20,290 research outputs found
MeGARA: Menu-based Game Abstraction and Abstraction Refinement of Markov Automata
Markov automata combine continuous time, probabilistic transitions, and
nondeterminism in a single model. They represent an important and powerful way
to model a wide range of complex real-life systems. However, such models tend
to be large and difficult to handle, making abstraction and abstraction
refinement necessary. In this paper we present an abstraction and abstraction
refinement technique for Markov automata, based on the game-based and
menu-based abstraction of probabilistic automata. First experiments show that a
significant reduction in size is possible using abstraction.Comment: In Proceedings QAPL 2014, arXiv:1406.156
On the Complexity of the Equivalence Problem for Probabilistic Automata
Checking two probabilistic automata for equivalence has been shown to be a
key problem for efficiently establishing various behavioural and anonymity
properties of probabilistic systems. In recent experiments a randomised
equivalence test based on polynomial identity testing outperformed
deterministic algorithms. In this paper we show that polynomial identity
testing yields efficient algorithms for various generalisations of the
equivalence problem. First, we provide a randomized NC procedure that also
outputs a counterexample trace in case of inequivalence. Second, we show how to
check for equivalence two probabilistic automata with (cumulative) rewards. Our
algorithm runs in deterministic polynomial time, if the number of reward
counters is fixed. Finally we show that the equivalence problem for
probabilistic visibly pushdown automata is logspace equivalent to the
Arithmetic Circuit Identity Testing problem, which is to decide whether a
polynomial represented by an arithmetic circuit is identically zero.Comment: technical report for a FoSSaCS'12 pape
What is known about the Value 1 Problem for Probabilistic Automata?
The value 1 problem is a decision problem for probabilistic automata over
finite words: are there words accepted by the automaton with arbitrarily high
probability? Although undecidable, this problem attracted a lot of attention
over the last few years. The aim of this paper is to review and relate the
results pertaining to the value 1 problem. In particular, several algorithms
have been proposed to partially solve this problem. We show the relations
between them, leading to the following conclusion: the Markov Monoid Algorithm
is the most correct algorithm known to (partially) solve the value 1 problem
Pushing undecidability of the isolation problem for probabilistic automata
This short note aims at proving that the isolation problem is undecidable for
probabilistic automata with only one probabilistic transition. This problem is
known to be undecidable for general probabilistic automata, without restriction
on the number of probabilistic transitions. In this note, we develop a
simulation technique that allows to simulate any probabilistic automaton with
one having only one probabilistic transition
Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata
We study the bisimilarity problem for probabilistic pushdown automata (pPDA)
and subclasses thereof. Our definition of pPDA allows both probabilistic and
non-deterministic branching, generalising the classical notion of pushdown
automata (without epsilon-transitions). We first show a general
characterization of probabilistic bisimilarity in terms of two-player games,
which naturally reduces checking bisimilarity of probabilistic labelled
transition systems to checking bisimilarity of standard (non-deterministic)
labelled transition systems. This reduction can be easily implemented in the
framework of pPDA, allowing to use known results for standard
(non-probabilistic) PDA and their subclasses. A direct use of the reduction
incurs an exponential increase of complexity, which does not matter in deriving
decidability of bisimilarity for pPDA due to the non-elementary complexity of
the problem. In the cases of probabilistic one-counter automata (pOCA), of
probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic
process algebras (i.e., single-state pPDA) we show that an implicit use of the
reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and
2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic
versions. The bisimilarity problems for OCA and vPDA are known to have matching
lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively);
we show that these lower bounds also hold for fully probabilistic versions that
do not use non-determinism
Modal logics are coalgebraic
Applications of modal logics are abundant in computer science, and a large number of structurally different modal logics have been successfully employed in a diverse spectrum of application contexts. Coalgebraic semantics, on the other hand, provides a uniform and encompassing view on the large variety of specific logics used in particular domains. The coalgebraic approach is generic and compositional: tools and techniques simultaneously apply to a large class of application areas and can moreover be combined in a modular way. In particular, this facilitates a pick-and-choose approach to domain specific formalisms, applicable across the entire scope of application areas, leading to generic software tools that are easier to design, to implement, and to maintain. This paper substantiates the authors' firm belief that the systematic exploitation of the coalgebraic nature of modal logic will not only have impact on the field of modal logic itself but also lead to significant progress in a number of areas within computer science, such as knowledge representation and concurrency/mobility
Analysis of Timed and Long-Run Objectives for Markov Automata
Markov automata (MAs) extend labelled transition systems with random delays
and probabilistic branching. Action-labelled transitions are instantaneous and
yield a distribution over states, whereas timed transitions impose a random
delay governed by an exponential distribution. MAs are thus a nondeterministic
variation of continuous-time Markov chains. MAs are compositional and are used
to provide a semantics for engineering frameworks such as (dynamic) fault
trees, (generalised) stochastic Petri nets, and the Architecture Analysis &
Design Language (AADL). This paper considers the quantitative analysis of MAs.
We consider three objectives: expected time, long-run average, and timed
(interval) reachability. Expected time objectives focus on determining the
minimal (or maximal) expected time to reach a set of states. Long-run
objectives determine the fraction of time to be in a set of states when
considering an infinite time horizon. Timed reachability objectives are about
computing the probability to reach a set of states within a given time
interval. This paper presents the foundations and details of the algorithms and
their correctness proofs. We report on several case studies conducted using a
prototypical tool implementation of the algorithms, driven by the MAPA
modelling language for efficiently generating MAs.Comment: arXiv admin note: substantial text overlap with arXiv:1305.705
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