2,639 research outputs found

    Multiscale approaches to music audio feature learning

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    Content-based music information retrieval tasks are typically solved with a two-stage approach: features are extracted from music audio signals, and are then used as input to a regressor or classifier. These features can be engineered or learned from data. Although the former approach was dominant in the past, feature learning has started to receive more attention from the MIR community in recent years. Recent results in feature learning indicate that simple algorithms such as K-means can be very effective, sometimes surpassing more complicated approaches based on restricted Boltzmann machines, autoencoders or sparse coding. Furthermore, there has been increased interest in multiscale representations of music audio recently. Such representations are more versatile because music audio exhibits structure on multiple timescales, which are relevant for different MIR tasks to varying degrees. We develop and compare three approaches to multiscale audio feature learning using the spherical K-means algorithm. We evaluate them in an automatic tagging task and a similarity metric learning task on the Magnatagatune dataset

    Autofocus for digital Fresnel holograms by use of a Fresnelet-sparsity criterion

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    We propose a robust autofocus method for reconstructing digital Fresnel holograms. The numerical reconstruction involves simulating the propagation of a complex wave front to the appropriate distance. Since the latter value is difficult to determine manually, it is desirable to rely on an automatic procedure for finding the optimal distance to achieve high-quality reconstructions. Our algorithm maximizes a sharpness metric related to the sparsity of the signal’s expansion in distance-dependent waveletlike Fresnelet bases. We show results from simulations and experimental situations that confirm its applicability

    Autoencoding the Retrieval Relevance of Medical Images

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    Content-based image retrieval (CBIR) of medical images is a crucial task that can contribute to a more reliable diagnosis if applied to big data. Recent advances in feature extraction and classification have enormously improved CBIR results for digital images. However, considering the increasing accessibility of big data in medical imaging, we are still in need of reducing both memory requirements and computational expenses of image retrieval systems. This work proposes to exclude the features of image blocks that exhibit a low encoding error when learned by a n/p/nn/p/n autoencoder (p ⁣< ⁣np\!<\!n). We examine the histogram of autoendcoding errors of image blocks for each image class to facilitate the decision which image regions, or roughly what percentage of an image perhaps, shall be declared relevant for the retrieval task. This leads to reduction of feature dimensionality and speeds up the retrieval process. To validate the proposed scheme, we employ local binary patterns (LBP) and support vector machines (SVM) which are both well-established approaches in CBIR research community. As well, we use IRMA dataset with 14,410 x-ray images as test data. The results show that the dimensionality of annotated feature vectors can be reduced by up to 50% resulting in speedups greater than 27% at expense of less than 1% decrease in the accuracy of retrieval when validating the precision and recall of the top 20 hits.Comment: To appear in proceedings of The 5th International Conference on Image Processing Theory, Tools and Applications (IPTA'15), Nov 10-13, 2015, Orleans, Franc

    Audio-visual football video analysis, from structure detection to attention analysis

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    Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and academic fields. A sports video is characterised by repetitive temporal structures, relatively plain contents, and strong spatio-temporal variations, such as quick camera switches and swift local motions. It is necessary to develop specific techniques for content-based sports video analysis to utilise these characteristics. For an efficient and effective sports video analysis system, there are three fundamental questions: (1) what are key stories for sports videos; (2) what incurs viewer’s interest; and (3) how to identify game highlights. This thesis is developed around these questions. We approached these questions from two different perspectives and in turn three research contributions are presented, namely, replay detection, attack temporal structure decomposition, and attention-based highlight identification. Replay segments convey the most important contents in sports videos. It is an efficient approach to collect game highlights by detecting replay segments. However, replay is an artefact of editing, which improves with advances in video editing tools. The composition of replay is complex, which includes logo transitions, slow motions, viewpoint switches and normal speed video clips. Since logo transition clips are pervasive in game collections of FIFA World Cup 2002, FIFA World Cup 2006 and UEFA Championship 2006, we take logo transition detection as an effective replacement of replay detection. A two-pass system was developed, including a five-layer adaboost classifier and a logo template matching throughout an entire video. The five-layer adaboost utilises shot duration, average game pitch ratio, average motion, sequential colour histogram and shot frequency between two neighbouring logo transitions, to filter out logo transition candidates. Subsequently, a logo template is constructed and employed to find all transition logo sequences. The precision and recall of this system in replay detection is 100% in a five-game evaluation collection. An attack structure is a team competition for a score. Hence, this structure is a conceptually fundamental unit of a football video as well as other sports videos. We review the literature of content-based temporal structures, such as play-break structure, and develop a three-step system for automatic attack structure decomposition. Four content-based shot classes, namely, play, focus, replay and break were identified by low level visual features. A four-state hidden Markov model was trained to simulate transition processes among these shot classes. Since attack structures are the longest repetitive temporal unit in a sports video, a suffix tree is proposed to find the longest repetitive substring in the label sequence of shot class transitions. These occurrences of this substring are regarded as a kernel of an attack hidden Markov process. Therefore, the decomposition of attack structure becomes a boundary likelihood comparison between two Markov chains. Highlights are what attract notice. Attention is a psychological measurement of “notice ”. A brief survey of attention psychological background, attention estimation from vision and auditory, and multiple modality attention fusion is presented. We propose two attention models for sports video analysis, namely, the role-based attention model and the multiresolution autoregressive framework. The role-based attention model is based on the perception structure during watching video. This model removes reflection bias among modality salient signals and combines these signals by reflectors. The multiresolution autoregressive framework (MAR) treats salient signals as a group of smooth random processes, which follow a similar trend but are filled with noise. This framework tries to estimate a noise-less signal from these coarse noisy observations by a multiple resolution analysis. Related algorithms are developed, such as event segmentation on a MAR tree and real time event detection. The experiment shows that these attention-based approach can find goal events at a high precision. Moreover, results of MAR-based highlight detection on the final game of FIFA 2002 and 2006 are highly similar to professionally labelled highlights by BBC and FIFA

    Color Image Clustering using Block Truncation Algorithm

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    With the advancement in image capturing device, the image data been generated at high volume. If images are analyzed properly, they can reveal useful information to the human users. Content based image retrieval address the problem of retrieving images relevant to the user needs from image databases on the basis of low-level visual features that can be derived from the images. Grouping images into meaningful categories to reveal useful information is a challenging and important problem. Clustering is a data mining technique to group a set of unsupervised data based on the conceptual clustering principal: maximizing the intraclass similarity and minimizing the interclass similarity. Proposed framework focuses on color as feature. Color Moment and Block Truncation Coding (BTC) are used to extract features for image dataset. Experimental study using K-Means clustering algorithm is conducted to group the image dataset into various clusters
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