755 research outputs found

    www.springerreference.com/docs/html/chapterdbid/60497.html Mechanical Computing: The Computational Complexity of Physical Devices

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    - Mechanism: A machine or part of a machine that performs a particular task computation: the use of a computer for calculation.- Computable: Capable of being worked out by calculation, especially using a computer.- Simulation: Used to denote both the modeling of a physical system by a computer as well as the modeling of the operation of a computer by a mechanical system; the difference will be clear from the context. Definition of the Subject Mechanical devices for computation appear to be largely displaced by the widespread use of microprocessor-based computers that are pervading almost all aspects of our lives. Nevertheless, mechanical devices for computation are of interest for at least three reasons: (a) Historical: The use of mechanical devices for computation is of central importance in the historical study of technologies, with a history dating back thousands of years and with surprising applications even in relatively recent times. (b) Technical & Practical: The use of mechanical devices for computation persists and has not yet been completely displaced by widespread use of microprocessor-based computers. Mechanical computers have found applications in various emerging technologies at the micro-scale that combine mechanical functions with computational and control functions not feasible by purely electronic processing. Mechanical computers also have been demonstrated at the molecular scale, and may also provide unique capabilities at that scale. The physical designs for these modern micro and molecular-scale mechanical computers may be based on the prior designs of the large-scale mechanical computers constructed in the past. (c) Impact of Physical Assumptions on Complexity of Motion Planning, Design, and Simulation: The study of computation done by mechanical devices is also of central importance in providing lower bounds on the computational resources such as time and/or space required to simulate a mechanical syste

    Problems

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    I. Definition of the Subject and Its Importanc

    Turing universality of the incompressible Euler equations and a conjecture of Moore

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    In this article we construct a compact Riemannian manifold of high dimension on which the time dependent Euler equations are Turing complete. More precisely, the halting of any Turing machine with a given input is equivalent to a certain global solution of the Euler equations entering a certain open set in the space of divergence-free vector fields. In particular, this implies the undecidability of whether a solution to the Euler equations with an initial datum will reach a certain open set or not in the space of divergence-free fields. This result goes one step further in Tao's programme to study the blow-up problem for the Euler and Navier-Stokes equations using fluid computers. As a remarkable spin-off, our method of proof allows us to give a counterexample to a conjecture of Moore dating back to 1998 on the non-existence of analytic maps on compact manifolds that are Turing complete.Comment: 13 pages, 1 figur

    Domänen parallele Maschinen

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    A computational model is introduced, which abstracts and idealizes computers with access to fragment shaders. While the set of functions computable by this model remains the same, the running times can be drastically reduced through parallelization compared to conventional models. Some of the algorithms designed for the model can be approximated using fragment shaders. With an automatic transcompilation scheme, fragment shader programs can be generated automatically from a description in a high-level language.In dieser Arbeit wird ein Rechenmodell, das Computer mit Zugriff zu Fragment Shader abstrahiert und idealisiert, eingeführt. Zwar bleibt der Umfang der durch dieses Modell berechenbarer Funktionen gleich, jedoch können die Laufzeiten durch Parallelisierung im Vergleich zu herkömmlichen Modellen drastisch verkürzt werden. Einige der für das Modell entworfenen Algorithmen lassen sich mithilfe von Fragment Shadern approximieren. In einer Hochsprache beschriebene Algorithmen werden automatisiert in Fragment Shader Programme übersetzt

    The Mathematical Universe

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    I explore physics implications of the External Reality Hypothesis (ERH) that there exists an external physical reality completely independent of us humans. I argue that with a sufficiently broad definition of mathematics, it implies the Mathematical Universe Hypothesis (MUH) that our physical world is an abstract mathematical structure. I discuss various implications of the ERH and MUH, ranging from standard physics topics like symmetries, irreducible representations, units, free parameters, randomness and initial conditions to broader issues like consciousness, parallel universes and Godel incompleteness. I hypothesize that only computable and decidable (in Godel's sense) structures exist, which alleviates the cosmological measure problem and help explain why our physical laws appear so simple. I also comment on the intimate relation between mathematical structures, computations, simulations and physical systems.Comment: Replaced to match accepted Found. Phys. version, 31 pages, 5 figs; more details at http://space.mit.edu/home/tegmark/toe.htm

    A constructive theory of sampling for image synthesis using reproducing kernel bases

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    Sampling a scene by tracing rays and reconstructing an image from such pointwise samples is fundamental to computer graphics. To improve the efficacy of these computations, we propose an alternative theory of sampling. In contrast to traditional formulations for image synthesis, which appeal to nonconstructive Dirac deltas, our theory employs constructive reproducing kernels for the correspondence between continuous functions and pointwise samples. Conceptually, this allows us to obtain a common mathematical formulation of almost all existing numerical techniques for image synthesis. Practically, it enables novel sampling based numerical techniques designed for light transport that provide considerably improved performance per sample. We exemplify the practical benefits of our formulation with three applications: pointwise transport of color spectra, projection of the light energy density into spherical harmonics, and approximation of the shading equation from a photon map. Experimental results verify the utility of our sampling formulation, with lower numerical error rates and enhanced visual quality compared to existing techniques
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