132,960 research outputs found

    Natural language querying for video databases

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    Cataloged from PDF version of article.The video databases have become popular in various areas due to the recent advances in technology. Video archive systems need user-friendly interfaces to retrieve video frames. In this paper, a user interface based on natural language processing (NLP) to a video database system is described. The video database is based on a content-based spatio-temporal video data model. The data model is focused on the semantic content which includes objects, activities, and spatial properties of objects. Spatio-temporal relationships between video objects and also trajectories of moving objects can be queried with this data model. In this video database system, a natural language interface enables flexible querying. The queries, which are given as English sentences, are parsed using link parser. The semantic representations of the queries are extracted from their syntactic structures using information extraction techniques. The extracted semantic representations are used to call the related parts of the underlying video database system to return the results of the queries. Not only exact matches but similar objects and activities are also returned from the database with the help of the conceptual ontology module. This module is implemented using a distance-based method of semantic similarity search on the semantic domain-independent ontology, WordNet. (C) 2008 Elsevier Inc. All rights reserved

    Natural language querying for video databases

    Get PDF
    The video databases have become popular in various areas due to the recent advances in technology. Video archive systems need user-friendly interfaces to retrieve video frames. In this paper, a user interface based on natural language processing (NLP) to a video database system is described. The video database is based on a content-based spatio-temporal video data model. The data model is focused on the semantic content which includes objects, activities, and spatial properties of objects. Spatio-temporal relationships between video objects and also trajectories of moving objects can be queried with this data model. In this video database system, a natural language interface enables flexible querying. The queries, which are given as English sentences, are parsed using link parser. The semantic representations of the queries are extracted from their syntactic structures using information extraction techniques. The extracted semantic representations are used to call the related parts of the underlying video database system to return the results of the queries. Not only exact matches but similar objects and activities are also returned from the database with the help of the conceptual ontology module. This module is implemented using a distance-based method of semantic similarity search on the semantic domain-independent ontology, WordNet. © 2008 Elsevier Inc. All rights reserved

    VirtualHome: Simulating Household Activities via Programs

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    In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, as a high level representation of complex tasks. Programs are interesting because they provide a non-ambiguous representation of a task, and allow agents to execute them. However, nowadays, there is no database providing this type of information. Towards this goal, we first crowd-source programs for a variety of activities that happen in people's homes, via a game-like interface used for teaching kids how to code. Using the collected dataset, we show how we can learn to extract programs directly from natural language descriptions or from videos. We then implement the most common atomic (inter)actions in the Unity3D game engine, and use our programs to "drive" an artificial agent to execute tasks in a simulated household environment. Our VirtualHome simulator allows us to create a large activity video dataset with rich ground-truth, enabling training and testing of video understanding models. We further showcase examples of our agent performing tasks in our VirtualHome based on language descriptions.Comment: CVPR 2018 (Oral
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