462 research outputs found

    Efficient Device to Device Communications Underlaying Heterogeneous Networks

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    Device-to-Device communications have the great potential to bring significant performance boost to the conventional heterogeneous network by reusing cellular resources. In cellular networks, Device-to-Device communication is defined as two user equipments in a close range communicating directly with each other without going through the base station, thus offloading cellular traffic from cellular networks. In addition to improve network spectral efficiency, D2D communication can also improve energy efficiency and user experience. However, the co-existence of D2D communication on the same spectrum with cellular users can cause severe interference to the primary cellular users. Thus the performance of cellular users must be assured when supporting underlay D2D users. In this work, we have investigated cross-layer optimization, resource allocation and interference management schemes to improve user experience, system spectral efficiency and energy efficiency for D2D communication underlaying heterogeneous networks. By exploiting frequency reuse and multi-user diversity, this research work aims to design wireless system level algorithms to utilize the spectrum and energy resources efficiently in the next generation wireless heterogeneous network

    Optimal Video Streaming in Dense 5G Networks With D2D Communications

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    © 2017 IEEE. Mobile video traffic and mobile devices have now outpaced other data traffic and fixed devices. Global service providers are attempting to propose new mobile infrastructures and solutions for high performance of video streaming services, i.e., high quality of experience (QoE) at high resource efficiency. Although device-to-device (D2D) communications have been an emerging technique that is anticipated to provide a massive number of mobile users with advanced services in 5G networks, the management of resource and co-channel interference between D2D pairs, i.e., helper-requester pairs, and cellular users (CUs) is challenging. In this paper, we design an optimal rate allocation and description distribution for high performance video streaming, particularly, achieving high QoE at high energy efficiency while limiting co-channel interference over D2D communications in 5G networks. To this end, we allocate optimal encoding rates to different layers of a video segment and then packetize the video segment into multiple descriptions with embedded forward error correction before transmission. Simultaneously, the optimal numbers of descriptions are distributed to D2D helpers and base stations in a cooperative scheme for transmitting to the D2D requesters. The optimal results are efficiently in correspondence with intra-popularity of different segments of a video characterized by requesters' behavior, characteristic of lossy wireless channels, channel state information of D2D requesters, and constraints on remaining energy of D2D helpers and target signal to interference plus noise ratio of CUs. Simulation results demonstrate the benefits of our proposed solution in terms of high performance video streaming

    Optimal Video Streaming in Dense 5G Networks with D2D Communications

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    Review on Radio Resource Allocation Optimization in LTE/LTE-Advanced using Game Theory

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    Recently, there has been a growing trend toward ap-plying game theory (GT) to various engineering fields in order to solve optimization problems with different competing entities/con-tributors/players. Researches in the fourth generation (4G) wireless network field also exploited this advanced theory to overcome long term evolution (LTE) challenges such as resource allocation, which is one of the most important research topics. In fact, an efficient de-sign of resource allocation schemes is the key to higher performance. However, the standard does not specify the optimization approach to execute the radio resource management and therefore it was left open for studies. This paper presents a survey of the existing game theory based solution for 4G-LTE radio resource allocation problem and its optimization

    Device-to-Device Communication and Multihop Transmission for Future Cellular Networks

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    The next generation wireless networks i.e. 5G aim to provide multi-Gbps data traffic, in order to satisfy the increasing demand for high-definition video, among other high data rate services, as well as the exponential growth in mobile subscribers. To achieve this dramatic increase in data rates, current research is focused on improving the capacity of current 4G network standards, based on Long Term Evolution (LTE), before radical changes are exploited which could include acquiring additional/new spectrum. The LTE network has a reuse factor of one; hence neighbouring cells/sectors use the same spectrum, therefore making the cell edge users vulnerable to inter-cell interference. In addition, wireless transmission is commonly hindered by fading and pathloss. In this direction, this thesis focuses on improving the performance of cell edge users in LTE and LTE-Advanced (LTE-A) networks by initially implementing a new Coordinated Multi-Point (CoMP) algorithm to mitigate cell edge user interference. Subsequently Device-to-Device (D2D) communication is investigated as the enabling technology for maximising Resource Block (RB) utilisation in current 4G and emerging 5G networks. It is demonstrated that the application, as an extension to the above, of novel power control algorithms, to reduce the required D2D TX power, and multihop transmission for relaying D2D traffic, can further enhance network performance. To be able to develop the aforementioned technologies and evaluate the performance of new algorithms in emerging network scenarios, a beyond-the-state-of-the-art LTE system-level simulator (SLS) was implemented. The new simulator includes Multiple-Input Multiple-Output (MIMO) antenna functionalities, comprehensive channel models (such as Wireless World initiative New Radio II i.e. WINNER II) and adaptive modulation and coding schemes to accurately emulate the LTE and LTE-A network standards. Additionally, a novel interference modelling scheme using the ‘wrap around’ technique was proposed and implemented that maintained the topology of flat surfaced maps, allowing for use with cell planning tools while obtaining accurate and timely results in the SLS compared to the few existing platforms. For the proposed CoMP algorithm, the adaptive beamforming technique was employed to reduce interference on the cell edge UEs by applying Coordinated Scheduling (CoSH) between cooperating cells. Simulation results show up to 2-fold improvement in terms of throughput, and also shows SINR gain for the cell edge UEs in the cooperating cells. Furthermore, D2D communication underlaying the LTE network (and future generation of wireless networks) was investigated. The technology exploits the proximity of users in a network to achieve higher data rates with maximum RB utilisation (as the technology reuses the cellular RB simultaneously), while taking some load off the Evolved Node B (eNB) i.e. by direct communication between User Equipment (UE). Simulation results show that the proximity and transmission power of D2D transmission yields high performance gains for a D2D receiver, which was demonstrated to be better than that of cellular UEs with better channel conditions or in close proximity to the eNB in the network. The impact of interference from the simultaneous transmission however impedes the achievable data rates of cellular UEs in the network, especially at the cell edge. Thus, a power control algorithm was proposed to mitigate the impact of interference in the hybrid network (network consisting of both cellular and D2D UEs). It was implemented by setting a minimum SINR threshold so that the cellular UEs achieve a minimum performance, and equally a maximum SINR threshold to establish fairness for the D2D transmission as well. Simulation results show an increase in the cell edge throughput and notable improvement in the overall SINR distribution of UEs in the hybrid network. Additionally, multihop transmission for D2D UEs was investigated in the hybrid network: traditionally, the scheme is implemented to relay cellular traffic in a homogenous network. Contrary to most current studies where D2D UEs are employed to relay cellular traffic, the use of idle nodes to relay D2D traffic was implemented uniquely in this thesis. Simulation results show improvement in D2D receiver throughput with multihop transmission, which was significantly better than that of the same UEs performance with equivalent distance between the D2D pair when using single hop transmission
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