838 research outputs found

    QDQD-Learning: A Collaborative Distributed Strategy for Multi-Agent Reinforcement Learning Through Consensus + Innovations

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    The paper considers a class of multi-agent Markov decision processes (MDPs), in which the network agents respond differently (as manifested by the instantaneous one-stage random costs) to a global controlled state and the control actions of a remote controller. The paper investigates a distributed reinforcement learning setup with no prior information on the global state transition and local agent cost statistics. Specifically, with the agents' objective consisting of minimizing a network-averaged infinite horizon discounted cost, the paper proposes a distributed version of QQ-learning, QD\mathcal{QD}-learning, in which the network agents collaborate by means of local processing and mutual information exchange over a sparse (possibly stochastic) communication network to achieve the network goal. Under the assumption that each agent is only aware of its local online cost data and the inter-agent communication network is \emph{weakly} connected, the proposed distributed scheme is almost surely (a.s.) shown to yield asymptotically the desired value function and the optimal stationary control policy at each network agent. The analytical techniques developed in the paper to address the mixed time-scale stochastic dynamics of the \emph{consensus + innovations} form, which arise as a result of the proposed interactive distributed scheme, are of independent interest.Comment: Submitted to the IEEE Transactions on Signal Processing, 33 page

    Multi-armed bandit problem with precedence relations

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    Consider a multi-phase project management problem where the decision maker needs to deal with two issues: (a) how to allocate resources to projects within each phase, and (b) when to enter the next phase, so that the total expected reward is as large as possible. We formulate the problem as a multi-armed bandit problem with precedence relations. In Chan, Fuh and Hu (2005), a class of asymptotically optimal arm-pulling strategies is constructed to minimize the shortfall from perfect information payoff. Here we further explore optimality properties of the proposed strategies. First, we show that the efficiency benchmark, which is given by the regret lower bound, reduces to those in Lai and Robbins (1985), Hu and Wei (1989), and Fuh and Hu (2000). This implies that the proposed strategy is also optimal under the settings of aforementioned papers. Secondly, we establish the super-efficiency of proposed strategies when the bad set is empty. Thirdly, we show that they are still optimal with constant switching cost between arms. In addition, we prove that the Wald's equation holds for Markov chains under Harris recurrent condition, which is an important tool in studying the efficiency of the proposed strategies.Comment: Published at http://dx.doi.org/10.1214/074921706000001067 in the IMS Lecture Notes Monograph Series (http://www.imstat.org/publications/lecnotes.htm) by the Institute of Mathematical Statistics (http://www.imstat.org

    Variance-Reduced Stochastic Learning by Networked Agents under Random Reshuffling

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    A new amortized variance-reduced gradient (AVRG) algorithm was developed in \cite{ying2017convergence}, which has constant storage requirement in comparison to SAGA and balanced gradient computations in comparison to SVRG. One key advantage of the AVRG strategy is its amenability to decentralized implementations. In this work, we show how AVRG can be extended to the network case where multiple learning agents are assumed to be connected by a graph topology. In this scenario, each agent observes data that is spatially distributed and all agents are only allowed to communicate with direct neighbors. Moreover, the amount of data observed by the individual agents may differ drastically. For such situations, the balanced gradient computation property of AVRG becomes a real advantage in reducing idle time caused by unbalanced local data storage requirements, which is characteristic of other reduced-variance gradient algorithms. The resulting diffusion-AVRG algorithm is shown to have linear convergence to the exact solution, and is much more memory efficient than other alternative algorithms. In addition, we propose a mini-batch strategy to balance the communication and computation efficiency for diffusion-AVRG. When a proper batch size is employed, it is observed in simulations that diffusion-AVRG is more computationally efficient than exact diffusion or EXTRA while maintaining almost the same communication efficiency.Comment: 23 pages, 12 figures, submitted for publicatio
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