47,902 research outputs found

    MonoPerfCap: Human Performance Capture from Monocular Video

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    We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201

    Structure from Articulated Motion: Accurate and Stable Monocular 3D Reconstruction without Training Data

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    Recovery of articulated 3D structure from 2D observations is a challenging computer vision problem with many applications. Current learning-based approaches achieve state-of-the-art accuracy on public benchmarks but are restricted to specific types of objects and motions covered by the training datasets. Model-based approaches do not rely on training data but show lower accuracy on these datasets. In this paper, we introduce a model-based method called Structure from Articulated Motion (SfAM), which can recover multiple object and motion types without training on extensive data collections. At the same time, it performs on par with learning-based state-of-the-art approaches on public benchmarks and outperforms previous non-rigid structure from motion (NRSfM) methods. SfAM is built upon a general-purpose NRSfM technique while integrating a soft spatio-temporal constraint on the bone lengths. We use alternating optimization strategy to recover optimal geometry (i.e., bone proportions) together with 3D joint positions by enforcing the bone lengths consistency over a series of frames. SfAM is highly robust to noisy 2D annotations, generalizes to arbitrary objects and does not rely on training data, which is shown in extensive experiments on public benchmarks and real video sequences. We believe that it brings a new perspective on the domain of monocular 3D recovery of articulated structures, including human motion capture.Comment: 21 pages, 8 figures, 2 table

    A closed-form solution to estimate uncertainty in non-rigid structure from motion

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    Semi-Definite Programming (SDP) with low-rank prior has been widely applied in Non-Rigid Structure from Motion (NRSfM). Based on a low-rank constraint, it avoids the inherent ambiguity of basis number selection in conventional base-shape or base-trajectory methods. Despite the efficiency in deformable shape reconstruction, it remains unclear how to assess the uncertainty of the recovered shape from the SDP process. In this paper, we present a statistical inference on the element-wise uncertainty quantification of the estimated deforming 3D shape points in the case of the exact low-rank SDP problem. A closed-form uncertainty quantification method is proposed and tested. Moreover, we extend the exact low-rank uncertainty quantification to the approximate low-rank scenario with a numerical optimal rank selection method, which enables solving practical application in SDP based NRSfM scenario. The proposed method provides an independent module to the SDP method and only requires the statistic information of the input 2D tracked points. Extensive experiments prove that the output 3D points have identical normal distribution to the 2D trackings, the proposed method and quantify the uncertainty accurately, and supports that it has desirable effects on routinely SDP low-rank based NRSfM solver.Comment: 9 pages, 2 figure

    End-to-end Recovery of Human Shape and Pose

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    We describe Human Mesh Recovery (HMR), an end-to-end framework for reconstructing a full 3D mesh of a human body from a single RGB image. In contrast to most current methods that compute 2D or 3D joint locations, we produce a richer and more useful mesh representation that is parameterized by shape and 3D joint angles. The main objective is to minimize the reprojection loss of keypoints, which allow our model to be trained using images in-the-wild that only have ground truth 2D annotations. However, the reprojection loss alone leaves the model highly under constrained. In this work we address this problem by introducing an adversary trained to tell whether a human body parameter is real or not using a large database of 3D human meshes. We show that HMR can be trained with and without using any paired 2D-to-3D supervision. We do not rely on intermediate 2D keypoint detections and infer 3D pose and shape parameters directly from image pixels. Our model runs in real-time given a bounding box containing the person. We demonstrate our approach on various images in-the-wild and out-perform previous optimization based methods that output 3D meshes and show competitive results on tasks such as 3D joint location estimation and part segmentation.Comment: CVPR 2018, Project page with code: https://akanazawa.github.io/hmr

    On the Two-View Geometry of Unsynchronized Cameras

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    We present new methods for simultaneously estimating camera geometry and time shift from video sequences from multiple unsynchronized cameras. Algorithms for simultaneous computation of a fundamental matrix or a homography with unknown time shift between images are developed. Our methods use minimal correspondence sets (eight for fundamental matrix and four and a half for homography) and therefore are suitable for robust estimation using RANSAC. Furthermore, we present an iterative algorithm that extends the applicability on sequences which are significantly unsynchronized, finding the correct time shift up to several seconds. We evaluated the methods on synthetic and wide range of real world datasets and the results show a broad applicability to the problem of camera synchronization.Comment: 12 pages, 9 figures, Computer Vision and Pattern Recognition (CVPR) 201

    Depth Superresolution using Motion Adaptive Regularization

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    Spatial resolution of depth sensors is often significantly lower compared to that of conventional optical cameras. Recent work has explored the idea of improving the resolution of depth using higher resolution intensity as a side information. In this paper, we demonstrate that further incorporating temporal information in videos can significantly improve the results. In particular, we propose a novel approach that improves depth resolution, exploiting the space-time redundancy in the depth and intensity using motion-adaptive low-rank regularization. Experiments confirm that the proposed approach substantially improves the quality of the estimated high-resolution depth. Our approach can be a first component in systems using vision techniques that rely on high resolution depth information
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