6,069 research outputs found
Global Computation in a Poorly Connected World: Fast Rumor Spreading with No Dependence on Conductance
In this paper, we study the question of how efficiently a collection of
interconnected nodes can perform a global computation in the widely studied
GOSSIP model of communication. In this model, nodes do not know the global
topology of the network, and they may only initiate contact with a single
neighbor in each round. This model contrasts with the much less restrictive
LOCAL model, where a node may simultaneously communicate with all of its
neighbors in a single round. A basic question in this setting is how many
rounds of communication are required for the information dissemination problem,
in which each node has some piece of information and is required to collect all
others. In this paper, we give an algorithm that solves the information
dissemination problem in at most rounds in a network
of diameter , withno dependence on the conductance. This is at most an
additive polylogarithmic factor from the trivial lower bound of , which
applies even in the LOCAL model. In fact, we prove that something stronger is
true: any algorithm that requires rounds in the LOCAL model can be
simulated in rounds in the GOSSIP model. We thus
prove that these two models of distributed computation are essentially
equivalent
Investigating the Cost of Anonymity on Dynamic Networks
In this paper we study the difficulty of counting nodes in a synchronous
dynamic network where nodes share the same identifier, they communicate by
using a broadcast with unlimited bandwidth and, at each synchronous round,
network topology may change. To count in such setting, it has been shown that
the presence of a leader is necessary. We focus on a particularly interesting
subset of dynamic networks, namely \textit{Persistent Distance} - PD, in which each node has a fixed distance from the leader across
rounds and such distance is at most . In these networks the dynamic diameter
is at most . We prove the number of rounds for counting in PD is at least logarithmic with respect to the network size .
Thanks to this result, we show that counting on any dynamic anonymous network
with constant w.r.t. takes at least
rounds where represents the additional cost to be
payed for handling anonymity. At the best of our knowledge this is the fist non
trivial, i.e. different from , lower bounds on counting in anonymous
interval connected networks with broadcast and unlimited bandwith
Influence of augmented humans in online interactions during voting events
The advent of the digital era provided a fertile ground for the development
of virtual societies, complex systems influencing real-world dynamics.
Understanding online human behavior and its relevance beyond the digital
boundaries is still an open challenge. Here we show that online social
interactions during a massive voting event can be used to build an accurate map
of real-world political parties and electoral ranks. We provide evidence that
information flow and collective attention are often driven by a special class
of highly influential users, that we name "augmented humans", who exploit
thousands of automated agents, also known as bots, for enhancing their online
influence. We show that augmented humans generate deep information cascades, to
the same extent of news media and other broadcasters, while they uniformly
infiltrate across the full range of identified groups. Digital augmentation
represents the cyber-physical counterpart of the human desire to acquire power
within social systems.Comment: 11 page
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