921 research outputs found
Assentication: User Deauthentication and Lunchtime Attack Mitigation with Seated Posture Biometric
Biometric techniques are often used as an extra security factor in
authenticating human users. Numerous biometrics have been proposed and
evaluated, each with its own set of benefits and pitfalls. Static biometrics
(such as fingerprints) are geared for discrete operation, to identify users,
which typically involves some user burden. Meanwhile, behavioral biometrics
(such as keystroke dynamics) are well suited for continuous, and sometimes more
unobtrusive, operation. One important application domain for biometrics is
deauthentication, a means of quickly detecting absence of a previously
authenticated user and immediately terminating that user's active secure
sessions. Deauthentication is crucial for mitigating so called Lunchtime
Attacks, whereby an insider adversary takes over (before any inactivity timeout
kicks in) authenticated state of a careless user who walks away from her
computer. Motivated primarily by the need for an unobtrusive and continuous
biometric to support effective deauthentication, we introduce PoPa, a new
hybrid biometric based on a human user's seated posture pattern. PoPa captures
a unique combination of physiological and behavioral traits. We describe a low
cost fully functioning prototype that involves an office chair instrumented
with 16 tiny pressure sensors. We also explore (via user experiments) how PoPa
can be used in a typical workplace to provide continuous authentication (and
deauthentication) of users. We experimentally assess viability of PoPa in terms
of uniqueness by collecting and evaluating posture patterns of a cohort of
users. Results show that PoPa exhibits very low false positive, and even lower
false negative, rates. In particular, users can be identified with, on average,
91.0% accuracy. Finally, we compare pros and cons of PoPa with those of several
prominent biometric based deauthentication techniques
Strengthening e-banking security using keystroke dynamics
This paper investigates keystroke dynamics and its possible use as a tool to prevent or detect fraud in the banking industry. Given that banks are constantly on the lookout for improved methods to address the menace of fraud, the paper sets out to review keystroke dynamics, its advantages, disadvantages and potential for improving the security of e-banking systems. This paper evaluates keystroke dynamics suitability of use for enhancing security in the banking sector. Results from the literature review found that keystroke dynamics can offer impressive accuracy rates for user identification. Low costs of deployment and minimal change to users modus operandi make this technology an attractive investment for banks. The paper goes on to argue that although this behavioural biometric may not be suitable as a primary method of authentication, it can be used as a secondary or tertiary method to complement existing authentication systems
Touchalytics: On the Applicability of Touchscreen Input as a Behavioral Biometric for Continuous Authentication
We investigate whether a classifier can continuously authenticate users based
on the way they interact with the touchscreen of a smart phone. We propose a
set of 30 behavioral touch features that can be extracted from raw touchscreen
logs and demonstrate that different users populate distinct subspaces of this
feature space. In a systematic experiment designed to test how this behavioral
pattern exhibits consistency over time, we collected touch data from users
interacting with a smart phone using basic navigation maneuvers, i.e., up-down
and left-right scrolling. We propose a classification framework that learns the
touch behavior of a user during an enrollment phase and is able to accept or
reject the current user by monitoring interaction with the touch screen. The
classifier achieves a median equal error rate of 0% for intra-session
authentication, 2%-3% for inter-session authentication and below 4% when the
authentication test was carried out one week after the enrollment phase. While
our experimental findings disqualify this method as a standalone authentication
mechanism for long-term authentication, it could be implemented as a means to
extend screen-lock time or as a part of a multi-modal biometric authentication
system.Comment: to appear at IEEE Transactions on Information Forensics & Security;
Download data from http://www.mariofrank.net/touchalytics
EQUALAUTH: FAIR AND SECURE BIOMETRICS FOR ALL ABILITIES
The present disclosure relates to a behavioral biometric based authentication system. User device sends user data associated with a user to a system. The user data includes behavioral biometric data such as keystroke dynamics, mouse movements, touchscreen interactions, voice patterns, device handling and the like. The system identifies a disability based on the user data and extracts a pre-trained model associated with that specific disability from any one of: database and model repository. The model is further trained using the user data to generate and store a user profile. The user sends an authentication request during processing of a user request, the processor extracts the user profile to verify the identity of the user. Further, the anomaly detector checks for any anomalies during the processing of user request. The system sends alerts to the user device and/or temporarily locks an account and terminates the processing of the user request upon detection of an anomaly
An empirical biometric-based study for user identification from different roles in the online game League of Legends
© 2017 CEUR-WS. All rights reserved. The popularity of computer games has grown exponentially in the last few years. In some games, players can choose to play with different characters from a pre-defined list, exercising distinct roles in each match. Although such games were created to promote competition and promote self-improvement, there are several recurrent issues. One that has received the least amount of attention is the problem of "account sharing" so far is when a player pays more experienced players to progressing in the game. The companies running those games tend to punish this behaviour, but this specific case is hard to identify. The aim of this study is to use a database of mouse and keystroke dynamics biometric data of League of Legends players as a case study to understand the specific characteristics a player will keep (or not) when playing different roles and distinct characters
Frictionless Authentication Systems: Emerging Trends, Research Challenges and Opportunities
Authentication and authorization are critical security layers to protect a
wide range of online systems, services and content. However, the increased
prevalence of wearable and mobile devices, the expectations of a frictionless
experience and the diverse user environments will challenge the way users are
authenticated. Consumers demand secure and privacy-aware access from any
device, whenever and wherever they are, without any obstacles. This paper
reviews emerging trends and challenges with frictionless authentication systems
and identifies opportunities for further research related to the enrollment of
users, the usability of authentication schemes, as well as security and privacy
trade-offs of mobile and wearable continuous authentication systems.Comment: published at the 11th International Conference on Emerging Security
Information, Systems and Technologies (SECURWARE 2017
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