neural network turns the possibly partial (on account of occlusion) 2Dpose and 3Dpose features for each subject into a complete 3Dpose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that do not produce joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes.Comment: To appear in ACM Transactions on Graphics (SIGGRAPH) 202

    XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera

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    We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates in generic scenes and is robust to difficult occlusions both by other people and objects. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals. We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully-connected neural network turns the possibly partial (on account of occlusion) 2D pose and 3D pose features for each subject into a complete 3D pose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that neither extracted global body positions nor joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes
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