427 research outputs found

    Circumscribing Polygons and Polygonizations for Disjoint Line Segments

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    Given a planar straight-line graph G=(V,E) in R^2, a circumscribing polygon of G is a simple polygon P whose vertex set is V, and every edge in E is either an edge or an internal diagonal of P. A circumscribing polygon is a polygonization for G if every edge in E is an edge of P. We prove that every arrangement of n disjoint line segments in the plane has a subset of size Omega(sqrt{n}) that admits a circumscribing polygon, which is the first improvement on this bound in 20 years. We explore relations between circumscribing polygons and other problems in combinatorial geometry, and generalizations to R^3. We show that it is NP-complete to decide whether a given graph G admits a circumscribing polygon, even if G is 2-regular. Settling a 30-year old conjecture by Rappaport, we also show that it is NP-complete to determine whether a geometric matching admits a polygonization

    Partitioning Regular Polygons into Circular Pieces II:Nonconvex Partitions

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    We explore optimal circular nonconvex partitions of regular k-gons. The circularity of a polygon is measured by its aspect ratio: the ratio of the radii of the smallest circumscribing circle to the largest inscribed disk. An optimal circular partition minimizes the maximum ratio over all pieces in the partition. We show that the equilateral triangle has an optimal 4-piece nonconvex partition, the square an optimal 13-piece nonconvex partition, and the pentagon has an optimal nonconvex partition with more than 20 thousand pieces. For hexagons and beyond, we provide a general algorithm that approaches optimality, but does not achieve it.Comment: 13 pages, 11 figure

    Conforming restricted Delaunay mesh generation for piecewise smooth complexes

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    A Frontal-Delaunay refinement algorithm for mesh generation in piecewise smooth domains is described. Built using a restricted Delaunay framework, this new algorithm combines a number of novel features, including: (i) an unweighted, conforming restricted Delaunay representation for domains specified as a (non-manifold) collection of piecewise smooth surface patches and curve segments, (ii) a protection strategy for domains containing curve segments that subtend sharply acute angles, and (iii) a new class of off-centre refinement rules designed to achieve high-quality point-placement along embedded curve features. Experimental comparisons show that the new Frontal-Delaunay algorithm outperforms a classical (statically weighted) restricted Delaunay-refinement technique for a number of three-dimensional benchmark problems.Comment: To appear at the 25th International Meshing Roundtabl

    Relative Convex Hull Determination from Convex Hulls in the Plane

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    A new algorithm for the determination of the relative convex hull in the plane of a simple polygon A with respect to another simple polygon B which contains A, is proposed. The relative convex hull is also known as geodesic convex hull, and the problem of its determination in the plane is equivalent to find the shortest curve among all Jordan curves lying in the difference set of B and A and encircling A. Algorithms solving this problem known from Computational Geometry are based on the triangulation or similar decomposition of that difference set. The algorithm presented here does not use such decomposition, but it supposes that A and B are given as ordered sequences of vertices. The algorithm is based on convex hull calculations of A and B and of smaller polygons and polylines, it produces the output list of vertices of the relative convex hull from the sequence of vertices of the convex hull of A.Comment: 15 pages, 4 figures, Conference paper published. We corrected two typing errors in Definition 2: ISI_S has to be defined based on OSO_S, and IEI_E has to be defined based on OEO_E (not just using OO). These errors appeared in the text of the original conference paper, which also contained the pseudocode of an algorithm where ISI_S and IEI_E appeared as correctly define

    On Chaotic Dynamics in Rational Polygonal Billiards

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    We discuss the interplay between the piece-line regular and vertex-angle singular boundary effects, related to integrability and chaotic features in rational polygonal billiards. The approach to controversial issue of regular and irregular motion in polygons is taken within the alternative deterministic and stochastic frameworks. The analysis is developed in terms of the billiard-wall collision distribution and the particle survival probability, simulated in closed and weakly open polygons, respectively. In the multi-vertex polygons, the late-time wall-collision events result in the circular-like regular periodic trajectories (sliding orbits), which, in the open billiard case are likely transformed into the surviving collective excitations (vortices). Having no topological analogy with the regular orbits in the geometrically corresponding circular billiard, sliding orbits and vortices are well distinguished in the weakly open polygons via the universal and non-universal relaxation dynamics.Comment: Published in SIGMA (Symmetry, Integrability and Geometry: Methods and Applications) at http://www.emis.de/journals/SIGMA
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