4,307 research outputs found

    On Properties of Update Sequences Based on Causal Rejection

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    We consider an approach to update nonmonotonic knowledge bases represented as extended logic programs under answer set semantics. New information is incorporated into the current knowledge base subject to a causal rejection principle enforcing that, in case of conflicts, more recent rules are preferred and older rules are overridden. Such a rejection principle is also exploited in other approaches to update logic programs, e.g., in dynamic logic programming by Alferes et al. We give a thorough analysis of properties of our approach, to get a better understanding of the causal rejection principle. We review postulates for update and revision operators from the area of theory change and nonmonotonic reasoning, and some new properties are considered as well. We then consider refinements of our semantics which incorporate a notion of minimality of change. As well, we investigate the relationship to other approaches, showing that our approach is semantically equivalent to inheritance programs by Buccafurri et al. and that it coincides with certain classes of dynamic logic programs, for which we provide characterizations in terms of graph conditions. Therefore, most of our results about properties of causal rejection principle apply to these approaches as well. Finally, we deal with computational complexity of our approach, and outline how the update semantics and its refinements can be implemented on top of existing logic programming engines.Comment: 59 pages, 2 figures, 3 tables, to be published in "Theory and Practice of Logic Programming

    Logic of Non-Monotonic Interactive Proofs (Formal Theory of Temporary Knowledge Transfer)

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    We propose a monotonic logic of internalised non-monotonic or instant interactive proofs (LiiP) and reconstruct an existing monotonic logic of internalised monotonic or persistent interactive proofs (LiP) as a minimal conservative extension of LiiP. Instant interactive proofs effect a fragile epistemic impact in their intended communities of peer reviewers that consists in the impermanent induction of the knowledge of their proof goal by means of the knowledge of the proof with the interpreting reviewer: If my peer reviewer knew my proof then she would at least then (in that instant) know that its proof goal is true. Their impact is fragile and their induction of knowledge impermanent in the sense of being the case possibly only at the instant of learning the proof. This accounts for the important possibility of internalising proofs of statements whose truth value can vary, which, as opposed to invariant statements, cannot have persistent proofs. So instant interactive proofs effect a temporary transfer of certain propositional knowledge (knowable ephemeral facts) via the transmission of certain individual knowledge (knowable non-monotonic proofs) in distributed systems of multiple interacting agents.Comment: continuation of arXiv:1201.3667 ; published extended abstract: DOI:10.1007/978-3-642-36039-8_16 ; related to arXiv:1208.591

    Epistemic Logic Programs: an Approach to Semantic Comparison

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    Epistemic Logic Programs (ELPs) extend Answer Set Programming (ASP) with epistemic operators. The semantics of such programs is provided in terms of world views, which are sets of belief sets. Several semantic approaches have been proposed over time to characterize world views. Recent work has introduced semantic properties that should be met by any semantics for ELPs. We propose a new method, easy but, we believe, effective, to compare the different semantic approaches

    Epistemic Logic Programs: a Novel Perspective and Some Extensions

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    Epistemic Logic Programs (ELPs), which propose an extension to Answer Set Programming (ASP) with epistemic operators, have their semantic defined, in various ways, in terms of world views, which are sets of belief sets. Several semantic approaches have in fact been proposed over time to characterize world views, and, recently, to also characterize semantic properties that should be met by any semantics for ELPs. We propose a new semantics, easy also from the computational point of view, but effective, also in order to compare the different semantic approaches. We also propose a significant extension to the ELP approach, by allowing epistemic atoms in rule heads

    Automated Theorem Proving for General Game Playing

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    While automated game playing systems like Deep Blue perform excellent within their domain, handling a different game or even a slight change of rules is impossible without intervention of the programmer. Considered a great challenge for Artificial Intelligence, General Game Playing is concerned with the development of techniques that enable computer programs to play arbitrary, possibly unknown n-player games given nothing but the game rules in a tailor-made description language. A key to success in this endeavour is the ability to reliably extract hidden game-specific features from a given game description automatically. An informed general game player can efficiently play a game by exploiting structural game properties to choose the currently most appropriate algorithm, to construct a suited heuristic, or to apply techniques that reduce the search space. In addition, an automated method for property extraction can provide valuable assistance for the discovery of specification bugs during game design by providing information about the mechanics of the currently specified game description. The recent extension of the description language to games with incomplete information and elements of chance further induces the need for the detection of game properties involving player knowledge in several stages of the game. In this thesis, we develop a formal proof method for the automatic acquisition of rich game-specific invariance properties. To this end, we first introduce a simple yet expressive property description language to address knowledge-free game properties which may involve arbitrary finite sequences of successive game states. We specify a semantic based on state transition systems over the Game Description Language, and develop a provably correct formal theory which allows to show the validity of game properties with respect to their semantic across all reachable game states. Our proof theory does not require to visit every single reachable state. Instead, it applies an induction principle on the game rules based on the generation of answer set programs, allowing to apply any off-the-shelf answer set solver to practically verify invariance properties even in complex games whose state space cannot totally be explored. To account for the recent extension of the description language to games with incomplete information and elements of chance, we correctly extend our induction method to properties involving player knowledge. With an extensive evaluation we show its practical applicability even in complex games
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