143,304 research outputs found

    DeepSecure: Scalable Provably-Secure Deep Learning

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    This paper proposes DeepSecure, a novel framework that enables scalable execution of the state-of-the-art Deep Learning (DL) models in a privacy-preserving setting. DeepSecure targets scenarios in which neither of the involved parties including the cloud servers that hold the DL model parameters or the delegating clients who own the data is willing to reveal their information. Our framework is the first to empower accurate and scalable DL analysis of data generated by distributed clients without sacrificing the security to maintain efficiency. The secure DL computation in DeepSecure is performed using Yao's Garbled Circuit (GC) protocol. We devise GC-optimized realization of various components used in DL. Our optimized implementation achieves more than 58-fold higher throughput per sample compared with the best-known prior solution. In addition to our optimized GC realization, we introduce a set of novel low-overhead pre-processing techniques which further reduce the GC overall runtime in the context of deep learning. Extensive evaluations of various DL applications demonstrate up to two orders-of-magnitude additional runtime improvement achieved as a result of our pre-processing methodology. This paper also provides mechanisms to securely delegate GC computations to a third party in constrained embedded settings

    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011
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