5 research outputs found
2-Player Nash and Nonsymmetric Bargaining Games: Algorithms and Structural Properties
The solution to a Nash or a nonsymmetric bargaining game is obtained by
maximizing a concave function over a convex set, i.e., it is the solution to a
convex program. We show that each 2-player game whose convex program has linear
constraints, admits a rational solution and such a solution can be found in
polynomial time using only an LP solver. If in addition, the game is succinct,
i.e., the coefficients in its convex program are ``small'', then its solution
can be found in strongly polynomial time. We also give a non-succinct linear
game whose solution can be found in strongly polynomial time
The Core of the Participatory Budgeting Problem
In participatory budgeting, communities collectively decide on the allocation
of public tax dollars for local public projects. In this work, we consider the
question of fairly aggregating the preferences of community members to
determine an allocation of funds to projects. This problem is different from
standard fair resource allocation because of public goods: The allocated goods
benefit all users simultaneously. Fairness is crucial in participatory decision
making, since generating equitable outcomes is an important goal of these
processes. We argue that the classic game theoretic notion of core captures
fairness in the setting. To compute the core, we first develop a novel
characterization of a public goods market equilibrium called the Lindahl
equilibrium, which is always a core solution. We then provide the first (to our
knowledge) polynomial time algorithm for computing such an equilibrium for a
broad set of utility functions; our algorithm also generalizes (in a
non-trivial way) the well-known concept of proportional fairness. We use our
theoretical insights to perform experiments on real participatory budgeting
voting data. We empirically show that the core can be efficiently computed for
utility functions that naturally model our practical setting, and examine the
relation of the core with the familiar welfare objective. Finally, we address
concerns of incentives and mechanism design by developing a randomized
approximately dominant-strategy truthful mechanism building on the exponential
mechanism from differential privacy
Auction algorithms for generalized nonlinear network flow problems
Thesis (Ph.D.)--Boston UniversityNetwork flow is an area of optimization theory concerned with optimization over networks with a range of applicability in fields such as computer networks, manufacturing, finance, scheduling and routing, telecommunications, and transportation. In both linear and nonlinear networks, a family of primal-dual algorithms based on "approximate" Complementary Slackness (ε-CS) is among the fastest in centralized and distributed environments. These include the auction algorithm for the linear assignment/transportation problems, ε-relaxation and Auction/Sequential Shortest Path (ASSP) for the min-cost flow and max-flow problems. Within this family, the auction algorithm is particularly fast, as it uses "second best" information, as compared to using the more generic ε-relaxation for linear assignment/transportation.
Inspired by the success of auction algorithms, we extend them to two important classes of nonlinear network flow problems. We start with the nonlinear Resource Allocation Problem (RAP). This problem consists of optimally assigning N divisible resources to M competing missions/tasks each with its own utility function. This simple yet powerful framework has found applications in diverse fields such as finance, economics, logistics, sensor and wireless networks. RAP is an instance of generalized network (networks with arc gains) flow problem but it has significant special structure analogous to the assignment/transportation problem. We develop a class of auction algorithms for RAP: a finite-time auction algorithm for both synchronous and asynchronous environments followed by a combination of forward and reverse auction with ε-scaling to achieve pseudo polynomial complexity for any non-increasing generalized convex utilities including non-continuous and/ or non-differentiable functions. These techniques are then generalized to handle shipping costs on allocations. Lastly, we demonstrate how these techniques can be used for solving a dynamic RAP where nodes may appear or disappear over time.
In later part of the thesis, we consider the convex nonlinear min-cost flow problem. Although E-relaxation and ASSP are among the fastest available techniques here, we illustrate how nonlinear costs, as opposed to linear, introduce a significant bottleneck on the progress that these algorithms make per iteration. We then extend the core idea of the auction algorithm, use of second best to make aggressive steps, to overcome this bottleneck and hence develop a faster version of ε-relaxation. This new algorithm shares the same theoretical complexity as the original but outperforms it in our numerical experiments based on random test problem suites