1,206 research outputs found

    Computations on Nondeterministic Cellular Automata

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    The work is concerned with the trade-offs between the dimension and the time and space complexity of computations on nondeterministic cellular automata. It is proved, that 1). Every NCA \Cal A of dimension rr, computing a predicate PP with time complexity T(n) and space complexity S(n) can be simulated by rr-dimensional NCA with time and space complexity O(T1r+1Srr+1)O(T^{\frac{1}{r+1}} S^{\frac{r}{r+1}}) and by r+1r+1-dimensional NCA with time and space complexity O(T1/2+S)O(T^{1/2} +S). 2) For any predicate PP and integer r>1r>1 if \Cal A is a fastest rr-dimensional NCA computing PP with time complexity T(n) and space complexity S(n), then T=O(S)T= O(S). 3). If Tr,PT_{r,P} is time complexity of a fastest rr-dimensional NCA computing predicate PP then T_{r+1,P} &=O((T_{r,P})^{1-r/(r+1)^2}), T_{r-1,P} &=O((T_{r,P})^{1+2/r}). Similar problems for deterministic CA are discussed.Comment: 18 pages in AmsTex, 3 figures in PostScrip

    Descriptive complexity for pictures languages

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    This paper deals with logical characterizations of picture languages of any dimension by syntactical fragments of existential second-order logic. Two classical classes of picture languages are studied: - the class of "recognizable" picture languages, i.e. projections of languages defined by local constraints (or tilings): it is known as the most robust class extending the class of regular languages to any dimension; - the class of picture languages recognized on "nondeterministic cellular automata in linear time" : cellular automata are the simplest and most natural model of parallel computation and linear time is the minimal time-bounded class allowing synchronization of nondeterministic cellular automata. We uniformly generalize to any dimension the characterization by Giammarresi et al. (1996) of the class of "recognizable" picture languages in existential monadic second-order logic. We state several logical characterizations of the class of picture languages recognized in linear time on nondeterministic cellular automata. They are the first machine-independent characterizations of complexity classes of cellular automata. Our characterizations are essentially deduced from normalization results we prove for first-order and existential second-order logics over pictures. They are obtained in a general and uniform framework that allows to extend them to other "regular" structures

    Complete Symmetry in D2L Systems and Cellular Automata

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    We introduce completely symmetric D2L systems and cellular automata by means of an additional restriction on the corresponding symmetric devices. Then we show that completely symmetric D2L systems and cellular automata are still able to simulate Turing machine computations. As corollaries we obtain new characterizations of the recursively enumerable languages and of some space-bounded complexity classes

    On the Equivalence of Cellular Automata and the Tile Assembly Model

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    In this paper, we explore relationships between two models of systems which are governed by only the local interactions of large collections of simple components: cellular automata (CA) and the abstract Tile Assembly Model (aTAM). While sharing several similarities, the models have fundamental differences, most notably the dynamic nature of CA (in which every cell location is allowed to change state an infinite number of times) versus the static nature of the aTAM (in which tiles are static components that can never change or be removed once they attach to a growing assembly). We work with 2-dimensional systems in both models, and for our results we first define what it means for CA systems to simulate aTAM systems, and then for aTAM systems to simulate CA systems. We use notions of simulate which are similar to those used in the study of intrinsic universality since they are in some sense strict, but also intuitively natural notions of simulation. We then demonstrate a particular nondeterministic CA which can be configured so that it can simulate any arbitrary aTAM system, and finally an aTAM tile set which can be configured so that it can be used to simulate any arbitrary nondeterministic CA system which begins with a finite initial configuration.Comment: In Proceedings MCU 2013, arXiv:1309.104

    Completeness Results for Parameterized Space Classes

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    The parameterized complexity of a problem is considered "settled" once it has been shown to lie in FPT or to be complete for a class in the W-hierarchy or a similar parameterized hierarchy. Several natural parameterized problems have, however, resisted such a classification. At least in some cases, the reason is that upper and lower bounds for their parameterized space complexity have recently been obtained that rule out completeness results for parameterized time classes. In this paper, we make progress in this direction by proving that the associative generability problem and the longest common subsequence problem are complete for parameterized space classes. These classes are defined in terms of different forms of bounded nondeterminism and in terms of simultaneous time--space bounds. As a technical tool we introduce a "union operation" that translates between problems complete for classical complexity classes and for W-classes.Comment: IPEC 201

    Intrinsic Universality in Self-Assembly

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    We show that the Tile Assembly Model exhibits a strong notion of universality where the goal is to give a single tile assembly system that simulates the behavior of any other tile assembly system. We give a tile assembly system that is capable of simulating a very wide class of tile systems, including itself. Specifically, we give a tile set that simulates the assembly of any tile assembly system in a class of systems that we call \emph{locally consistent}: each tile binds with exactly the strength needed to stay attached, and that there are no glue mismatches between tiles in any produced assembly. Our construction is reminiscent of the studies of \emph{intrinsic universality} of cellular automata by Ollinger and others, in the sense that our simulation of a tile system TT by a tile system UU represents each tile in an assembly produced by TT by a cƗcc \times c block of tiles in UU, where cc is a constant depending on TT but not on the size of the assembly TT produces (which may in fact be infinite). Also, our construction improves on earlier simulations of tile assembly systems by other tile assembly systems (in particular, those of Soloveichik and Winfree, and of Demaine et al.) in that we simulate the actual process of self-assembly, not just the end result, as in Soloveichik and Winfree's construction, and we do not discriminate against infinite structures. Both previous results simulate only temperature 1 systems, whereas our construction simulates tile assembly systems operating at temperature 2

    Measuring Communication in Parallel Communicating Finite Automata

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    Systems of deterministic finite automata communicating by sending their states upon request are investigated, when the amount of communication is restricted. The computational power and decidability properties are studied for the case of returning centralized systems, when the number of necessary communications during the computations of the system is bounded by a function depending on the length of the input. It is proved that an infinite hierarchy of language families exists, depending on the number of messages sent during their most economical recognitions. Moreover, several properties are shown to be not semi-decidable for the systems under consideration.Comment: In Proceedings AFL 2014, arXiv:1405.527

    Intrinsic universality and the computational power of self-assembly

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    This short survey of recent work in tile self-assembly discusses the use of simulation to classify and separate the computational and expressive power of self-assembly models. The journey begins with the result that there is a single universal tile set that, with proper initialization and scaling, simulates any tile assembly system. This universal tile set exhibits something stronger than Turing universality: it captures the geometry and dynamics of any simulated system. From there we find that there is no such tile set in the noncooperative, or temperature 1, model, proving it weaker than the full tile assembly model. In the two-handed or hierarchal model, where large assemblies can bind together on one step, we encounter an infinite set, of infinite hierarchies, each with strictly increasing simulation power. Towards the end of our trip, we find one tile to rule them all: a single rotatable flipable polygonal tile that can simulate any tile assembly system. It seems this could be the beginning of a much longer journey, so directions for future work are suggested.Comment: In Proceedings MCU 2013, arXiv:1309.104
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