103 research outputs found

    Surface analysis and visualization from multi-light image collections

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    Multi-Light Image Collections (MLICs) are stacks of photos of a scene acquired with a fixed viewpoint and a varying surface illumination that provides large amounts of visual and geometric information. Over the last decades, a wide variety of methods have been devised to extract information from MLICs and have shown its use in different application domains to support daily activities. In this thesis, we present methods that leverage a MLICs for surface analysis and visualization. First, we provide background information: acquisition setup, light calibration and application areas where MLICs have been successfully used for the research of daily analysis work. Following, we discuss the use of MLIC for surface visualization and analysis and available tools used to support the analysis. Here, we discuss methods that strive to support the direct exploration of the captured MLIC, methods that generate relightable models from MLIC, non-photorealistic visualization methods that rely on MLIC, methods that estimate normal map from MLIC and we point out visualization tools used to do MLIC analysis. In chapter 3 we propose novel benchmark datasets (RealRTI, SynthRTI and SynthPS) that can be used to evaluate algorithms that rely on MLIC and discusses available benchmark for validation of photometric algorithms that can be also used to validate other MLIC-based algorithms. In chapter 4, we evaluate the performance of different photometric stereo algorithms using SynthPS for cultural heritage applications. RealRTI and SynthRTI have been used to evaluate the performance of (Neural)RTI method. Then, in chapter 5, we present a neural network-based RTI method, aka NeuralRTI, a framework for pixel-based encoding and relighting of RTI data. In this method using a simple autoencoder architecture, we show that it is possible to obtain a highly compressed representation that better preserves the original information and provides increased quality of virtual images relighted from novel directions, particularly in the case of challenging glossy materials. Finally, in chapter 6, we present a method for the detection of crack on the surface of paintings from multi-light image acquisitions and that can be used as well on single images and conclude our presentation

    An improved photometric stereo through distance estimation and light vector optimization from diffused maxima region

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    © 2013 Elsevier B.V. All rights reserved. Although photometric stereo offers an attractive technique for acquiring 3D data using low-cost equipment, inherent limitations in the methodology have served to limit its practical application, particularly in measurement or metrology tasks. Here we address this issue. Traditional photometric stereo assumes that lighting directions at every pixel are the same, which is not usually the case in real applications, and especially where the size of object being observed is comparable to the working distance. Such imperfections of the illumination may make the subsequent reconstruction procedures used to obtain the 3D shape of the scene prone to low frequency geometric distortion and systematic error (bias). Also, the 3D reconstruction of the object results in a geometric shape with an unknown scale. To overcome these problems a novel method of estimating the distance of the object from the camera is developed, which employs photometric stereo images without using other additional imaging modality. The method firstly identifies Lambertian diffused maxima region to calculate the object distance from the camera, from which the corrected per-pixel light vector is able to be derived and the absolute dimensions of the object can be subsequently estimated. We also propose a new calibration process to allow a dynamic(as an object moves in the field of view) calculation of light vectors for each pixel with little additional computation cost. Experiments performed on synthetic as well as real data demonstrates that the proposed approach offers improved performance, achieving a reduction in the estimated surface normal error of up to 45% as well as mean height error of reconstructed surface of up to 6 mm. In addition, when compared to traditional photometric stereo, the proposed method reduces the mean angular and height error so that it is low, constant and independent of the position of the object placement within a normal working range

    INVESTIGATING 3D RECONSTRUCTION OF NON-COLLABORATIVE SURFACES THROUGH PHOTOGRAMMETRY AND PHOTOMETRIC STEREO

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    Abstract. 3D digital reconstruction techniques are extensively used for quality control purposes. Among them, photogrammetry and photometric stereo methods have been for a long time used with success in several application fields. However, generating highly-detailed and reliable micro-measurements of non-collaborative surfaces is still an open issue. In these cases, photogrammetry can provide accurate low-frequency 3D information, whereas it struggles to extract reliable high-frequency details. Conversely, photometric stereo can recover a very detailed surface topography, although global surface deformation is often present. In this paper, we present the preliminary results of an ongoing project aiming to combine photogrammetry and photometric stereo in a synergetic fusion of the two techniques. Particularly, hereafter, we introduce the main concept design behind an image acquisition system we developed to capture images from different positions and under different lighting conditions as required by photogrammetry and photometric stereo techniques. We show the benefit of such a combination through some experimental tests. The experiments showed that the proposed method recovers the surface topography at the same high-resolution achievable with photometric stereo while preserving the photogrammetric accuracy. Furthermore, we exploit light directionality and multiple light sources to improve the quality of dense image matching in poorly textured surfaces

    Photometric stereo for 3D face reconstruction using non-linear illumination models

