11,869 research outputs found
Multiple accessing for the collision channel without feedback
Bibliography: p. 582."September 1984." Reprinted from IEEE Journal on Selected Areas in Communications, vol. SAC-2, no.4, July 1984."...National Science Foundation... Grant NSF/ECS-79-19880." "...Advanced Research Project Agency... Grant ONR/N00014-75-C1183."Joseph Y.N. Hui
Optimal Spectrum Access for Cognitive Radios
In this paper, we investigate a time-slotted cognitive setting with buffered
primary and secondary users. In order to alleviate the negative effects of
misdetection and false alarm probabilities, a novel design of spectrum access
mechanism is proposed. We propose two schemes. First, the SU senses primary
channel to exploit the periods of silence, if the PU is declared to be idle,
the SU randomly accesses the channel with some access probability .
Second, in addition to accessing the channel if the PU is idle, the SU possibly
accesses the channel if it is declared to be busy with some access probability
. The access probabilities as function of the misdetection, false alarm
and average primary arrival rate are obtained via solving an optimization
problem designed to maximize the secondary service rate given a constraint on
primary queue stability. In addition, we propose a variable sensing duration
schemes where the SU optimizes over the optimal sensing time to achieve the
maximum stable throughput of the network. The results reveal the performance
gains of the proposed schemes over the conventional sensing scheme. We propose
a method to estimate the mean arrival rate and the outage probability of the PU
based on the primary feedback channel, i.e., acknowledgments (ACKs) and
negative-acknowledgments (NACKs) messages.Comment: arXiv admin note: substantial text overlap with arXiv:1206.615
Network Coding Tree Algorithm for Multiple Access System
Network coding is famous for significantly improving the throughput of
networks. The successful decoding of the network coded data relies on some side
information of the original data. In that framework, independent data flows are
usually first decoded and then network coded by relay nodes. If appropriate
signal design is adopted, physical layer network coding is a natural way in
wireless networks. In this work, a network coding tree algorithm which enhances
the efficiency of the multiple access system (MAS) is presented. For MAS,
existing works tried to avoid the collisions while collisions happen frequently
under heavy load. By introducing network coding to MAS, our proposed algorithm
achieves a better performance of throughput and delay. When multiple users
transmit signal in a time slot, the mexed signals are saved and used to jointly
decode the collided frames after some component frames of the network coded
frame are received. Splitting tree structure is extended to the new algorithm
for collision solving. The throughput of the system and average delay of frames
are presented in a recursive way. Besides, extensive simulations show that
network coding tree algorithm enhances the system throughput and decreases the
average frame delay compared with other algorithms. Hence, it improves the
system performance
Distributed Algorithms for Learning and Cognitive Medium Access with Logarithmic Regret
The problem of distributed learning and channel access is considered in a
cognitive network with multiple secondary users. The availability statistics of
the channels are initially unknown to the secondary users and are estimated
using sensing decisions. There is no explicit information exchange or prior
agreement among the secondary users. We propose policies for distributed
learning and access which achieve order-optimal cognitive system throughput
(number of successful secondary transmissions) under self play, i.e., when
implemented at all the secondary users. Equivalently, our policies minimize the
regret in distributed learning and access. We first consider the scenario when
the number of secondary users is known to the policy, and prove that the total
regret is logarithmic in the number of transmission slots. Our distributed
learning and access policy achieves order-optimal regret by comparing to an
asymptotic lower bound for regret under any uniformly-good learning and access
policy. We then consider the case when the number of secondary users is fixed
but unknown, and is estimated through feedback. We propose a policy in this
scenario whose asymptotic sum regret which grows slightly faster than
logarithmic in the number of transmission slots.Comment: Submitted to IEEE JSAC on Advances in Cognitive Radio Networking and
Communications, Dec. 2009, Revised May 201
Spatially-Coupled Random Access on Graphs
In this paper we investigate the effect of spatial coupling applied to the
recently-proposed coded slotted ALOHA (CSA) random access protocol. Thanks to
the bridge between the graphical model describing the iterative interference
cancelation process of CSA over the random access frame and the erasure
recovery process of low-density parity-check (LDPC) codes over the binary
erasure channel (BEC), we propose an access protocol which is inspired by the
convolutional LDPC code construction. The proposed protocol exploits the
terminations of its graphical model to achieve the spatial coupling effect,
attaining performance close to the theoretical limits of CSA. As for the
convolutional LDPC code case, large iterative decoding thresholds are obtained
by simply increasing the density of the graph. We show that the threshold
saturation effect takes place by defining a suitable counterpart of the
maximum-a-posteriori decoding threshold of spatially-coupled LDPC code
ensembles. In the asymptotic setting, the proposed scheme allows sustaining a
traffic close to 1 [packets/slot].Comment: To be presented at IEEE ISIT 2012, Bosto
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