8,622 research outputs found

    Hybrid Branching-Time Logics

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    Hybrid branching-time logics are introduced as extensions of CTL-like logics with state variables and the downarrow-binder. Following recent work in the linear framework, only logics with a single variable are considered. The expressive power and the complexity of satisfiability of the resulting logics is investigated. As main result, the satisfiability problem for the hybrid versions of several branching-time logics is proved to be 2EXPTIME-complete. These branching-time logics range from strict fragments of CTL to extensions of CTL that can talk about the past and express fairness-properties. The complexity gap relative to CTL is explained by a corresponding succinctness result. To prove the upper bound, the automata-theoretic approach to branching-time logics is extended to hybrid logics, showing that non-emptiness of alternating one-pebble Buchi tree automata is 2EXPTIME-complete.Comment: An extended abstract of this paper was presented at the International Workshop on Hybrid Logics (HyLo 2007

    Satisfiability Games for Branching-Time Logics

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    The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly exponential time, CTL is complete for single exponential time. Some decision procedures for these logics are known; they use tree automata, tableaux or axiom systems. In this paper we present a uniform game-theoretic framework for the satisfiability problem of these branching-time temporal logics. We define satisfiability games for the full branching-time temporal logic CTL* using a high-level definition of winning condition that captures the essence of well-foundedness of least fixpoint unfoldings. These winning conditions form formal languages of \omega-words. We analyse which kinds of deterministic {\omega}-automata are needed in which case in order to recognise these languages. We then obtain a reduction to the problem of solving parity or B\"uchi games. The worst-case complexity of the obtained algorithms matches the known lower bounds for these logics. This approach provides a uniform, yet complexity-theoretically optimal treatment of satisfiability for branching-time temporal logics. It separates the use of temporal logic machinery from the use of automata thus preserving a syntactical relationship between the input formula and the object that represents satisfiability, i.e. a winning strategy in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner closure of the input formula only. Last but not least, the games presented here come with an attempt at providing tool support for the satisfiability problem of complex branching-time logics like CTL* and CTL+

    On the Hybrid Extension of CTL and CTL+

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    The paper studies the expressivity, relative succinctness and complexity of satisfiability for hybrid extensions of the branching-time logics CTL and CTL+ by variables. Previous complexity results show that only fragments with one variable do have elementary complexity. It is shown that H1CTL+ and H1CTL, the hybrid extensions with one variable of CTL+ and CTL, respectively, are expressively equivalent but H1CTL+ is exponentially more succinct than H1CTL. On the other hand, HCTL+, the hybrid extension of CTL with arbitrarily many variables does not capture CTL*, as it even cannot express the simple CTL* property EGFp. The satisfiability problem for H1CTL+ is complete for triply exponential time, this remains true for quite weak fragments and quite strong extensions of the logic

    Model-checking Quantitative Alternating-time Temporal Logic on One-counter Game Models

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    We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality and modulo constraints. We interpret these logics in one-counter game models which are infinite duration games played on finite control graphs where each transition can increase or decrease the value of an unbounded counter. That is, the state-space of these games are, generally, infinite. We consider the model-checking problem of the logics QATL and QATLs on one-counter game models with VASS semantics for which we develop algorithms and provide matching lower bounds. Our algorithms are based on reductions of the model-checking problems to model-checking games. This approach makes it quite simple for us to deal with extensions of the logical languages as well as the infinite state spaces. The framework generalizes on one hand qualitative problems such as ATL/ATLs model-checking of finite-state systems, model-checking of the branching-time temporal logics CTL and CTLs on one-counter processes and the realizability problem of LTL specifications. On the other hand the model-checking problem for QATL/QATLs generalizes quantitative problems such as the fixed-initial credit problem for energy games (in the case of QATL) and energy parity games (in the case of QATLs). Our results are positive as we show that the generalizations are not too costly with respect to complexity. As a byproduct we obtain new results on the complexity of model-checking CTLs in one-counter processes and show that deciding the winner in one-counter games with LTL objectives is 2ExpSpace-complete.Comment: 22 pages, 12 figure

    Model checking Branching-Time Properties of Multi-Pushdown Systems is Hard

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    We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model checking problem is undecidable for this class of programs. In this paper, we investigate the decidability and the complexity of this problem under the assumption of bounded context-switching defined by Qadeer and Rehof, and of phase-boundedness proposed by La Torre et al. On the model checking of such systems against temporal logics and in particular branching time logics such as the modal ÎĽ\mu-calculus or CTL has received little attention. It is known that parity games, which are closely related to the modal ÎĽ\mu-calculus, are decidable for the class of bounded-phase systems (and hence for bounded-context switching as well), but with non-elementary complexity (Seth). A natural question is whether this high complexity is inevitable and what are the ways to get around it. This paper addresses these questions and unfortunately, and somewhat surprisingly, it shows that branching model checking for MPDSs is inherently an hard problem with no easy solution. We show that parity games on MPDS under phase-bounding restriction is non-elementary. Our main result shows that model checking a kk context bounded MPDS against a simple fragment of CTL, consisting of formulas that whose temporal operators come from the set {\EF, \EX}, has a non-elementary lower bound

    Complexity of branching temporal description logics

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    We study branching-time temporal description logics (TDLs) based on the DLs ALC and EL and the temporal logics CTL and CTL*. The main contributions are algorithms for satisfiability that are more direct than existing approaches, and (mostly) tight elementary complexity bounds that range from PTIME to 2EXPTIME and 3EXPTIME. A careful use of tree automata techniques allows us to obtain transparent and uniform algorithms, avoiding to deal directly with the intricacies of CTL*

    Applicability of fair simulation

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    AbstractIn this paper we compare four notions of fair simulation: direct [9], delay [12], game [19], and exists [16]. Our comparison refers to three main aspects: The time complexity of constructing the fair simulation, the ability to use it for minimization, and the relationship between the fair simulations and universal branching-time logics. We developed a practical application that is based on this comparison. The application is a new implementation for the assume-guarantee modular framework presented By Grumberg at al. in [ACM Transactions on Programming Languages and Systems (TOPLAS), 16 (1994) 843]. The new implementation significantly improves the complexity of the framework

    Extended Computation Tree Logic

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    We introduce a generic extension of the popular branching-time logic CTL which refines the temporal until and release operators with formal languages. For instance, a language may determine the moments along a path that an until property may be fulfilled. We consider several classes of languages leading to logics with different expressive power and complexity, whose importance is motivated by their use in model checking, synthesis, abstract interpretation, etc. We show that even with context-free languages on the until operator the logic still allows for polynomial time model-checking despite the significant increase in expressive power. This makes the logic a promising candidate for applications in verification. In addition, we analyse the complexity of satisfiability and compare the expressive power of these logics to CTL* and extensions of PDL

    And-or tableaux for fixpoint logics with converse: LTL, CTL, PDL and CPDL

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    Over the last forty years, computer scientists have invented or borrowed numerous logics for reasoning about digital systems. Here, I would like to concentrate on three of them: Linear Time Temporal Logic (LTL), branching time Computation Tree temporal Logic (CTL), and Propositional Dynamic Logic (PDL), with and without converse. More specifically, I would like to present results and techniques on how to solve the satisfiability problem in these logics, with global assumptions, using the tableau method. The issues that arise are the typical tensions between computational complexity, practicality and scalability. This is joint work with Linh Anh Nguyen, Pietro Abate, Linda Postniece, Florian Widmann and Jimmy Thomson
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