234 research outputs found

    Noncooperative Games for Autonomous Consumer Load Balancing Over Smart Grid

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    Traditionally, most consumers of electricity pay for their consumption according to a fixed-rate. The few existing implementations of real time pricing have been restricted to large industrial consumers, where the benefits could justify the high implementation cost. With the advancement of Smart Grid technologies, large scale implementation of variable-rate metering will be more practical. Consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this thesis, noncooperative games are formulated among the consumers of Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second charges according to a time-variant increasing-block price. The zero revenue model and the constant revenue rate model, are the two revenue models being considered. The relationship between these games and certain congestion games, known as atomic flow games from the computer networking community, is demonstrated. It is shown that the proposed noncooperative game formulation falls under the class of atomic splittable flow games. It is shown that the Nash equilibrium exists for four different cases, with different pricing schemes and revenue models, and is shown to be unique for three of the cases, under certain conditions. It is shown that both pricing schemes lead to similar electricity loading patterns when consumers are interested only in the minimization of electricity costs. Finally, the conditions under which the increasing-block pricing scheme is preferred over the average cost based pricing scheme are discussed

    Integrating Energy Storage into the Smart Grid: A Prospect Theoretic Approach

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    In this paper, the interactions and energy exchange decisions of a number of geographically distributed storage units are studied under decision-making involving end-users. In particular, a noncooperative game is formulated between customer-owned storage units where each storage unit's owner can decide on whether to charge or discharge energy with a given probability so as to maximize a utility that reflects the tradeoff between the monetary transactions from charging/discharging and the penalty from power regulation. Unlike existing game-theoretic works which assume that players make their decisions rationally and objectively, we use the new framework of prospect theory (PT) to explicitly incorporate the users' subjective perceptions of their expected utilities. For the two-player game, we show the existence of a proper mixed Nash equilibrium for both the standard game-theoretic case and the case with PT considerations. Simulation results show that incorporating user behavior via PT reveals several important insights into load management as well as economics of energy storage usage. For instance, the results show that deviations from conventional game theory, as predicted by PT, can lead to undesirable grid loads and revenues thus requiring the power company to revisit its pricing schemes and the customers to reassess their energy storage usage choices.Comment: 5 pages, 4 figures, conferenc

    Smart Microgrids: Overview and Outlook

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    The idea of changing our energy system from a hierarchical design into a set of nearly independent microgrids becomes feasible with the availability of small renewable energy generators. The smart microgrid concept comes with several challenges in research and engineering targeting load balancing, pricing, consumer integration and home automation. In this paper we first provide an overview on these challenges and present approaches that target the problems identified. While there exist promising algorithms for the particular field, we see a missing integration which specifically targets smart microgrids. Therefore, we propose an architecture that integrates the presented approaches and defines interfaces between the identified components such as generators, storage, smart and \dq{dumb} devices.Comment: presented at the GI Informatik 2012, Braunschweig Germany, Smart Grid Worksho

    Managing Price Uncertainty in Prosumer-Centric Energy Trading: A Prospect-Theoretic Stackelberg Game Approach

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    In this paper, the problem of energy trading between smart grid prosumers, who can simultaneously consume and produce energy, and a grid power company is studied. The problem is formulated as a single-leader, multiple-follower Stackelberg game between the power company and multiple prosumers. In this game, the power company acts as a leader who determines the pricing strategy that maximizes its profits, while the prosumers act as followers who react by choosing the amount of energy to buy or sell so as to optimize their current and future profits. The proposed game accounts for each prosumer's subjective decision when faced with the uncertainty of profits, induced by the random future price. In particular, the framing effect, from the framework of prospect theory (PT), is used to account for each prosumer's valuation of its gains and losses with respect to an individual utility reference point. The reference point changes between prosumers and stems from their past experience and future aspirations of profits. The followers' noncooperative game is shown to admit a unique pure-strategy Nash equilibrium (NE) under classical game theory (CGT) which is obtained using a fully distributed algorithm. The results are extended to account for the case of PT using algorithmic solutions that can achieve an NE under certain conditions. Simulation results show that the total grid load varies significantly with the prosumers' reference point and their loss-aversion level. In addition, it is shown that the power company's profits considerably decrease when it fails to account for the prosumers' subjective perceptions under PT

    Charging Games in Networks of Electrical Vehicles

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    In this paper, a static non-cooperative game formulation of the problem of distributed charging in electrical vehicle (EV) networks is proposed. This formulation allows one to model the interaction between several EV which are connected to a common residential distribution transformer. Each EV aims at choosing the time at which it starts charging its battery in order to minimize an individual cost which is mainly related to the total power delivered by the transformer, the location of the time interval over which the charging operation is performed, and the charging duration needed for the considered EV to have its battery fully recharged. As individual cost functions are assumed to be memoryless, it is possible to show that the game of interest is always an ordinal potential game. More precisely, both an atomic and nonatomic versions of the charging game are considered. In both cases, equilibrium analysis is conducted. In particular, important issues such as equilibrium uniqueness and efficiency are tackled. Interestingly, both analytical and numerical results show that the efficiency loss due to decentralization (e.g., when cost functions such as distribution network Joule losses or life of residential distribution transformers when no thermal inertia is assumed) induced by charging is small and the corresponding "efficiency", a notion close to the Price of Anarchy, tends to one when the number of EV increases.Comment: 8 pages, 4 figures, keywords: Charging games - electrical vehicle - distribution networks - potential games - Nash equilibrium - price of anarch

    Electric vehicle as a service (EVaaS):applications, challenges and enablers

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    Under the vehicle-to-grid (V2G) concept, electric vehicles (EVs) can be deployed as loads to absorb excess production or as distributed energy resources to supply part of their stored energy back to the grid. This paper overviews the technologies, technical components and system requirements needed for EV deployment. Electric vehicle as a service (EVaaS) exploits V2G technology to develop a system where suitable EVs within the distribution network are chosen individually or in aggregate to exchange energy with the grid, individual customers or both. The EVaaS framework is introduced, and interactions among EVaaS subsystems such as EV batteries, charging stations, loads and advanced metering infrastructure are studied. The communication infrastructure and processing facilities that enable data and information exchange between EVs and the grid are reviewed. Different strategies for EV charging/discharging and their impact on the distribution grid are reviewed. Several market designs that incentivize energy trading in V2G environments are discussed. The benefits of V2G are studied from the perspectives of ancillary services, supporting of renewables and the environment. The challenges to V2G are studied with respect to battery degradation, energy conversion losses and effects on distribution system
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