201 research outputs found

    A Survey of Techniques For Improving Energy Efficiency in Embedded Computing Systems

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    Recent technological advances have greatly improved the performance and features of embedded systems. With the number of just mobile devices now reaching nearly equal to the population of earth, embedded systems have truly become ubiquitous. These trends, however, have also made the task of managing their power consumption extremely challenging. In recent years, several techniques have been proposed to address this issue. In this paper, we survey the techniques for managing power consumption of embedded systems. We discuss the need of power management and provide a classification of the techniques on several important parameters to highlight their similarities and differences. This paper is intended to help the researchers and application-developers in gaining insights into the working of power management techniques and designing even more efficient high-performance embedded systems of tomorrow

    Data Resource Management in Throughput Processors

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    Graphics Processing Units (GPUs) are becoming common in data centers for tasks like neural network training and image processing due to their high performance and efficiency. GPUs maintain high throughput by running thousands of threads simultaneously, issuing instructions from ready threads to hide latency in others that are stalled. While this is effective for keeping the arithmetic units busy, the challenge in GPU design is moving the data for computation at the same high rate. Any inefficiency in data movement and storage will compromise the throughput and energy efficiency of the system. Since energy consumption and cooling make up a large part of the cost of provisioning and running and a data center, making GPUs more suitable for this environment requires removing the bottlenecks and overheads that limit their efficiency. The performance of GPU workloads is often limited by the throughput of the memory resources inside each GPU core, and though many of the power-hungry structures in CPUs are not found in GPU designs, there is overhead for storing each thread's state. When sharing a GPU between workloads, contention for resources also causes interference and slowdown. This thesis develops techniques to manage and streamline the data movement and storage resources in GPUs in each of these places. The first part of this thesis resolves data movement restrictions inside each GPU core. The GPU memory system is optimized for sequential accesses, but many workloads load data in irregular or transposed patterns that cause a throughput bottleneck even when all loads are cache hits. This work identifies and leverages opportunities to merge requests across threads before sending them to the cache. While requests are waiting for merges, they can be reordered to achieve a higher cache hit rate. These methods yielded a 38% speedup for memory throughput limited workloads. Another opportunity for optimization is found in the register file. Since it must store the registers for thousands of active threads, it is the largest on-chip data storage structure on a GPU. The second work in this thesis replaces the register file with a smaller, more energy-efficient register buffer. Compiler directives allow the GPU to know ahead of time which registers will be accessed, allowing the hardware to store only the registers that will be imminently accessed in the buffer, with the rest moved to main memory. This technique reduced total GPU energy by 11%. Finally, in a data center, many different applications will be launching GPU jobs, and just as multiple processes can share the same CPU to increase its utilization, running multiple workloads on the same GPU can increase its overall throughput. However, co-runners interfere with each other in unpredictable ways, especially when sharing memory resources. The final part of this thesis controls this interference, allowing a GPU to be shared between two tiers of workloads: one tier with a high performance target and another suitable for batch jobs without deadlines. At a 90% performance target, this technique increased GPU throughput by 9.3%. GPUs' high efficiency and performance makes them a valuable accelerator in the data center. The contributions in this thesis further increase their efficiency by removing data movement and storage overheads and unlock additional performance by enabling resources to be shared between workloads while controlling interference.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/146122/1/jklooste_1.pd

    Admission Control and Scheduling for High-Performance WWW Servers

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    In this paper we examine a number of admission control and scheduling protocols for high-performance web servers based on a 2-phase policy for serving HTTP requests. The first "registration" phase involves establishing the TCP connection for the HTTP request and parsing/interpreting its arguments, whereas the second "service" phase involves the service/transmission of data in response to the HTTP request. By introducing a delay between these two phases, we show that the performance of a web server could be potentially improved through the adoption of a number of scheduling policies that optimize the utilization of various system components (e.g. memory cache and I/O). In addition, to its premise for improving the performance of a single web server, the delineation between the registration and service phases of an HTTP request may be useful for load balancing purposes on clusters of web servers. We are investigating the use of such a mechanism as part of the Commonwealth testbed being developed at Boston University

    Spartan Daily, September 9, 2008

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    Volume 131, Issue 6https://scholarworks.sjsu.edu/spartandaily/10490/thumbnail.jp

    MOSS, an evaluation of software engineering techniques

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    An evaluation of the software engineering techniques used for the development of a Modular Operating System (MOSS) was described. MOSS is a general purpose real time operating system which was developed for the Concept Verification Test (CVT) program. Each of the software engineering techniques was described and evaluated based on the experience of the MOSS project. Recommendations for the use of these techniques on future software projects were also given

    OCCL: a Deadlock-free Library for GPU Collective Communication

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    Various distributed deep neural network (DNN) training technologies lead to increasingly complicated use of collective communications on GPU. The deadlock-prone collectives on GPU force researchers to guarantee that collectives are enqueued in a consistent order on each GPU to prevent deadlocks. In complex distributed DNN training scenarios, manual hardcoding is the only practical way for deadlock prevention, which poses significant challenges to the development of artificial intelligence. This paper presents OCCL, which is, to the best of our knowledge, the first deadlock-free collective communication library for GPU supporting dynamic decentralized preemption and gang-scheduling for collectives. Leveraging the preemption opportunity of collectives on GPU, OCCL dynamically preempts collectives in a decentralized way via the deadlock-free collective execution framework and allows dynamic decentralized gang-scheduling via the stickiness adjustment scheme. With the help of OCCL, researchers no longer have to struggle to get all GPUs to launch collectives in a consistent order to prevent deadlocks. We implement OCCL with several optimizations and integrate OCCL with a distributed deep learning framework OneFlow. Experimental results demonstrate that OCCL achieves comparable or better latency and bandwidth for collectives compared to NCCL, the state-of-the-art. When used in distributed DNN training, OCCL can improve the peak training throughput by up to 78% compared to statically sequenced NCCL, while introducing overheads of less than 6.5% across various distributed DNN training approaches
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