11,869 research outputs found

    Multiple accessing for the collision channel without feedback

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    Bibliography: p. 582."September 1984." Reprinted from IEEE Journal on Selected Areas in Communications, vol. SAC-2, no.4, July 1984."...National Science Foundation... Grant NSF/ECS-79-19880." "...Advanced Research Project Agency... Grant ONR/N00014-75-C1183."Joseph Y.N. Hui

    Optimal Spectrum Access for Cognitive Radios

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    In this paper, we investigate a time-slotted cognitive setting with buffered primary and secondary users. In order to alleviate the negative effects of misdetection and false alarm probabilities, a novel design of spectrum access mechanism is proposed. We propose two schemes. First, the SU senses primary channel to exploit the periods of silence, if the PU is declared to be idle, the SU randomly accesses the channel with some access probability asa_s. Second, in addition to accessing the channel if the PU is idle, the SU possibly accesses the channel if it is declared to be busy with some access probability bsb_s. The access probabilities as function of the misdetection, false alarm and average primary arrival rate are obtained via solving an optimization problem designed to maximize the secondary service rate given a constraint on primary queue stability. In addition, we propose a variable sensing duration schemes where the SU optimizes over the optimal sensing time to achieve the maximum stable throughput of the network. The results reveal the performance gains of the proposed schemes over the conventional sensing scheme. We propose a method to estimate the mean arrival rate and the outage probability of the PU based on the primary feedback channel, i.e., acknowledgments (ACKs) and negative-acknowledgments (NACKs) messages.Comment: arXiv admin note: substantial text overlap with arXiv:1206.615

    Network Coding Tree Algorithm for Multiple Access System

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    Network coding is famous for significantly improving the throughput of networks. The successful decoding of the network coded data relies on some side information of the original data. In that framework, independent data flows are usually first decoded and then network coded by relay nodes. If appropriate signal design is adopted, physical layer network coding is a natural way in wireless networks. In this work, a network coding tree algorithm which enhances the efficiency of the multiple access system (MAS) is presented. For MAS, existing works tried to avoid the collisions while collisions happen frequently under heavy load. By introducing network coding to MAS, our proposed algorithm achieves a better performance of throughput and delay. When multiple users transmit signal in a time slot, the mexed signals are saved and used to jointly decode the collided frames after some component frames of the network coded frame are received. Splitting tree structure is extended to the new algorithm for collision solving. The throughput of the system and average delay of frames are presented in a recursive way. Besides, extensive simulations show that network coding tree algorithm enhances the system throughput and decreases the average frame delay compared with other algorithms. Hence, it improves the system performance

    Distributed Algorithms for Learning and Cognitive Medium Access with Logarithmic Regret

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    The problem of distributed learning and channel access is considered in a cognitive network with multiple secondary users. The availability statistics of the channels are initially unknown to the secondary users and are estimated using sensing decisions. There is no explicit information exchange or prior agreement among the secondary users. We propose policies for distributed learning and access which achieve order-optimal cognitive system throughput (number of successful secondary transmissions) under self play, i.e., when implemented at all the secondary users. Equivalently, our policies minimize the regret in distributed learning and access. We first consider the scenario when the number of secondary users is known to the policy, and prove that the total regret is logarithmic in the number of transmission slots. Our distributed learning and access policy achieves order-optimal regret by comparing to an asymptotic lower bound for regret under any uniformly-good learning and access policy. We then consider the case when the number of secondary users is fixed but unknown, and is estimated through feedback. We propose a policy in this scenario whose asymptotic sum regret which grows slightly faster than logarithmic in the number of transmission slots.Comment: Submitted to IEEE JSAC on Advances in Cognitive Radio Networking and Communications, Dec. 2009, Revised May 201

    Spatially-Coupled Random Access on Graphs

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    In this paper we investigate the effect of spatial coupling applied to the recently-proposed coded slotted ALOHA (CSA) random access protocol. Thanks to the bridge between the graphical model describing the iterative interference cancelation process of CSA over the random access frame and the erasure recovery process of low-density parity-check (LDPC) codes over the binary erasure channel (BEC), we propose an access protocol which is inspired by the convolutional LDPC code construction. The proposed protocol exploits the terminations of its graphical model to achieve the spatial coupling effect, attaining performance close to the theoretical limits of CSA. As for the convolutional LDPC code case, large iterative decoding thresholds are obtained by simply increasing the density of the graph. We show that the threshold saturation effect takes place by defining a suitable counterpart of the maximum-a-posteriori decoding threshold of spatially-coupled LDPC code ensembles. In the asymptotic setting, the proposed scheme allows sustaining a traffic close to 1 [packets/slot].Comment: To be presented at IEEE ISIT 2012, Bosto
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