33,790 research outputs found
Optimal multiple description and multiresolution scalar quantizer design
The author presents new algorithms for fixed-rate multiple description and multiresolution scalar quantizer design. The algorithms both run in time polynomial in the size of the source alphabet and guarantee globally optimal solutions. To the author's knowledge, these are the first globally optimal design algorithms for multiple description and multiresolution quantizers
Pitfall of the Detection Rate Optimized Bit Allocation within template protection and a remedy
One of the requirements of a biometric template protection system is that the protected template ideally should not leak any information about the biometric sample or its derivatives. In the literature, several proposed template protection techniques are based on binary vectors. Hence, they require the extraction of a binary representation from the real- valued biometric sample. In this work we focus on the Detection Rate Optimized Bit Allocation (DROBA) quantization scheme that extracts multiple bits per feature component while maximizing the overall detection rate. The allocation strategy has to be stored as auxiliary data for reuse in the verification phase and is considered as public. This implies that the auxiliary data should not leak any information about the extracted binary representation. Experiments in our work show that the original DROBA algorithm, as known in the literature, creates auxiliary data that leaks a significant amount of information. We show how an adversary is able to exploit this information and significantly increase its success rate on obtaining a false accept. Fortunately, the information leakage can be mitigated by restricting the allocation freedom of the DROBA algorithm. We propose a method based on population statistics and empirically illustrate its effectiveness. All the experiments are based on the MCYT fingerprint database using two different texture based feature extraction algorithms
Efficient Large-scale Approximate Nearest Neighbor Search on the GPU
We present a new approach for efficient approximate nearest neighbor (ANN)
search in high dimensional spaces, extending the idea of Product Quantization.
We propose a two-level product and vector quantization tree that reduces the
number of vector comparisons required during tree traversal. Our approach also
includes a novel highly parallelizable re-ranking method for candidate vectors
by efficiently reusing already computed intermediate values. Due to its small
memory footprint during traversal, the method lends itself to an efficient,
parallel GPU implementation. This Product Quantization Tree (PQT) approach
significantly outperforms recent state of the art methods for high dimensional
nearest neighbor queries on standard reference datasets. Ours is the first work
that demonstrates GPU performance superior to CPU performance on high
dimensional, large scale ANN problems in time-critical real-world applications,
like loop-closing in videos
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