2,455 research outputs found

    Transductive Multi-label Zero-shot Learning

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    Zero-shot learning has received increasing interest as a means to alleviate the often prohibitive expense of annotating training data for large scale recognition problems. These methods have achieved great success via learning intermediate semantic representations in the form of attributes and more recently, semantic word vectors. However, they have thus far been constrained to the single-label case, in contrast to the growing popularity and importance of more realistic multi-label data. In this paper, for the first time, we investigate and formalise a general framework for multi-label zero-shot learning, addressing the unique challenge therein: how to exploit multi-label correlation at test time with no training data for those classes? In particular, we propose (1) a multi-output deep regression model to project an image into a semantic word space, which explicitly exploits the correlations in the intermediate semantic layer of word vectors; (2) a novel zero-shot learning algorithm for multi-label data that exploits the unique compositionality property of semantic word vector representations; and (3) a transductive learning strategy to enable the regression model learned from seen classes to generalise well to unseen classes. Our zero-shot learning experiments on a number of standard multi-label datasets demonstrate that our method outperforms a variety of baselines.Comment: 12 pages, 6 figures, Accepted to BMVC 2014 (oral

    Transductive Multi-View Zero-Shot Learning

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    (c) 2012. The copyright of this document resides with its authors. It may be distributed unchanged freely in print or electronic forms

    Unsupervised Domain Adaptation using Graph Transduction Games

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    Unsupervised domain adaptation (UDA) amounts to assigning class labels to the unlabeled instances of a dataset from a target domain, using labeled instances of a dataset from a related source domain. In this paper, we propose to cast this problem in a game-theoretic setting as a non-cooperative game and introduce a fully automatized iterative algorithm for UDA based on graph transduction games (GTG). The main advantages of this approach are its principled foundation, guaranteed termination of the iterative algorithms to a Nash equilibrium (which corresponds to a consistent labeling condition) and soft labels quantifying the uncertainty of the label assignment process. We also investigate the beneficial effect of using pseudo-labels from linear classifiers to initialize the iterative process. The performance of the resulting methods is assessed on publicly available object recognition benchmark datasets involving both shallow and deep features. Results of experiments demonstrate the suitability of the proposed game-theoretic approach for solving UDA tasks.Comment: Oral IJCNN 201
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