21 research outputs found

    Further dimensions: text, typography and play in the metaverse

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    In this text I wish to delve into the creation of textual content as well as its visualization through typographic design mechanisms inside three dimensional virtual worlds, which are known as the metaverse. I am particularly focused upon the way in which such virtually three dimensional environments may place the usage of text within a context that stands in contradiction to its traditional one by creating an unexpected novel purpose which takes a marked departure from the intrinsic attribute with which text has inherently been associated – namely the attribute of readability. In such environments readability, or indeed even legibility, may often be displaced through the usage of text and typography as a playful device, as artifacts which may manifest in puzzle-like configurations, or as visual structures the contents of which are meant to be understood through means other than straightforward reading; thus bringing about states of heightened engagement, wonder and ‘play’ through their manipulation or indeed simply by being immersed within the spaces which are brought about through their very agency. I also wish to expand upon this subject by talking about my own experiments with this material and will conclude by positing that further virtual dimensions can be instrumental in eliciting exciting alternative usages of text and typography which bring to the fore the allographic properties of text as an artistic/creative expressive media that may well bear further scrutiny and exploration

    Deconstruction, legibility and space: four experimental typographic practices

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    In this article we wish to present the typographic experimentations of four designers, each of whom looks at typography and its implementations from different viewpoints; however with similar goals – namely to investigate how typographic systems can be implemented, their attributes as carriers of semantic meaning be redefined, and/or their functions be improved upon within the digital medium that presents challenges as well as opportunities that enable graphic designers to reach well beyond the traditional medium of typographic work; i.e., printed paper. The article will examine these four projects under the umbrella concept of Deconstruction, also extending into a consideration of Legibility; setting them forth as examples of the impact that the digital medium has brought to bear upon typographic practice in recent decades

    5555555 55555 555: A (constrained) narrative on the z-axis

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    This paper discusses the creation of typographic systems as artworks in three dimensional online builder's worlds, also known as the metaverse. An installation based upon text will be presented as an exemplar that will attempt to delineate the playful approach that has been taken whilst constructing a typographic art ecology that can be traversed and experienced through the agency of avatars. The focus is upon how such screen-based virtual three dimensional spaces may utilize text within a context that departs from the primary attribute with which writing has inherently been associated - namely the display of informational content. In such environments semantics may be displaced through the usage of text as a playful device, displayed as artifacts that are riddle-like configurations, or constructs that are meant to be understood through means other than straightforward reading; bringing about states of heightened engagement and 'play' through their manipulation or indeed simply by being immersed inside them. The awareness that providing a means for straightforward reading might not be an appropriate goal in this regard lead to a search for sources that would address a need for play, for personal readings and interpretations; in other words, text that is meant to be 'felt' as an artwork, rather than to be 'read' as informational content

    Using font attributes in knowledge maps and information retrieval

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    Font specific attributes, such as bold, italic and case can be used in knowledge mapping and information retrieval to encode additional data in texts, lists and labels to increase data density of visualizations; encode data quantitative data into search lists; and facilitate text skimming and refinement by visually promoting of words of interest

    Liberackość dzieła literackiego

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    Książka finansowana w ramach projektu „Liberatura i liberackość” z dotacji celowej na badania młodych naukowców i doktorantów na Wydziale Filologicznym UŁ w 2014 r. (nr projektu B1411300000512.02)

    Visualização de informação

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    O relatório está dividido em duas partes. Na primeira parte, é abordado o problema da visualização exactamente no que diz respeito à subtil correlação existente entre as técnicas (e respectivas metáforas), o utilizador e os dados. Na segunda parte, são analisadas algumas aplicações, projectos, ferramentas e sistemas de Visualização de Informação. Para categorizalos, serão considerados sete tipos de dados básicos subjacentes a eles: unidimensional, bidimensional, tridimensional, multi-dimensional, temporal, hierárquico, rede e workspace.O tema deste relatório é a visualização da informação. Esta é uma área actualmente muito activa e vital no ensino, na pesquisa e no desenvolvimento tecnológico. A ideia básica é utilizar imagens geradas pelo computador como meio para se obter uma maior compreensão e apreensão da informação que está presente nos dados (geometria) e suas relações (topologia). É um conceito simples, porém poderoso que tem criado imenso impacto em diversas áreas da engenharia e ciência.The theme of this report is information visualization. Nowadays, this is a very active and vital area of research, teaching and development. The basic idea of using computer generated pictures to gain information and understanding from data and relationships is the key concept behind it. This is an extremely simple, but very important concept which is having a powerful impact on methodology of engineering and science. This report is consisted of two parts. The first one, is an overview of the subtle correlation between the visual techniques, the user perception and the data. In the second part, several computer applications, tools, projects and information visualization systems are analyzed. In order to categorize them, seven basic types of data are considered: onedimensional, two- dimensional, three-dimensional, multidimensional, temporal, hierarchic, network and workspace

    Scale free information retrieval : visually searching and navigating the web

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    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1998.Includes bibliographical references (p. [91]-92).Daniel Ethan Dreilinger.M.S

    Font attributes enrich knowledge maps and information retrieval: Skim formatting, proportional encoding, text stem and leaf plots, and multi-attribute labels

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    © 2016 The Author(s)Typography is overlooked in knowledge maps (KM) and information retrieval (IR), and some deficiencies in these systems can potentially be improved by encoding information into font attributes. A review of font use across domains is used to itemize font attributes and information visualization theory is used to characterize each attribute. Tasks associated with KM and IR, such as skimming, opinion analysis, character analysis, topic modelling and sentiment analysis can be aided through the use of novel representations using font attributes such as skim formatting, proportional encoding, textual stem and leaf plots and multi-attribute labels

    A knowledge-network model of scientific communities

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.Includes bibliographical references (p. 68-69).The amount of information organizations possess now days is overwhelming and the need of being capable of extracting valuable knowledge from such large amount of information is imperative. This thesis presents a software tool capable of extracting valuable knowledge (e.g. expertise) of a scientific community, generating relationships among community members automatically and revealing these relationships through a visualization tool. The types of relationships that this tool reveals are of the form of "who knows what" and "who can collaborate with whom" (both based on areas of expertise). The work presented was conducted and evaluated within the context of research institutions.by Jose Maria Gonzalez Pinto.S.M

    Virtual workplaces : when metaphors breakdown

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1998.Includes bibliographical references (leaves 79-81).Our model of work is shaped by the places we choose to work and the tools we choose to work with. As we introduce new technologies and build new environments our model is changing. Today's virtual workplaces are grounded in models of work that have been reformed from our experiences using current technology in physical workspace. However we are discovering opportunities and possibilities for work in collaborative, virtual environments that question physical models. Emerging patterns of distributed collaboration in persistent virtual environments are changing the way we work in time and space, recasting our notion of workplace. Virtual workplaces are interpreted and experienced through metaphors that describe a space of potential for work occurrences. Through the lens of metaphors, this research focuses on breakdowns between collaborative work and the environment in which work occurs. If what we understand and predict is based on what we already know, then by examining the breakdowns between design and use of collaborative environments we can illuminate the space of possibilities for collaborative work.by Thomas W.I. Gallemore.M.S
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