4,307 research outputs found
On Properties of Update Sequences Based on Causal Rejection
We consider an approach to update nonmonotonic knowledge bases represented as
extended logic programs under answer set semantics. New information is
incorporated into the current knowledge base subject to a causal rejection
principle enforcing that, in case of conflicts, more recent rules are preferred
and older rules are overridden. Such a rejection principle is also exploited in
other approaches to update logic programs, e.g., in dynamic logic programming
by Alferes et al. We give a thorough analysis of properties of our approach, to
get a better understanding of the causal rejection principle. We review
postulates for update and revision operators from the area of theory change and
nonmonotonic reasoning, and some new properties are considered as well. We then
consider refinements of our semantics which incorporate a notion of minimality
of change. As well, we investigate the relationship to other approaches,
showing that our approach is semantically equivalent to inheritance programs by
Buccafurri et al. and that it coincides with certain classes of dynamic logic
programs, for which we provide characterizations in terms of graph conditions.
Therefore, most of our results about properties of causal rejection principle
apply to these approaches as well. Finally, we deal with computational
complexity of our approach, and outline how the update semantics and its
refinements can be implemented on top of existing logic programming engines.Comment: 59 pages, 2 figures, 3 tables, to be published in "Theory and
Practice of Logic Programming
Logic of Non-Monotonic Interactive Proofs (Formal Theory of Temporary Knowledge Transfer)
We propose a monotonic logic of internalised non-monotonic or instant
interactive proofs (LiiP) and reconstruct an existing monotonic logic of
internalised monotonic or persistent interactive proofs (LiP) as a minimal
conservative extension of LiiP. Instant interactive proofs effect a fragile
epistemic impact in their intended communities of peer reviewers that consists
in the impermanent induction of the knowledge of their proof goal by means of
the knowledge of the proof with the interpreting reviewer: If my peer reviewer
knew my proof then she would at least then (in that instant) know that its
proof goal is true. Their impact is fragile and their induction of knowledge
impermanent in the sense of being the case possibly only at the instant of
learning the proof. This accounts for the important possibility of
internalising proofs of statements whose truth value can vary, which, as
opposed to invariant statements, cannot have persistent proofs. So instant
interactive proofs effect a temporary transfer of certain propositional
knowledge (knowable ephemeral facts) via the transmission of certain individual
knowledge (knowable non-monotonic proofs) in distributed systems of multiple
interacting agents.Comment: continuation of arXiv:1201.3667 ; published extended abstract:
DOI:10.1007/978-3-642-36039-8_16 ; related to arXiv:1208.591
Epistemic Logic Programs: an Approach to Semantic Comparison
Epistemic Logic Programs (ELPs) extend Answer Set Programming (ASP) with epistemic operators. The semantics of such programs is provided in terms of world views, which are sets of belief sets. Several semantic approaches have been proposed over time to characterize world views. Recent work has introduced semantic properties that should be met by any semantics for ELPs. We propose a new method, easy but, we believe, effective, to compare the different semantic approaches
Epistemic Logic Programs: a Novel Perspective and Some Extensions
Epistemic Logic Programs (ELPs), which propose an extension to Answer Set Programming (ASP) with epistemic operators, have their semantic defined, in various ways, in terms of world views, which are sets of belief sets. Several semantic approaches have in fact been proposed over time to characterize world views, and, recently, to also characterize semantic properties that should be met by any semantics for ELPs. We propose a new semantics, easy also from the computational point of view, but effective, also in order to compare the different semantic approaches. We also propose a significant extension to the ELP approach, by allowing epistemic atoms in rule heads
Automated Theorem Proving for General Game Playing
While automated game playing systems like Deep Blue perform excellent within their domain, handling a different game or even a slight change of rules is impossible without intervention of the programmer. Considered a great challenge for Artificial Intelligence, General Game Playing is concerned with the development of techniques that enable computer programs to play arbitrary, possibly unknown n-player games given nothing but the game rules in a tailor-made description language. A key to success in this endeavour is the ability to reliably extract hidden game-specific features from a given game description automatically. An informed general game player can efficiently play a game by exploiting structural game properties to choose the currently most appropriate algorithm, to construct a suited heuristic, or to apply techniques that reduce the search space. In addition, an automated method for property extraction can provide valuable assistance for the discovery of specification bugs during game design by providing information about the mechanics of the currently specified game description. The recent extension of the description language to games with incomplete information and elements of chance further induces the need for the detection of game properties involving player knowledge in several stages of the game.
In this thesis, we develop a formal proof method for the automatic acquisition of rich game-specific invariance properties. To this end, we first introduce a simple yet expressive property description language to address knowledge-free game properties which may involve arbitrary finite sequences of successive game states. We specify a semantic based on state transition systems over the Game Description Language, and develop a provably correct formal theory which allows to show the validity of game properties with respect to their semantic across all reachable game states. Our proof theory does not require to visit every single reachable state. Instead, it applies an induction principle on the game rules based on the generation of answer set programs, allowing to apply any off-the-shelf answer set solver to practically verify invariance properties even in complex games whose state space cannot totally be explored. To account for the recent extension of the description language to games with incomplete information and elements of chance, we correctly extend our induction method to properties involving player knowledge. With an extensive evaluation we show its practical applicability even in complex games
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