357 research outputs found

    Indexical Interaction Design for Context-Aware Mobile Computer Systems

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    Time-Space Analysis of Facebook News Feeds

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    In the 20th century, several scholars across different disciplines have explored the relations between sociality and the associated perceptions of time and space. This paper draws on their theories to study how the Facebook News Feed feature inscribes users with a certain kind of temporality and spatiality. Building on Manual Castells' characterization of online activities as a "temporal collage" it argues that, through the interactions with News Feeds, users encounter the desequencing of the temporality of their social space. It further analyzes a News Feed page as a temporal object as defined by Bernard Stiegler, and adopts his critique of cinematic time to reveal how this feature inscribes an "always on" behavior for users even when they are offline. It concludes by discussing the political significance of this temporality and spatiality in two different senses: the constant acceleration in the pace of life and online surveillance. It draws on David Harvey's concept of space-time compression to discuss the relations between the temporality of Facebook and capitalism, and on Anthony Gidden's time-space distantiation to discuss the power relations of online surveillance

    Privacy in the age of facebook : discourse, architecture, consequences

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    Most academic and journalistic discussions of privacy on Facebook have centred on users, rather than the company behind the site. The result is an overwhelming focus on the perceived shortcomings of users with respect to irresponsible privacy behaviours, rather than an examination of the potential role that Facebook Inc. may have in encouraging such behaviours. Aiming to counterbalance this common technologically deterministic perspective, this thesis deploys a multi-layered ethnographic approach in service of a deep and nuanced analysis of privacy on Facebook. This approach not only looks at both the users and creators of Facebook, it examines Facebook Inc. in the context of historical, cultural and discursive perspectives.Specifically, this thesis details how the company's privacy policy and design decisions are guided not simply by profit, but by a belief system which which encourages "radical transparency" (Kirkpatrick, 2010) and is at odds with conventional understandings of privacy. In turn, drawing on Fiske's model of popular culture, users "make do" with the limited privacy choices afforded them by the site, while at the same time attempting to maximise its social utility. As this dynamic demonstrates, Facebook Inc. plays a critical, yet often overlooked role in shaping privacy norms and behaviours through site policies and architecture. Taken together, the layers of this thesis provide greater insight into user behaviour with respect to privacy, and, more broadly, demonstrate the importance of including critical analyses of social media companies in examinations of privacy culture

    Multi-Agents Corporate Memory Management System

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    International audienceThis paper presents an approach to design a multi-agent system managing a corporate memory in the form of a distributed semantic web and describes the resulting architecture. The system was designed during the CoMMA European project (Corporate MemoryManagement through Agents) and aims at helping users in the management of a corporate memory, facilitating the creation, dissemination, transmission and reuse of knowledge in an organisation. The implementation integrated several emerging technologies: multi-agents system technology (using the JADE FIPA-compliant platform), knowledge modelling and XML technology for information retrieval (using the CORESE semantic search engine) and machine learning techniques. Here, we describe the agent roles and interactions, we explain the design rationale for the agent societies and we discuss the configuration and implementation issues

    The Use of Mobile Social Technology as Transitional Objects Impact on Personality Functioning

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    The purpose of this dissertation is to examine the impact unlimited connectivity and unlimited access to voice, text, and video communication as well as multimedia content consumption through mobile social technology has on personality integration. The increased use of mobile social technology has changed how the user engages social relationships. Through mobile social technology, the user places importance in an inanimate object for engagement of social relationships. A reliance on the inanimate object as a social relationship is thought to compromise the ability to internalize integrated object relations and develop stable personality organization. This theoretical research uses hermeneutic analysis of Kernberg’s Object Relations theory, Winnicott’s theory on Transitional Objects, Anthropomorphism, and Kohut’s Self Psychology as it pertains to the relationship with mobile social technology. Through the hermeneutic process of understanding the presented experience of each of these theories the aim is to form a clearer picture of how our relationship with mobile social technology impacts personality functioning. Further research is needed to continue to expand our understanding of the impact of our relationship with social technologies. This Dissertation is available in Open Access at AURA: Antioch University Repository and Archive, http://aura.antioch.edu and OhioLink ETD Center, http://www.ohiolink.edu/etd

    Tagging amongst friends: an exploration of social media exchange on mobile devices

