1,449 research outputs found

    Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting

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    In a multihop wireless network, it is crucial but challenging to schedule transmissions in an efficient and fair manner. In this paper, a novel distributed node scheduling algorithm, called Local Voting, is proposed. This algorithm tries to semi-equalize the load (defined as the ratio of the queue length over the number of allocated slots) through slot reallocation based on local information exchange. The algorithm stems from the finding that the shortest delivery time or delay is obtained when the load is semi-equalized throughout the network. In addition, we prove that, with Local Voting, the network system converges asymptotically towards the optimal scheduling. Moreover, through extensive simulations, the performance of Local Voting is further investigated in comparison with several representative scheduling algorithms from the literature. Simulation results show that the proposed algorithm achieves better performance than the other distributed algorithms in terms of average delay, maximum delay, and fairness. Despite being distributed, the performance of Local Voting is also found to be very close to a centralized algorithm that is deemed to have the optimal performance

    Optimal Tradeoff Between Exposed and Hidden Nodes in Large Wireless Networks

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    Wireless networks equipped with the CSMA protocol are subject to collisions due to interference. For a given interference range we investigate the tradeoff between collisions (hidden nodes) and unused capacity (exposed nodes). We show that the sensing range that maximizes throughput critically depends on the activation rate of nodes. For infinite line networks, we prove the existence of a threshold: When the activation rate is below this threshold the optimal sensing range is small (to maximize spatial reuse). When the activation rate is above the threshold the optimal sensing range is just large enough to preclude all collisions. Simulations suggest that this threshold policy extends to more complex linear and non-linear topologies

    On the Catalyzing Effect of Randomness on the Per-Flow Throughput in Wireless Networks

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    This paper investigates the throughput capacity of a flow crossing a multi-hop wireless network, whose geometry is characterized by general randomness laws including Uniform, Poisson, Heavy-Tailed distributions for both the nodes' densities and the number of hops. The key contribution is to demonstrate \textit{how} the \textit{per-flow throughput} depends on the distribution of 1) the number of nodes NjN_j inside hops' interference sets, 2) the number of hops KK, and 3) the degree of spatial correlations. The randomness in both NjN_j's and KK is advantageous, i.e., it can yield larger scalings (as large as Θ(n)\Theta(n)) than in non-random settings. An interesting consequence is that the per-flow capacity can exhibit the opposite behavior to the network capacity, which was shown to suffer from a logarithmic decrease in the presence of randomness. In turn, spatial correlations along the end-to-end path are detrimental by a logarithmic term

    Towards a System Theoretic Approach to Wireless Network Capacity in Finite Time and Space

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    In asymptotic regimes, both in time and space (network size), the derivation of network capacity results is grossly simplified by brushing aside queueing behavior in non-Jackson networks. This simplifying double-limit model, however, lends itself to conservative numerical results in finite regimes. To properly account for queueing behavior beyond a simple calculus based on average rates, we advocate a system theoretic methodology for the capacity problem in finite time and space regimes. This methodology also accounts for spatial correlations arising in networks with CSMA/CA scheduling and it delivers rigorous closed-form capacity results in terms of probability distributions. Unlike numerous existing asymptotic results, subject to anecdotal practical concerns, our transient one can be used in practical settings: for example, to compute the time scales at which multi-hop routing is more advantageous than single-hop routing

    Decentralized Fair Scheduling in Two-Hop Relay-Assisted Cognitive OFDMA Systems

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    In this paper, we consider a two-hop relay-assisted cognitive downlink OFDMA system (named as secondary system) dynamically accessing a spectrum licensed to a primary network, thereby improving the efficiency of spectrum usage. A cluster-based relay-assisted architecture is proposed for the secondary system, where relay stations are employed for minimizing the interference to the users in the primary network and achieving fairness for cell-edge users. Based on this architecture, an asymptotically optimal solution is derived for jointly controlling data rates, transmission power, and subchannel allocation to optimize the average weighted sum goodput where the proportional fair scheduling (PFS) is included as a special case. This solution supports decentralized implementation, requires small communication overhead, and is robust against imperfect channel state information at the transmitter (CSIT) and sensing measurement. The proposed solution achieves significant throughput gains and better user-fairness compared with the existing designs. Finally, we derived a simple and asymptotically optimal scheduling solution as well as the associated closed-form performance under the proportional fair scheduling for a large number of users. The system throughput is shown to be O(N(1qp)(1qpN)lnlnKc)\mathcal{O}\left(N(1-q_p)(1-q_p^N)\ln\ln K_c\right), where KcK_c is the number of users in one cluster, NN is the number of subchannels and qpq_p is the active probability of primary users.Comment: 29 pages, 9 figures, IEEE JOURNAL OF SELECTED TOPICS IN SIGNAL PROCESSIN

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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