4,721 research outputs found
Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response Queries
Suppose that an -simplex is partitioned into convex regions having
disjoint interiors and distinct labels, and we may learn the label of any point
by querying it. The learning objective is to know, for any point in the
simplex, a label that occurs within some distance from that point.
We present two algorithms for this task: Constant-Dimension Generalised Binary
Search (CD-GBS), which for constant uses queries, and Constant-Region Generalised Binary
Search (CR-GBS), which uses CD-GBS as a subroutine and for constant uses
queries.
We show via Kakutani's fixed-point theorem that these algorithms provide
bounds on the best-response query complexity of computing approximate
well-supported equilibria of bimatrix games in which one of the players has a
constant number of pure strategies. We also partially extend our results to
games with multiple players, establishing further query complexity bounds for
computing approximate well-supported equilibria in this setting.Comment: 38 pages, 7 figures, second version strengthens lower bound in
Theorem 6, adds footnotes with additional comments and fixes typo
Feature learning in feature-sample networks using multi-objective optimization
Data and knowledge representation are fundamental concepts in machine
learning. The quality of the representation impacts the performance of the
learning model directly. Feature learning transforms or enhances raw data to
structures that are effectively exploited by those models. In recent years,
several works have been using complex networks for data representation and
analysis. However, no feature learning method has been proposed for such
category of techniques. Here, we present an unsupervised feature learning
mechanism that works on datasets with binary features. First, the dataset is
mapped into a feature--sample network. Then, a multi-objective optimization
process selects a set of new vertices to produce an enhanced version of the
network. The new features depend on a nonlinear function of a combination of
preexisting features. Effectively, the process projects the input data into a
higher-dimensional space. To solve the optimization problem, we design two
metaheuristics based on the lexicographic genetic algorithm and the improved
strength Pareto evolutionary algorithm (SPEA2). We show that the enhanced
network contains more information and can be exploited to improve the
performance of machine learning methods. The advantages and disadvantages of
each optimization strategy are discussed.Comment: 7 pages, 4 figure
In Defense of DEFECT or Cooperation does not Justify the Solution Concept
The one-state machine that always defects is the only evolutionarily stable strategy in the machine game that is derived from the prisoners' dilemma, when preferences are lexicographic in the complexity. This machine is the only stochastically stable strategy of the machine game when players are restricted to choosing machines with a uniformly bounded complexity.Cooperation; prisoners' dilemma; automata; evolution.
Designing IS service strategy: an information acceleration approach
Information technology-based innovation involves considerable risk that requires insight and foresight. Yet, our understanding of how managers develop the insight to support new breakthrough applications is limited and remains obscured by high levels of technical and market uncertainty. This paper applies a new experimental method based on “discrete choice analysis” and “information acceleration” to directly examine how decisions are made in a way that is behaviourally sound. The method is highly applicable to information systems researchers because it provides relative importance measures on a common scale, greater control over alternate explanations and stronger evidence of causality. The practical implications are that information acceleration reduces the levels of uncertainty and generates a more accurate rationale for IS service strategy decisions
Histogram-Aware Sorting for Enhanced Word-Aligned Compression in Bitmap Indexes
Bitmap indexes must be compressed to reduce input/output costs and minimize
CPU usage. To accelerate logical operations (AND, OR, XOR) over bitmaps, we use
techniques based on run-length encoding (RLE), such as Word-Aligned Hybrid
(WAH) compression. These techniques are sensitive to the order of the rows: a
simple lexicographical sort can divide the index size by 9 and make indexes
several times faster. We investigate reordering heuristics based on computed
attribute-value histograms. Simply permuting the columns of the table based on
these histograms can increase the sorting efficiency by 40%.Comment: To appear in proceedings of DOLAP 200
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