18,958 research outputs found

    Emotional Chatting Machine: Emotional Conversation Generation with Internal and External Memory

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    Perception and expression of emotion are key factors to the success of dialogue systems or conversational agents. However, this problem has not been studied in large-scale conversation generation so far. In this paper, we propose Emotional Chatting Machine (ECM) that can generate appropriate responses not only in content (relevant and grammatical) but also in emotion (emotionally consistent). To the best of our knowledge, this is the first work that addresses the emotion factor in large-scale conversation generation. ECM addresses the factor using three new mechanisms that respectively (1) models the high-level abstraction of emotion expressions by embedding emotion categories, (2) captures the change of implicit internal emotion states, and (3) uses explicit emotion expressions with an external emotion vocabulary. Experiments show that the proposed model can generate responses appropriate not only in content but also in emotion.Comment: Accepted in AAAI 201

    An Affect-Rich Neural Conversational Model with Biased Attention and Weighted Cross-Entropy Loss

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    Affect conveys important implicit information in human communication. Having the capability to correctly express affect during human-machine conversations is one of the major milestones in artificial intelligence. In recent years, extensive research on open-domain neural conversational models has been conducted. However, embedding affect into such models is still under explored. In this paper, we propose an end-to-end affect-rich open-domain neural conversational model that produces responses not only appropriate in syntax and semantics, but also with rich affect. Our model extends the Seq2Seq model and adopts VAD (Valence, Arousal and Dominance) affective notations to embed each word with affects. In addition, our model considers the effect of negators and intensifiers via a novel affective attention mechanism, which biases attention towards affect-rich words in input sentences. Lastly, we train our model with an affect-incorporated objective function to encourage the generation of affect-rich words in the output responses. Evaluations based on both perplexity and human evaluations show that our model outperforms the state-of-the-art baseline model of comparable size in producing natural and affect-rich responses.Comment: AAAI-1

    Understanding Chat Messages for Sticker Recommendation in Messaging Apps

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    Stickers are popularly used in messaging apps such as Hike to visually express a nuanced range of thoughts and utterances to convey exaggerated emotions. However, discovering the right sticker from a large and ever expanding pool of stickers while chatting can be cumbersome. In this paper, we describe a system for recommending stickers in real time as the user is typing based on the context of the conversation. We decompose the sticker recommendation (SR) problem into two steps. First, we predict the message that the user is likely to send in the chat. Second, we substitute the predicted message with an appropriate sticker. Majority of Hike's messages are in the form of text which is transliterated from users' native language to the Roman script. This leads to numerous orthographic variations of the same message and makes accurate message prediction challenging. To address this issue, we learn dense representations of chat messages employing character level convolution network in an unsupervised manner. We use them to cluster the messages that have the same meaning. In the subsequent steps, we predict the message cluster instead of the message. Our approach does not depend on human labelled data (except for validation), leading to fully automatic updation and tuning pipeline for the underlying models. We also propose a novel hybrid message prediction model, which can run with low latency on low-end phones that have severe computational limitations. Our described system has been deployed for more than 66 months and is being used by millions of users along with hundreds of thousands of expressive stickers
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