292 research outputs found

    Source Polarization

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    The notion of source polarization is introduced and investigated. This complements the earlier work on channel polarization. An application to Slepian-Wolf coding is also considered. The paper is restricted to the case of binary alphabets. Extension of results to non-binary alphabets is discussed briefly.Comment: To be presented at the IEEE 2010 International Symposium on Information Theory

    Improved Finite Blocklength Converses for Slepian-Wolf Coding via Linear Programming

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    A new finite blocklength converse for the Slepian- Wolf coding problem is presented which significantly improves on the best known converse for this problem, due to Miyake and Kanaya [2]. To obtain this converse, an extension of the linear programming (LP) based framework for finite blocklength point- to-point coding problems from [3] is employed. However, a direct application of this framework demands a complicated analysis for the Slepian-Wolf problem. An analytically simpler approach is presented wherein LP-based finite blocklength converses for this problem are synthesized from point-to-point lossless source coding problems with perfect side-information at the decoder. New finite blocklength metaconverses for these point-to-point problems are derived by employing the LP-based framework, and the new converse for Slepian-Wolf coding is obtained by an appropriate combination of these converses.Comment: under review with the IEEE Transactions on Information Theor

    Rate-splitting for the deterministic broadcast channel

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    We show that the deterministic broadcast channel, where a single source transmits to M receivers across a deterministic mechanism, may be reduced, via a rate-splitting transformation, to another (2M−1)-receiver deterministic broadcast channel problem where a successive encoding approach suffices. Analogous to rate-splitting for the multiple access channel and source-splitting for the Slepian-Wolf problem, all achievable rates (including non-vertices) apply. This amounts to significant complexity reduction at the encoder

    A triangle of dualities: reversibly decomposable quantum channels, source-channel duality, and time reversal

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    Two quantum information processing protocols are said to be dual under resource reversal if the resources consumed (generated) in one protocol are generated (consumed) in the other. Previously known examples include the duality between entanglement concentration and dilution, and the duality between coherent versions of teleportation and super-dense coding. A quantum feedback channel is an isometry from a system belonging to Alice to a system shared between Alice and Bob. We show that such a resource may be reversibly decomposed into a perfect quantum channel and pure entanglement, generalizing both of the above examples. The dual protocols responsible for this decomposition are the ``feedback father'' (FF) protocol and the ``fully quantum reverse Shannon'' (FQRS) protocol. Moreover, the ``fully quantum Slepian-Wolf'' protocol (FQSW), a generalization of the recently discovered ``quantum state merging'', is related to FF by source-channel duality, and to FQRS by time reversal duality, thus forming a triangle of dualities. The source-channel duality is identified as the origin of the previously poorly understood ``mother-father'' duality. Due to a symmetry breaking, the dualities extend only partially to classical information theory.Comment: 5 pages, 5 figure

    On some new approaches to practical Slepian-Wolf compression inspired by channel coding

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    This paper considers the problem, first introduced by Ahlswede and Körner in 1975, of lossless source coding with coded side information. Specifically, let X and Y be two random variables such that X is desired losslessly at the decoder while Y serves as side information. The random variables are encoded independently, and both descriptions are used by the decoder to reconstruct X. Ahlswede and Körner describe the achievable rate region in terms of an auxiliary random variable. This paper gives a partial solution for the optimal auxiliary random variable, thereby describing part of the rate region explicitly in terms of the distribution of X and Y

    Cores of Cooperative Games in Information Theory

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    Cores of cooperative games are ubiquitous in information theory, and arise most frequently in the characterization of fundamental limits in various scenarios involving multiple users. Examples include classical settings in network information theory such as Slepian-Wolf source coding and multiple access channels, classical settings in statistics such as robust hypothesis testing, and new settings at the intersection of networking and statistics such as distributed estimation problems for sensor networks. Cooperative game theory allows one to understand aspects of all of these problems from a fresh and unifying perspective that treats users as players in a game, sometimes leading to new insights. At the heart of these analyses are fundamental dualities that have been long studied in the context of cooperative games; for information theoretic purposes, these are dualities between information inequalities on the one hand and properties of rate, capacity or other resource allocation regions on the other.Comment: 12 pages, published at http://www.hindawi.com/GetArticle.aspx?doi=10.1155/2008/318704 in EURASIP Journal on Wireless Communications and Networking, Special Issue on "Theory and Applications in Multiuser/Multiterminal Communications", April 200
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