3,092 research outputs found
Single Cone Mirror Omni-Directional Stereo
Omni-directional view and stereo information for scene points are both crucial in many computer vision applications. In some demanding applications like autonomous robots, we need to acquire both in real-time without sacrificing too much image resolution. This work describes a novel method to meet all the stringent demands with relatively simple setup and off-the-shelf equipments. Only one simple reflective surface and two regular (perspective) camera views are needed. First we describe the novel stereo method. Then we discuss some variations in practical implementation and their respective tradeoffs
A structure from motion inequality
We state an elementary inequality for the structure from motion problem for m
cameras and n points. This structure from motion inequality relates space
dimension, camera parameter dimension, the number of cameras and number points
and global symmetry properties and provides a rigorous criterion for which
reconstruction is not possible with probability 1. Mathematically the
inequality is based on Frobenius theorem which is a geometric incarnation of
the fundamental theorem of linear algebra. The paper also provides a general
mathematical formalism for the structure from motion problem. It includes the
situation the points can move while the camera takes the pictures.Comment: 15 pages, 22 figure
Space and camera path reconstruction for omni-directional vision
In this paper, we address the inverse problem of reconstructing a scene as
well as the camera motion from the image sequence taken by an omni-directional
camera. Our structure from motion results give sharp conditions under which the
reconstruction is unique. For example, if there are three points in general
position and three omni-directional cameras in general position, a unique
reconstruction is possible up to a similarity. We then look at the
reconstruction problem with m cameras and n points, where n and m can be large
and the over-determined system is solved by least square methods. The
reconstruction is robust and generalizes to the case of a dynamic environment
where landmarks can move during the movie capture. Possible applications of the
result are computer assisted scene reconstruction, 3D scanning, autonomous
robot navigation, medical tomography and city reconstructions
An affordable surround-screen virtual reality display
Building a projection-based virtual reality display is a time, cost, and resource intensive enterprise andmany details contribute to the final display quality. This is especially true for surround-screen displays wheremost of them are one-of-a-kind systems or custom-made installations with specialized projectors, framing, andprojection screens. In general, the costs of acquiring these types of systems have been in the hundreds and evenmillions of dollars, specifically for those supporting synchronized stereoscopic projection across multiple screens.Furthermore, the maintenance of such systems adds an additional recurrent cost, which makes them hard to affordfor a general introduction in a wider range of industry, academic, and research communities.We present a low-cost, easy to maintain surround-screen design based on off-the-shelf affordable componentsfor the projection screens, framing, and display system. The resulting system quality is comparable to significantlymore expensive commercially available solutions. Additionally, users with average knowledge can implement ourdesign and it has the added advantage that single components can be individually upgraded based on necessity aswell as available funds
Psychoacoustic Considerations in Surround Sound with Height
This paper presents recent research findings in the psychoacoustics of 3D multichannel sound recording and
rendering. The addition of height channels in new reproduction formats such as Auro-3D, Dolby Atmos and 22.2,
etc. enhances the perceived spatial impression in reproduction. To achieve optimal acoustic recording and signal
processing for such formats, it is first important to understand the fundamental principles of how we perceive sounds
reproduced from vertically oriented stereophonic loudspeakers. Recent studies by the authors in this field provide
insights into how such principles can be applied for practical 3D recording and upmixing. Topics that are discussed
in this paper include the interchannel level and time difference relationships in terms of vertically induced
interchannel crosstalk, the effectiveness of the precedence effect in the vertical plane, the aspect of tonal coloration
resulting from vertical stereophonic reproduction, the effect of vertical microphone spacing on envelopment, the
effect of interchannel decorrelation, and the use of spectral cues for extending vertical image spread
leave a trace - A People Tracking System Meets Anomaly Detection
Video surveillance always had a negative connotation, among others because of
the loss of privacy and because it may not automatically increase public
safety. If it was able to detect atypical (i.e. dangerous) situations in real
time, autonomously and anonymously, this could change. A prerequisite for this
is a reliable automatic detection of possibly dangerous situations from video
data. This is done classically by object extraction and tracking. From the
derived trajectories, we then want to determine dangerous situations by
detecting atypical trajectories. However, due to ethical considerations it is
better to develop such a system on data without people being threatened or even
harmed, plus with having them know that there is such a tracking system
installed. Another important point is that these situations do not occur very
often in real, public CCTV areas and may be captured properly even less. In the
artistic project leave a trace the tracked objects, people in an atrium of a
institutional building, become actor and thus part of the installation.
Visualisation in real-time allows interaction by these actors, which in turn
creates many atypical interaction situations on which we can develop our
situation detection. The data set has evolved over three years and hence, is
huge. In this article we describe the tracking system and several approaches
for the detection of atypical trajectories
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