159,985 research outputs found
On Global Types and Multi-Party Session
Global types are formal specifications that describe communication protocols
in terms of their global interactions. We present a new, streamlined language
of global types equipped with a trace-based semantics and whose features and
restrictions are semantically justified. The multi-party sessions obtained
projecting our global types enjoy a liveness property in addition to the
traditional progress and are shown to be sound and complete with respect to the
set of traces of the originating global type. Our notion of completeness is
less demanding than the classical ones, allowing a multi-party session to leave
out redundant traces from an underspecified global type. In addition to the
technical content, we discuss some limitations of our language of global types
and provide an extensive comparison with related specification languages
adopted in different communities
Linearly Typed Dyadic Group Sessions for Building Multiparty Sessions
Traditionally, each party in a (dyadic or multiparty) session implements
exactly one role specified in the type of the session. We refer to this kind of
session as an individual session (i-session). As a generalization of i-session,
a group session (g-session) is one in which each party may implement a group of
roles based on one channel. In particular, each of the two parties involved in
a dyadic g-session implements either a group of roles or its complement. In
this paper, we present a formalization of g-sessions in a multi-threaded
lambda-calculus (MTLC) equipped with a linear type system, establishing for the
MTLC both type preservation and global progress. As this formulated MTLC can be
readily embedded into ATS, a full-fledged language with a functional
programming core that supports both dependent types (of DML-style) and linear
types, we obtain a direct implementation of linearly typed g-sessions in ATS.
The primary contribution of the paper lies in both of the identification of
g-sessions as a fundamental building block for multiparty sessions and the
theoretical development in support of this identification.Comment: This paper can be seen as the pre-sequel to classical linear
multirole logic (CLML). arXiv admin note: substantial text overlap with
arXiv:1603.0372
Linearly typed dyadic group sessions for building multiparty sessions
Traditionally, each party in a (dyadic or multiparty) session implements exactly one role specified in the type of the session. We refer to this kind of session as an individual session (i-session). As a generalization of i-session, a group session (g-session) is one in which each party may implement a group of roles based on one channel. In particular, each of the two parties involved in a dyadic g-session implements either a group of roles or its complement. In this paper, we present a formalization of g-sessions in a multi-threaded lambda-calculus (MTLC) equipped with a linear type system, establishing for the MTLC both type preservation and global progress. As this formulated MTLC can be readily embedded into ATS, a full-fledged language with a functional programming core that supports both dependent types (of DML-style) and linear types, we obtain a direct implementation of linearly typed g-sessions in ATS. The primary contribution of the paper lies in both of the identification of g-sessions as a fundamental building block for multiparty sessions and the theoretical development in support of this identification.First author draf
Parameterized Concurrent Multi-Party Session Types
Session types have been proposed as a means of statically verifying
implementations of communication protocols. Although prior work has been
successful in verifying some classes of protocols, it does not cope well with
parameterized, multi-actor scenarios with inherent asynchrony. For example, the
sliding window protocol is inexpressible in previously proposed session type
systems. This paper describes System-A, a new typing language which overcomes
many of the expressiveness limitations of prior work. System-A explicitly
supports asynchrony and parallelism, as well as multiple forms of
parameterization. We define System-A and show how it can be used for the static
verification of a large class of asynchronous communication protocols.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432
Lightening Global Types
Global session types prevent participants from waiting for never coming
messages. Some interactions take place just for the purpose of informing
receivers that some message will never arrive or the session is terminated. By
decomposing a big global type into several light global types, one can avoid
such kind of redundant interactions. Lightening global types gives us cleaner
global types, which keep all necessary communications. This work proposes a
framework which allows to easily decompose global types into light global
types, preserving the interaction sequences of the original ones but for
redundant interactions.Comment: In Proceedings PLACES 2014, arXiv:1406.331
Session Types in a Linearly Typed Multi-Threaded Lambda-Calculus
We present a formalization of session types in a multi-threaded
lambda-calculus (MTLC) equipped with a linear type system, establishing for the
MTLC both type preservation and global progress. The latter (global progress)
implies that the evaluation of a well-typed program in the MTLC can never reach
a deadlock. As this formulated MTLC can be readily embedded into ATS, a
full-fledged language with a functional programming core that supports both
dependent types (of DML-style) and linear types, we obtain a direct
implementation of session types in ATS. In addition, we gain immediate support
for a form of dependent session types based on this embedding into ATS.
Compared to various existing formalizations of session types, we see the one
given in this paper is unique in its closeness to concrete implementation. In
particular, we report such an implementation ready for practical use that
generates Erlang code from well-typed ATS source (making use of session types),
thus taking great advantage of the infrastructural support for distributed
computing in Erlang.Comment: This is the original version of the paper on supporting programming
with dyadic session types in AT
Typing actors using behavioural types
The actor model of computation assists and disciplines
the development of concurrent programs by forcing
the software engineer to reason about high-level concurrency
abstractions. While this leads to a better handling
of concurrency-related issues, the model itself does not exclude
erratic program behaviours. In this paper we consider
the actor model and investigate a type-based static analysis
to identify actor systems which may behave erraticly during
runtime. We consider the notion of behavioural types
and consider issues related to the nature of the actor model
including non-determinism, multi-party communication, dynamic
actor spawning, non-finite computation and a possibly
changing communication topology, which we contrast with
existing works.peer-reviewe
Deductive Verification of Parallel Programs Using Why3
The Message Passing Interface specification (MPI) defines a portable
message-passing API used to program parallel computers. MPI programs manifest a
number of challenges on what concerns correctness: sent and expected values in
communications may not match, resulting in incorrect computations possibly
leading to crashes; and programs may deadlock resulting in wasted resources.
Existing tools are not completely satisfactory: model-checking does not scale
with the number of processes; testing techniques wastes resources and are
highly dependent on the quality of the test set.
As an alternative, we present a prototype for a type-based approach to
programming and verifying MPI like programs against protocols. Protocols are
written in a dependent type language designed so as to capture the most common
primitives in MPI, incorporating, in addition, a form of primitive recursion
and collective choice. Protocols are then translated into Why3, a deductive
software verification tool. Source code, in turn, is written in WhyML, the
language of the Why3 platform, and checked against the protocol. Programs that
pass verification are guaranteed to be communication safe and free from
deadlocks.
We verified several parallel programs from textbooks using our approach, and
report on the outcome.Comment: In Proceedings ICE 2015, arXiv:1508.0459
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