4,755 research outputs found

    Schnyder woods for higher genus triangulated surfaces, with applications to encoding

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    Schnyder woods are a well-known combinatorial structure for plane triangulations, which yields a decomposition into 3 spanning trees. We extend here definitions and algorithms for Schnyder woods to closed orientable surfaces of arbitrary genus. In particular, we describe a method to traverse a triangulation of genus gg and compute a so-called gg-Schnyder wood on the way. As an application, we give a procedure to encode a triangulation of genus gg and nn vertices in 4n+O(glog(n))4n+O(g \log(n)) bits. This matches the worst-case encoding rate of Edgebreaker in positive genus. All the algorithms presented here have execution time O((n+g)g)O((n+g)g), hence are linear when the genus is fixed.Comment: 27 pages, to appear in a special issue of Discrete and Computational Geometr

    Unsupervised learning of human motion

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    An unsupervised learning algorithm that can obtain a probabilistic model of an object composed of a collection of parts (a moving human body in our examples) automatically from unlabeled training data is presented. The training data include both useful "foreground" features as well as features that arise from irrelevant background clutter - the correspondence between parts and detected features is unknown. The joint probability density function of the parts is represented by a mixture of decomposable triangulated graphs which allow for fast detection. To learn the model structure as well as model parameters, an EM-like algorithm is developed where the labeling of the data (part assignments) is treated as hidden variables. The unsupervised learning technique is not limited to decomposable triangulated graphs. The efficiency and effectiveness of our algorithm is demonstrated by applying it to generate models of human motion automatically from unlabeled image sequences, and testing the learned models on a variety of sequences

    Improved Compact Visibility Representation of Planar Graph via Schnyder's Realizer

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    Let GG be an nn-node planar graph. In a visibility representation of GG, each node of GG is represented by a horizontal line segment such that the line segments representing any two adjacent nodes of GG are vertically visible to each other. In the present paper we give the best known compact visibility representation of GG. Given a canonical ordering of the triangulated GG, our algorithm draws the graph incrementally in a greedy manner. We show that one of three canonical orderings obtained from Schnyder's realizer for the triangulated GG yields a visibility representation of GG no wider than 22n4015\frac{22n-40}{15}. Our easy-to-implement O(n)-time algorithm bypasses the complicated subroutines for four-connected components and four-block trees required by the best previously known algorithm of Kant. Our result provides a negative answer to Kant's open question about whether 3n62\frac{3n-6}{2} is a worst-case lower bound on the required width. Also, if GG has no degree-three (respectively, degree-five) internal node, then our visibility representation for GG is no wider than 4n93\frac{4n-9}{3} (respectively, 4n73\frac{4n-7}{3}). Moreover, if GG is four-connected, then our visibility representation for GG is no wider than n1n-1, matching the best known result of Kant and He. As a by-product, we obtain a much simpler proof for a corollary of Wagner's Theorem on realizers, due to Bonichon, Sa\"{e}c, and Mosbah.Comment: 11 pages, 6 figures, the preliminary version of this paper is to appear in Proceedings of the 20th Annual Symposium on Theoretical Aspects of Computer Science (STACS), Berlin, Germany, 200

    Unique Perfect Phylogeny Characterizations via Uniquely Representable Chordal Graphs

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    The perfect phylogeny problem is a classic problem in computational biology, where we seek an unrooted phylogeny that is compatible with a set of qualitative characters. Such a tree exists precisely when an intersection graph associated with the character set, called the partition intersection graph, can be triangulated using a restricted set of fill edges. Semple and Steel used the partition intersection graph to characterize when a character set has a unique perfect phylogeny. Bordewich, Huber, and Semple showed how to use the partition intersection graph to find a maximum compatible set of characters. In this paper, we build on these results, characterizing when a unique perfect phylogeny exists for a subset of partial characters. Our characterization is stated in terms of minimal triangulations of the partition intersection graph that are uniquely representable, also known as ur-chordal graphs. Our characterization is motivated by the structure of ur-chordal graphs, and the fact that the block structure of minimal triangulations is mirrored in the graph that has been triangulated
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