9,352 research outputs found

    Rectangular Layouts and Contact Graphs

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    Contact graphs of isothetic rectangles unify many concepts from applications including VLSI and architectural design, computational geometry, and GIS. Minimizing the area of their corresponding {\em rectangular layouts} is a key problem. We study the area-optimization problem and show that it is NP-hard to find a minimum-area rectangular layout of a given contact graph. We present O(n)-time algorithms that construct O(n2)O(n^2)-area rectangular layouts for general contact graphs and O(nlogn)O(n\log n)-area rectangular layouts for trees. (For trees, this is an O(logn)O(\log n)-approximation algorithm.) We also present an infinite family of graphs (rsp., trees) that require Ω(n2)\Omega(n^2) (rsp., Ω(nlogn)\Omega(n\log n)) area. We derive these results by presenting a new characterization of graphs that admit rectangular layouts using the related concept of {\em rectangular duals}. A corollary to our results relates the class of graphs that admit rectangular layouts to {\em rectangle of influence drawings}.Comment: 28 pages, 13 figures, 55 references, 1 appendi

    On Semantic Word Cloud Representation

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    We study the problem of computing semantic-preserving word clouds in which semantically related words are close to each other. While several heuristic approaches have been described in the literature, we formalize the underlying geometric algorithm problem: Word Rectangle Adjacency Contact (WRAC). In this model each word is associated with rectangle with fixed dimensions, and the goal is to represent semantically related words by ensuring that the two corresponding rectangles touch. We design and analyze efficient polynomial-time algorithms for some variants of the WRAC problem, show that several general variants are NP-hard, and describe a number of approximation algorithms. Finally, we experimentally demonstrate that our theoretically-sound algorithms outperform the early heuristics

    Exact and fixed-parameter algorithms for metro-line crossing minimization problems

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    A metro-line crossing minimization problem is to draw multiple lines on an underlying graph that models stations and rail tracks so that the number of crossings of lines becomes minimum. It has several variations by adding restrictions on how lines are drawn. Among those, there is one with a restriction that line terminals have to be drawn at a verge of a station, and it is known to be NP-hard even when underlying graphs are paths. This paper studies the problem in this setting, and propose new exact algorithms. We first show that a problem to decide if lines can be drawn without crossings is solved in polynomial time, and propose a fast exponential algorithm to solve a crossing minimization problem. We then propose a fixed-parameter algorithm with respect to the multiplicity of lines, which implies that the problem is FPT.Comment: 19 pages, 15 figure

    Geometric versions of the 3-dimensional assignment problem under general norms

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    We discuss the computational complexity of special cases of the 3-dimensional (axial) assignment problem where the elements are points in a Cartesian space and where the cost coefficients are the perimeters of the corresponding triangles measured according to a certain norm. (All our results also carry over to the corresponding special cases of the 3-dimensional matching problem.) The minimization version is NP-hard for every norm, even if the underlying Cartesian space is 2-dimensional. The maximization version is polynomially solvable, if the dimension of the Cartesian space is fixed and if the considered norm has a polyhedral unit ball. If the dimension of the Cartesian space is part of the input, the maximization version is NP-hard for every LpL_p norm; in particular the problem is NP-hard for the Manhattan norm L1L_1 and the Maximum norm LL_{\infty} which both have polyhedral unit balls.Comment: 21 pages, 9 figure

    Recognizing and Drawing IC-planar Graphs

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    IC-planar graphs are those graphs that admit a drawing where no two crossed edges share an end-vertex and each edge is crossed at most once. They are a proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph GG with nn vertices, we present an O(n)O(n)-time algorithm that computes a straight-line drawing of GG in quadratic area, and an O(n3)O(n^3)-time algorithm that computes a straight-line drawing of GG with right-angle crossings in exponential area. Both these area requirements are worst-case optimal. We also show that it is NP-complete to test IC-planarity both in the general case and in the case in which a rotation system is fixed for the input graph. Furthermore, we describe a polynomial-time algorithm to test whether a set of matching edges can be added to a triangulated planar graph such that the resulting graph is IC-planar

    Lombardi Drawings of Graphs

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    We introduce the notion of Lombardi graph drawings, named after the American abstract artist Mark Lombardi. In these drawings, edges are represented as circular arcs rather than as line segments or polylines, and the vertices have perfect angular resolution: the edges are equally spaced around each vertex. We describe algorithms for finding Lombardi drawings of regular graphs, graphs of bounded degeneracy, and certain families of planar graphs.Comment: Expanded version of paper appearing in the 18th International Symposium on Graph Drawing (GD 2010). 13 pages, 7 figure
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