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    Mobile social software tools have great potential in transforming the way users communicate on the move, by augmenting their everyday environment with pertinent information from their online social networks. A fundamental aspect to the success of these tools is in developing an understanding of their emergent real-world use and also the aspirations of users; this thesis focuses on investigating one facet of this: the exchange of social media. To facilitate this investigation, three mobile social tools have been developed for use on locationaware smartphone handsets. The first is an exploratory social game, 'Gophers' that utilises task oriented gameplay, social agents and GSM cell positioning to create an engaging ecosystem in which users create and exchange geotagged social media. Supplementing this is a pair of social awareness and tagging services that integrate with a user's existing online social network; the 'ItchyFeet' service uses GPS positioning to allow the user and their social network peers to collaboratively build a landscape of socially important geotagged locations, which are used as indicators of a user's context on their Facebook profile; likewise 'MobiClouds' revisits this concept by exploring the novel concept of Bluetooth 'people tagging' to facilitate the creation of tags that are more indicative of users' social surroundings. The thesis reports on findings from formal trials of these technologies, using groups of volunteer social network users based around the city of Lincoln, UK, where the incorporation of daily diaries, interviews and automated logging precisely monitored application use. Through analysis of trial data, a guide for designers of future mobile social tools has been devised and the factors that typically influence users when creating tags are identified. The thesis makes a number of further contributions to the area. Firstly, it identifies the natural desire of users to update their status whilst mobile; a practice recently popularised by commercial 'check in' services. It also explores the overarching narratives that developed over time, which formed an integral part of the tagging process and augmented social media with a higher level meaning. Finally, it reveals how social media is affected by the tag positioning method selected and also by personal circumstances, such as the proximity of social peers

    Struggling to Remember: Perceptions, Potentials and Power in an Age of Mediatised Memory

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    What role do new, networked and pervasive technologies play in changing individual and collective memory processes? Many recent debates have focused on whether we are in the online era remembering ‘less’ or ‘more’ – informed, perhaps, by a tendency to think of memory spatially and quantifiably as working like an archive. Drawing on the philosophical theorising of Henri Bergson and its development through Gilbert Simondon, this thesis makes two interventions into the field. Firstly, conceptually, it establishes a process-based approach to perception, memory and consciousness in a shift away from the archive metaphor – thinking memory not as informing ‘knowledge of the past’ but ‘action in duration’. It situates the conscious, living being as transindividual – affectively relational to its perceived bodily and social environments, through psychic and collective individuation respectively. Moreover, it considers technologies as forms of transindividual extension of consciousness. Furthermore, it proposes the ‘antimetaphor’ of the anarchive as a conceptual tool with which to understand these durationbased, bodily and technological, action-oriented processes. Secondly, methodologically, it advocates a rephrasing of the question from how much we are remembering to how we are remembering differently. Armed now with a developed theoretical position and methodological approach, the thesis explores through three case-study chapters how personal and more historical pasts may be remembered, individually and more collectively, through new, prevalent technologies of memory such as search engines, forums and social-media sites. Analysing the material experiences of remembering, as well as examining the economic drives of the platforms and wider actors, and the resulting socio-political implications, the thesis sets out the original argument of a contemporary struggle for memory: a complex negotiation of tensions between agencies of the body, the social, and the multifarious and interconnected socio-political and economic interests of the technological platforms and hybridised media systems through which contemporary remembering increasingly takes place

    From Radio Channel Modeling to a System Level Perspective in Body-Centric Communications

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    Body-centric communications are emerging as a new paradigm in the panorama of personal communications. Being concerned with human behaviour, they are suitable for a wide variety of applications. The advances in the miniaturization of portable devices to be placed on or around the body, foster the diffusion of these systems, where the human body is the key element defining communication characteristics. This thesis investigates the human impact on body-centric communications under its distinctive aspects. First of all, the unique propagation environment defined by the body is described through a scenario-based channel modeling approach, according to the communication scenario considered, i.e., on- or on- to off-body. The novelty introduced pertains to the description of radio channel features accounting for multiple sources of variability at the same time. Secondly, the importance of a proper channel characterisation is shown integrating the on-body channel model in a system level simulator, allowing a more realistic comparison of different Physical and Medium Access Control layer solutions. Finally, the structure of a comprehensive simulation framework for system performance evaluation is proposed. It aims at merging in one tool, mobility and social features typical of the human being, together with the propagation aspects, in a scenario where multiple users interact sharing space and resources

    Computational consumption: social media and the construction of digital consumers

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    The abundance of social data and the constant development of new models of personalized suggestions are rewriting the way in which consumption is experienced. Not only are consumers now immersed in an information mediated context - decoupled from physical and socio-cultural constrains - but they also experience other consumers and themselves differently, embracing the prescriptions of a technological medium made by algorithmic suggestions and software instructions. A single case study of a social shopping platform in its start up phase has served as the empirical object of this thesis. The company investigated represents a typical case in the field of data driven consumption. The case has been conducted following the company’s infrastructure design and implementation for over a year. The analysis of the case has revealed the distinctive computational logic embedded in the platform system. The system uses the data produced by user selection as representation of consumer choice. On this account it structures social and individual consumption patterns and computes personalized suggestion. This study shows that technological information and software systems disassemble traditional practices of consumption and reassemble consumers in new and unseen ways. The research investigates technology’s role as a medium, by exposing and deconstructing the processes through which data aggregation and personalization mechanics reconfigure discovery, selection and experience of fashion. This thesis illustrates how consumption is now produced on the basis of social data structuration and how consumers are constructed out of data assemblages. Consumers select products they are suggested to like or expected to buy reacting to what social media platforms construct, compute, and fed back to them. Personalization allows consumers to see themselves as individual against the background of a computed sociality. Ultimately thus, the study discusses the impact of computational consumption as individuation process, considering its implications for consumer identity articulation and marketing practices
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