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    Noise Reduction on G-Buffers for Monte Carlo Filtering: Noise Reduction on G-Buffers for Monte Carlo Filtering

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    We propose a novel pre-filtering method that reduces the noise introduced by depth-of-field and motion blur effects in geometricbuffers (G-buffers) such as texture, normal and depth images. Our pre-filtering uses world positions and their variances toeffectively remove high-frequency noise while carefully preserving high-frequency edges in the G-buffers. We design a newanisotropic filter based on a per-pixel covariance matrix of world position samples. A general error estimator, Stein’s unbiasedrisk estimator, is then applied to estimate the optimal trade-off between the bias and variance of pre-filtered results. We havedemonstrated that our pre-filtering improves the results of existing filtering methods numerically and visually for challengingscenes where depth-of-field and motion blurring introduce a significant amount of noise in the G-buffers
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