4 research outputs found

    Planar rectilinear shortest path computation using corridors

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    AbstractThe rectilinear shortest path problem can be stated as follows: given a set of m non-intersecting simple polygonal obstacles in the plane, find a shortest L1-metric (rectilinear) path from a point s to a point t that avoids all the obstacles. The path can touch an obstacle but does not cross it. This paper presents an algorithm with time complexity O(n+m(lgn)3/2), which is close to the known lower bound of Ω(n+mlgm) for finding such a path. Here, n is the number of vertices of all the obstacles together

    On Parallel Rectilinear Obstacle-Avoiding Paths

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    AbstractWe give improved space and processor complexities for the problem of computing, in parallel, a data structure that supports queries about shortest rectilinear obstacle-avoiding paths in the plane, where the obstacles are disjoint rectangles. That is, a query specifies any source and destination in the plane, and the data structure enables efficient processing of the query. We now can build the data structure with O(n2/log n) CREW PRAM processors, as opposed to the previous O(n2), and with O(n2) space, as opposed to the previous O(n2(log n)2). The time complexity remains unchanged, at O((log n)2). As before, the data structure we compute enables a query to be processed in O(log n) time, by one processor for obtaining a path length, or by O(⌈k/log n⌉) processors for retrieving a shortest path itself, where k is the number of segments on that path. The new ideas that made our improvement possible include a new partitioning scheme of the recursion tree, which is used to schedule the computations performed on that tree. Since a number of other related shortest paths problems are solved using this technique as a subroutine our improvement translates into a similar improvement in the complexities of these problems as well
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