6,069 research outputs found

    Global Computation in a Poorly Connected World: Fast Rumor Spreading with No Dependence on Conductance

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    In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the widely studied GOSSIP model of communication. In this model, nodes do not know the global topology of the network, and they may only initiate contact with a single neighbor in each round. This model contrasts with the much less restrictive LOCAL model, where a node may simultaneously communicate with all of its neighbors in a single round. A basic question in this setting is how many rounds of communication are required for the information dissemination problem, in which each node has some piece of information and is required to collect all others. In this paper, we give an algorithm that solves the information dissemination problem in at most O(D+polylog(n))O(D+\text{polylog}{(n)}) rounds in a network of diameter DD, withno dependence on the conductance. This is at most an additive polylogarithmic factor from the trivial lower bound of DD, which applies even in the LOCAL model. In fact, we prove that something stronger is true: any algorithm that requires TT rounds in the LOCAL model can be simulated in O(T+polylog(n))O(T +\mathrm{polylog}(n)) rounds in the GOSSIP model. We thus prove that these two models of distributed computation are essentially equivalent

    Investigating the Cost of Anonymity on Dynamic Networks

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    In this paper we study the difficulty of counting nodes in a synchronous dynamic network where nodes share the same identifier, they communicate by using a broadcast with unlimited bandwidth and, at each synchronous round, network topology may change. To count in such setting, it has been shown that the presence of a leader is necessary. We focus on a particularly interesting subset of dynamic networks, namely \textit{Persistent Distance} - G({\cal G}(PD)h)_{h}, in which each node has a fixed distance from the leader across rounds and such distance is at most hh. In these networks the dynamic diameter DD is at most 2h2h. We prove the number of rounds for counting in G({\cal G}(PD)2)_{2} is at least logarithmic with respect to the network size ∣V∣|V|. Thanks to this result, we show that counting on any dynamic anonymous network with DD constant w.r.t. ∣V∣|V| takes at least D+Ω(log ∣V∣)D+ \Omega(\text{log}\, |V| ) rounds where Ω(log ∣V∣)\Omega(\text{log}\, |V|) represents the additional cost to be payed for handling anonymity. At the best of our knowledge this is the fist non trivial, i.e. different from Ω(D)\Omega(D), lower bounds on counting in anonymous interval connected networks with broadcast and unlimited bandwith

    Influence of augmented humans in online interactions during voting events

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    The advent of the digital era provided a fertile ground for the development of virtual societies, complex systems influencing real-world dynamics. Understanding online human behavior and its relevance beyond the digital boundaries is still an open challenge. Here we show that online social interactions during a massive voting event can be used to build an accurate map of real-world political parties and electoral ranks. We provide evidence that information flow and collective attention are often driven by a special class of highly influential users, that we name "augmented humans", who exploit thousands of automated agents, also known as bots, for enhancing their online influence. We show that augmented humans generate deep information cascades, to the same extent of news media and other broadcasters, while they uniformly infiltrate across the full range of identified groups. Digital augmentation represents the cyber-physical counterpart of the human desire to acquire power within social systems.Comment: 11 page
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