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    Face recognition in presence of illumination changes, variant pose and different facial expressions is a challenging problem. In this paper, a method for 3D face reconstruction using photometric stereo and without knowing the illumination directions and facial expression is proposed in order to achieve improvement in face recognition. A dimensionality reduction method was introduced to represent the face deformations due to illumination variations and self shadows in a lower space. The obtained mapping function was used to determine the illumination direction of each input image and that direction was used to apply photometric stereo. Experiments with faces were performed in order to evaluate the performance of the proposed scheme. From the experiments it was shown that the proposed approach results very accurate 3D surfaces without knowing the light directions and with a very small differences compared to the case of known directions. As a result the proposed approach is more general and requires less restrictions enabling 3D face recognition methods to operate with less data

    A full photometric and geometric model for attached webcam/matte screen devices

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    International audienceWe present a thorough photometric and geometric study of the multimedia devices composed of both a matte screen and an attached camera, where it is shown that the light emitted by an image displayed on the monitor can be expressed in closed-form at any point facing the screen, and that the geometric calibration of the camera attached to the screen can be simplified by introducing simple geometric constraints. These theoretical contributions are experimentally validated in a photometric stereo application with extended sources, where a colored scene is reconstructed while watching a collection of graylevel images displayed on the screen, providing a cheap and entertaining way to acquire realistic 3D-representations for, e.g., augmented reality

    Mutual Illumination Photometric Stereo

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    Many techniques have been developed in computer vision to recover three-dimensional shape from two-dimensional images. These techniques impose various combinations of assumptions/restrictions of conditions to produce a representation of shape (e.g. surface normals or a height map). Although great progress has been made it is a problem which remains far from solved. In this thesis we propose a new approach to shape recovery - namely `mutual illumination photometric stereo'. We exploit the presence of colourful mutual illumination in an environment to recover the shape of objects from a single image

    Polarisation photometric stereo

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    © 2017 This paper concerns a novel approach to fuse two-source photometric stereo (PS) data with polarisation information for complete surface normal recovery for smooth or slightly rough surfaces. PS is a well-established method but is limited in application by its need for three or more well-spaced and known illumination sources and Lambertian reflectance. Polarisation methods are less studied but have shown promise for smooth surfaces under highly controlled capture conditions. However, such methods suffer from inherent ambiguities and the depolarising effects of surface roughness. The method presented in this paper goes some way to overcome these limitations by fusing the most reliable information from PS and polarisation. PS is used with only two sources to deduce a constrained mapping of the surface normal at each point onto a 2D plane. Phase information from polarisation is used to deduce a mapping onto a different plane. The paper then shows how the full surface normal can be obtained from the two mappings. The method is tested on a range of real-world images to demonstrate the advantages over standalone applications of PS or polarisation methods

    Photometric stereo with applications in material classification

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    Ph.DDOCTOR OF PHILOSOPH

    Epälambertilaiset pinnat ja niiden haasteet konenäössä

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    This thesis regards non-Lambertian surfaces and their challenges, solutions and study in computer vision. The physical theory for understanding the phenomenon is built first, using the Lambertian reflectance model, which defines Lambertian surfaces as ideally diffuse surfaces, whose luminance is isotropic and the luminous intensity obeys Lambert's cosine law. From these two assumptions, non-Lambertian surfaces violate at least the cosine law and are consequently specularly reflecting surfaces, whose perceived brightness is dependent from the viewpoint. Thus non-Lambertian surfaces violate also brightness and colour constancies, which assume that the brightness and colour of same real-world points stays constant across images. These assumptions are used, for example, in tracking and feature matching and thus non-Lambertian surfaces pose complications for object reconstruction and navigation among other tasks in the field of computer vision. After formulating the theoretical foundation of necessary physics and a more general reflectance model called the bi-directional reflectance distribution function, a comprehensive literature review into significant studies regarding non-Lambertian surfaces is conducted. The primary topics of the survey include photometric stereo and navigation systems, while considering other potential fields, such as fusion methods and illumination invariance. The goal of the survey is to formulate a detailed and in-depth answer to what methods can be used to solve the challenges posed by non-Lambertian surfaces, what are these methods' strengths and weaknesses, what are the used datasets and what remains to be answered by further research. After the survey, a dataset is collected and presented, and an outline of another dataset to be published in an upcoming paper is presented. Then a general discussion about the survey and the study is undertaken and conclusions along with proposed future steps are introduced

    Non-Contact Height Estimation for Material Extrusion Additive Systems via Monocular Imagery

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    Additive manufacturing is a dynamic technology with a compelling potential to advance the manufacturing industry. Despite its capacity to produce intricate designs in an efficient manner, industry still has not widely adopted additive manufacturing since its commercialization as a result of its many challenges related to quality control. The Air Force Research Laboratory (AFRL), Materials and Manufacturing Directorate, Functional Materials Division, Soft Matter Materials Branch (RXAS) requires a practical and reliable method for maintaining quality control for the production of printed flexible electronics. Height estimation is a crucial component for maintaining quality control in Material Extrusion Additive Manufacturing (MEAM), as the fundamental process for constructing any structure relies on the consecutive layering of precise extrusions. This work presents a computer vision solution to the problem of height estimation using monocular imagery as applicable to MEAM
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