449 research outputs found

    A Scalable Hybrid MAC Protocol for Massive M2M Networks

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    In Machine to Machine (M2M) networks, a robust Medium Access Control (MAC) protocol is crucial to enable numerous machine-type devices to concurrently access the channel. Most literatures focus on developing simplex (reservation or contention based)MAC protocols which cannot provide a scalable solution for M2M networks with large number of devices. In this paper, a frame-based Hybrid MAC scheme, which consists of a contention period and a transmission period, is proposed for M2M networks. In the proposed scheme, the devices firstly contend the transmission opportunities during the contention period, only the successful devices will be assigned a time slot for transmission during the transmission period. To balance the tradeoff between the contention and transmission period in each frame, an optimization problem is formulated to maximize the system throughput by finding the optimal contending probability during contention period and optimal number of devices that can transmit during transmission period. A practical hybrid MAC protocol is designed to implement the proposed scheme. The analytical and simulation results demonstrate the effectiveness of the proposed Hybrid MAC protocol

    Distributed Game Theoretic Optimization and Management of Multichannel ALOHA Networks

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    The problem of distributed rate maximization in multi-channel ALOHA networks is considered. First, we study the problem of constrained distributed rate maximization, where user rates are subject to total transmission probability constraints. We propose a best-response algorithm, where each user updates its strategy to increase its rate according to the channel state information and the current channel utilization. We prove the convergence of the algorithm to a Nash equilibrium in both homogeneous and heterogeneous networks using the theory of potential games. The performance of the best-response dynamic is analyzed and compared to a simple transmission scheme, where users transmit over the channel with the highest collision-free utility. Then, we consider the case where users are not restricted by transmission probability constraints. Distributed rate maximization under uncertainty is considered to achieve both efficiency and fairness among users. We propose a distributed scheme where users adjust their transmission probability to maximize their rates according to the current network state, while maintaining the desired load on the channels. We show that our approach plays an important role in achieving the Nash bargaining solution among users. Sequential and parallel algorithms are proposed to achieve the target solution in a distributed manner. The efficiencies of the algorithms are demonstrated through both theoretical and simulation results.Comment: 34 pages, 6 figures, accepted for publication in the IEEE/ACM Transactions on Networking, part of this work was presented at IEEE CAMSAP 201

    Optimal Tradeoff Between Exposed and Hidden Nodes in Large Wireless Networks

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    Wireless networks equipped with the CSMA protocol are subject to collisions due to interference. For a given interference range we investigate the tradeoff between collisions (hidden nodes) and unused capacity (exposed nodes). We show that the sensing range that maximizes throughput critically depends on the activation rate of nodes. For infinite line networks, we prove the existence of a threshold: When the activation rate is below this threshold the optimal sensing range is small (to maximize spatial reuse). When the activation rate is above the threshold the optimal sensing range is just large enough to preclude all collisions. Simulations suggest that this threshold policy extends to more complex linear and non-linear topologies

    Random Access Game and Medium Access Control Design

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    Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols
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