17,325 research outputs found

    Programmable neural logic

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    Circuits of threshold elements (Boolean input, Boolean output neurons) have been shown to be surprisingly powerful. Useful functions such as XOR, ADD and MULTIPLY can be implemented by such circuits more efficiently than by traditional AND/OR circuits. In view of that, we have designed and built a programmable threshold element. The weights are stored on polysilicon floating gates, providing long-term retention without refresh. The weight value is increased using tunneling and decreased via hot electron injection. A weight is stored on a single transistor allowing the development of dense arrays of threshold elements. A 16-input programmable neuron was fabricated in the standard 2 μm double-poly, analog process available from MOSIS. We also designed and fabricated the multiple threshold element introduced in [5]. It presents the advantage of reducing the area of the layout from O(n^2) to O(n); (n being the number of variables) for a broad class of Boolean functions, in particular symmetric Boolean functions such as PARITY. A long term goal of this research is to incorporate programmable single/multiple threshold elements, as building blocks in field programmable gate arrays

    Arithmetic Operations in Multi-Valued Logic

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    This paper presents arithmetic operations like addition, subtraction and multiplications in Modulo-4 arithmetic, and also addition, multiplication in Galois field, using multi-valued logic (MVL). Quaternary to binary and binary to quaternary converters are designed using down literal circuits. Negation in modular arithmetic is designed with only one gate. Logic design of each operation is achieved by reducing the terms using Karnaugh diagrams, keeping minimum number of gates and depth of net in to consideration. Quaternary multiplier circuit is proposed to achieve required optimization. Simulation result of each operation is shown separately using Hspice.Comment: 12 Pages, VLSICS Journal 201

    Memory and information processing in neuromorphic systems

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    A striking difference between brain-inspired neuromorphic processors and current von Neumann processors architectures is the way in which memory and processing is organized. As Information and Communication Technologies continue to address the need for increased computational power through the increase of cores within a digital processor, neuromorphic engineers and scientists can complement this need by building processor architectures where memory is distributed with the processing. In this paper we present a survey of brain-inspired processor architectures that support models of cortical networks and deep neural networks. These architectures range from serial clocked implementations of multi-neuron systems to massively parallel asynchronous ones and from purely digital systems to mixed analog/digital systems which implement more biological-like models of neurons and synapses together with a suite of adaptation and learning mechanisms analogous to the ones found in biological nervous systems. We describe the advantages of the different approaches being pursued and present the challenges that need to be addressed for building artificial neural processing systems that can display the richness of behaviors seen in biological systems.Comment: Submitted to Proceedings of IEEE, review of recently proposed neuromorphic computing platforms and system

    A knowledge-based approach to VLSI-design in an open CAD-environment

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    A knowledge-based approach is suggested to assist a designer in the increasingly complex task of generating VLSI-chips from abstract, high-level specifications of the system. The complexity of designing VLSI-circuits has reached a level where computer-based assistance has become indispensable. Not all of the design tasks allow for algorithmic solutions. AI technique can be used, in order to support the designer with computer-aided tools for tasks not suited for algorithmic approaches. The approach described in this paper is based upon the underlying characteristics of VLSI design processes in general, comprising all stages of the design. A universal model is presented, accompanied with a recording method for the acquisition of design knowledge - strategic and task-specific - in terms of the design actions involved and their effects on the design itself. This method is illustrated by a simple design example: the implementation of the logical EXOR-component. Finally suggestions are made for obtaining a universally usable architecture of a knowledge-based system for VLSI-design

    Modified Level Restorers Using Current Sink and Current Source Inverter Structures for BBL-PT Full Adder

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    Full adder is an essential component for the design and development of all types of processors like digital signal processors (DSP), microprocessors etc. In most of these systems adder lies in the critical path that affects the overall speed of the system. So enhancing the performance of the 1-bit full adder cell is a significant goal. In this paper, we proposed two modified level restorers using current sink and current source inverter structures for branch-based logic and pass-transistor (BBL-PT) full adder [1]. In BBL-PT full adder, there lies a drawback i.e. voltage step existence that could be eliminated in the proposed logics by using the current sink inverter and current source inverter structures. The proposed full adders are compared with the two standard and well-known logic styles, i.e. conventional static CMOS logic and Complementary Pass transistor Logic (CPL), demonstrated the good delay performance. The implementation of 8-bit ripple carry adder based on proposed full adders are finally demonstrated. The CPL 8-bit RCA and as well as the proposed ones is having better delay performance than the static CMOS and BBL-PT 8-bit RCA. The performance of the proposed BBL-PT cell with current sink & current source inverter structures are examined using PSPICE and the model parameters of a 0.13 µm CMOS process

    Analog VLSI-Based Modeling of the Primate Oculomotor System

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    One way to understand a neurobiological system is by building a simulacrum that replicates its behavior in real time using similar constraints. Analog very large-scale integrated (VLSI) electronic circuit technology provides such an enabling technology. We here describe a neuromorphic system that is part of a long-term effort to understand the primate oculomotor system. It requires both fast sensory processing and fast motor control to interact with the world. A one-dimensional hardware model of the primate eye has been built that simulates the physical dynamics of the biological system. It is driven by two different analog VLSI chips, one mimicking cortical visual processing for target selection and tracking and another modeling brain stem circuits that drive the eye muscles. Our oculomotor plant demonstrates both smooth pursuit movements, driven by a retinal velocity error signal, and saccadic eye movements, controlled by retinal position error, and can reproduce several behavioral, stimulation, lesion, and adaptation experiments performed on primates

    A Rectangular Area Filling Display System Architecture

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    A display system architecture which has rectangular area filling as its primitive operation is presented. It is shown that lines can be drawn significantly faster while rendition of filled boxes shows an O(n^2) speed improvement. Furthermore filled polygons can be rendered with an O(n) speed improvement. Implementation of this rectangular area filling architecture is discussed and refined. A custom VLSI integrated circuit is currently being designed to implement this rectangular area filling architecture and at the same time reduce the display memory system video refresh bandwidth requirements
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