147,885 research outputs found
DeepSecure: Scalable Provably-Secure Deep Learning
This paper proposes DeepSecure, a novel framework that enables scalable
execution of the state-of-the-art Deep Learning (DL) models in a
privacy-preserving setting. DeepSecure targets scenarios in which neither of
the involved parties including the cloud servers that hold the DL model
parameters or the delegating clients who own the data is willing to reveal
their information. Our framework is the first to empower accurate and scalable
DL analysis of data generated by distributed clients without sacrificing the
security to maintain efficiency. The secure DL computation in DeepSecure is
performed using Yao's Garbled Circuit (GC) protocol. We devise GC-optimized
realization of various components used in DL. Our optimized implementation
achieves more than 58-fold higher throughput per sample compared with the
best-known prior solution. In addition to our optimized GC realization, we
introduce a set of novel low-overhead pre-processing techniques which further
reduce the GC overall runtime in the context of deep learning. Extensive
evaluations of various DL applications demonstrate up to two
orders-of-magnitude additional runtime improvement achieved as a result of our
pre-processing methodology. This paper also provides mechanisms to securely
delegate GC computations to a third party in constrained embedded settings
LUNES: Agent-based Simulation of P2P Systems (Extended Version)
We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which
allows to simulate complex networks composed of a high number of nodes. LUNES
is modular, since it splits the three phases of network topology creation,
protocol simulation and performance evaluation. This permits to easily
integrate external software tools into the main software architecture. The
simulation of the interaction protocols among network nodes is performed via a
simulation middleware that supports both the sequential and the
parallel/distributed simulation approaches. In the latter case, a specific
mechanism for the communication overhead-reduction is used; this guarantees
high levels of performance and scalability. To demonstrate the efficiency of
LUNES, we test the simulator with gossip protocols executed on top of networks
(representing peer-to-peer overlays), generated with different topologies.
Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation
of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011
International Conference on High Performance Computing and Simulation (HPCS
2011
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