363 research outputs found

    Video normals from colored lights

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    We present an algorithm and the associated single-view capture methodology to acquire the detailed 3D shape, bends, and wrinkles of deforming surfaces. Moving 3D data has been difficult to obtain by methods that rely on known surface features, structured light, or silhouettes. Multispectral photometric stereo is an attractive alternative because it can recover a dense normal field from an untextured surface. We show how to capture such data, which in turn allows us to demonstrate the strengths and limitations of our simple frame-to-frame registration over time. Experiments were performed on monocular video sequences of untextured cloth and faces with and without white makeup. Subjects were filmed under spatially separated red, green, and blue lights. Our first finding is that the color photometric stereo setup is able to produce smoothly varying per-frame reconstructions with high detail. Second, when these 3D reconstructions are augmented with 2D tracking results, one can register both the surfaces and relax the homogenous-color restriction of the single-hue subject. Quantitative and qualitative experiments explore both the practicality and limitations of this simple multispectral capture system

    A model of brightness variations due to illumination changes and non-rigid motion using spherical harmonics

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    Pixel brightness variations in an image sequence depend both on the objects ‘surface reflectance and on the motion of the camera and object. In the case of rigid shapes some proposed models have been very successful explaining the relation among these strongly coupled components. On the other hand, shapes which deform pose new challenges since the relation between pixel brightness variation with non-rigid motion is not yet clear. In this paper, we introduce a new model which describes brightness variations with two independent components represented as linear basis shapes. Lighting influence is represented in terms of Spherical Harmonics and non-rigid motion as a linear model which represents image coordinates displacement. We then propose an efficient procedure for the estimation of this image model in two distinct steps. First, shape normal’s and albedo are estimated using standard photometric stereo on a sequence with varying lighting and no deformable motion. Then, given the knowledge of the object’s shape normal’s and albedo, we efficiently compute the 2D coordinates bases by minimizing image pixel residuals over an image sequence with constant lighting and only non-rigid motion. Experiments on real tests show the effectiveness of our approach in a face modelling context

    Self-calibrated, multi-spectral photometric stereo for 3D face capture

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    This paper addresses the problem of obtaining 3d detailed reconstructions of human faces in real-time and with inexpensive hardware. We present an algorithm based on a monocular multi-spectral photometric-stereo setup. This system is known to capture high-detailed deforming 3d surfaces at high frame rates and without having to use any expensive hardware or synchronized light stage. However, the main challenge of such a setup is the calibration stage, which depends on the lights setup and how they interact with the specific material being captured, in this case, human faces. For this purpose we develop a self-calibration technique where the person being captured is asked to perform a rigid motion in front of the camera, maintaining a neutral expression. Rigidity constrains are then used to compute the head's motion with a structure-from-motion algorithm. Once the motion is obtained, a multi-view stereo algorithm reconstructs a coarse 3d model of the face. This coarse model is then used to estimate the lighting parameters with a stratified approach: In the first step we use a RANSAC search to identify purely diffuse points on the face and to simultaneously estimate this diffuse reflectance model. In the second step we apply non-linear optimization to fit a non-Lambertian reflectance model to the outliers of the previous step. The calibration procedure is validated with synthetic and real data

    Microgeometry capture using an elastomeric sensor

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    We describe a system for capturing microscopic surface geometry. The system extends the retrographic sensor [Johnson and Adelson 2009] to the microscopic domain, demonstrating spatial resolution as small as 2 microns. In contrast to existing microgeometry capture techniques, the system is not affected by the optical characteristics of the surface being measured---it captures the same geometry whether the object is matte, glossy, or transparent. In addition, the hardware design allows for a variety of form factors, including a hand-held device that can be used to capture high-resolution surface geometry in the field. We achieve these results with a combination of improved sensor materials, illumination design, and reconstruction algorithm, as compared to the original sensor of Johnson and Adelson [2009].National Science Foundation (U.S.) (Grant 0739255)National Institutes of Health (U.S.) (Contract 1-R01-EY019292-01

    GelSight360: An Omnidirectional Camera-Based Tactile Sensor for Dexterous Robotic Manipulation

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    Camera-based tactile sensors have shown great promise in enhancing a robot's ability to perform a variety of dexterous manipulation tasks. Advantages of their use can be attributed to the high resolution tactile data and 3D depth map reconstructions they can provide. Unfortunately, many of these tactile sensors use either a flat sensing surface, sense on only one side of the sensor's body, or have a bulky form-factor, making it difficult to integrate the sensors with a variety of robotic grippers. Of the camera-based sensors that do have all-around, curved sensing surfaces, many cannot provide 3D depth maps; those that do often require optical designs specified to a particular sensor geometry. In this work, we introduce GelSight360, a fingertip-like, omnidirectional, camera-based tactile sensor capable of producing depth maps of objects deforming the sensor's surface. In addition, we introduce a novel cross-LED lighting scheme that can be implemented in different all-around sensor geometries and sizes, allowing the sensor to easily be reconfigured and attached to different grippers of varying DOFs. With this work, we enable roboticists to quickly and easily customize high resolution tactile sensors to fit their robotic system's needs
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