5,242 research outputs found

    Decentralized Delay Optimal Control for Interference Networks with Limited Renewable Energy Storage

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    In this paper, we consider delay minimization for interference networks with renewable energy source, where the transmission power of a node comes from both the conventional utility power (AC power) and the renewable energy source. We assume the transmission power of each node is a function of the local channel state, local data queue state and local energy queue state only. In turn, we consider two delay optimization formulations, namely the decentralized partially observable Markov decision process (DEC-POMDP) and Non-cooperative partially observable stochastic game (POSG). In DEC-POMDP formulation, we derive a decentralized online learning algorithm to determine the control actions and Lagrangian multipliers (LMs) simultaneously, based on the policy gradient approach. Under some mild technical conditions, the proposed decentralized policy gradient algorithm converges almost surely to a local optimal solution. On the other hand, in the non-cooperative POSG formulation, the transmitter nodes are non-cooperative. We extend the decentralized policy gradient solution and establish the technical proof for almost-sure convergence of the learning algorithms. In both cases, the solutions are very robust to model variations. Finally, the delay performance of the proposed solutions are compared with conventional baseline schemes for interference networks and it is illustrated that substantial delay performance gain and energy savings can be achieved

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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