3 research outputs found

    A secure multi-agent-based decision model using a consensus mechanism for intelligent manufacturing tasks

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    Multi-agent systems (MASs) have gained a lot of interest recently, due to their ability to solve problems that are difficult or even impossible for an individual agent. However, an important procedure that needs attention in designing multi-agent systems, and consequently applications that utilize MASs, is achieving a fair agreement between the involved agents. Researchers try to prevent agreement manipulation by utilizing decentralized control and strategic voting. Moreover, emphasis is given to local decision making and perception of events occurring locally. This manuscript presents a novel secure decision-support algorithm in a multi-agent system that aims to ensure the system’s robustness and credibility. The proposed consensus-based model can be applied to production planning and control, supply chain management, and product design and development. The algorithm considers an open system; i.e., the number of agents present can be variable in each procedure. While a group of agents can make different decisions during a task, the algorithm chooses one of these decisions in a way that is logical, safe, efficient, fast, and is not influenced by factors that might affect production

    On agent-based decentralized and integrated scheduling for small-scale manufacturing

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    On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

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    This paper casts coordination of a team of robots within the framework of game theoretic learning algorithms. In particular a novel variant of fictitious play is proposed, by considering multi-model adaptive filters as a method to estimate other players’ strategies. The proposed algorithm can be used as a coordination mechanism between players when they should take decisions under uncertainty. Each player chooses an action after taking into account the actions of the other players and also the uncertainty. Uncertainty can occur either in terms of noisy observations or various types of other players. In addition, in contrast to other game-theoretic and heuristic algorithms for distributed optimisation, it is not necessary to find the optimal parameters a priori. Various parameter values can be used initially as inputs to different models. Therefore, the resulting decisions will be aggregate results of all the parameter values. Simulations are used to test the performance of the proposed methodology against other game-theoretic learning algorithms.</p
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