1,687 research outputs found
Mass-Market Receiver for Static Positioning: Tests and Statistical Analyses
Nowadays, there are several low cost GPS receivers able to provide both pseudorange and carrier phase measurements in the L1band, that allow to have good realtime performances in outdoor condition. The present paper describes a set of dedicated tests in order to evaluate the positioning accuracy in static conditions. The quality of the pseudorange and the carrier phase measurements let hope for interesting results. The use of such kind of receiver could be extended to a large number of professional applications, like engineering fields: survey, georeferencing, monitoring, cadastral mapping and cadastral road. In this work, the receivers performance is verified considering a single frequency solution trying to fix the phase ambiguity, when possible. Different solutions are defined: code, float and fix solutions. In order to solve the phase ambiguities different methods are considered. Each test performed is statistically analyzed, highlighting the effects of different factors on precision and accurac
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QOE-AWARE CONTENT DISTRIBUTION SYSTEMS FOR ADAPTIVE BITRATE VIDEO STREAMING
A prodigious increase in video streaming content along with a simultaneous rise in end system capabilities has led to the proliferation of adaptive bit rate video streaming users in the Internet. Today, video streaming services range from Video-on-Demand services like traditional IP TV to more recent technologies such as immersive 3D experiences for live sports events. In order to meet the demands of these services, the multimedia and networking research community continues to strive toward efficiently delivering high quality content across the Internet while also trying to minimize content storage and delivery costs.
The introduction of flexible and adaptable technologies such as compute and storage clouds, Network Function Virtualization and Software Defined Networking continue to fuel content provider revenue. Today, content providers such as Google and Facebook build their own Software-Defined WANs to efficiently serve millions of users worldwide, while NetFlix partners with ISPs such as ATT (using OpenConnect) and cloud providers such as Amazon EC2 to serve their content and manage the delivery of several petabytes of high-quality video content for millions of subscribers at a global scale, respectively. In recent years, the unprecedented growth of video traffic in the Internet has seen several innovative systems such as Software Defined Networks and Information Centric Networks as well as inventive protocols such as QUIC, in an effort to keep up with the effects of this remarkable growth. While most existing systems continue to sub-optimally satisfy user requirements, future video streaming systems will require optimal management of storage and bandwidth resources that are several orders of magnitude larger than what is implemented today. Moreover, Quality-of-Experience metrics are becoming increasingly fine-grained in order to accurately quantify diverse content and consumer needs.
In this dissertation, we design and investigate innovative adaptive bit rate video streaming systems and analyze the implications of recent technologies on traditional streaming approaches using real-world experimentation methods. We provide useful insights for current and future content distribution network administrators to tackle Quality-of-Experience dilemmas and serve high quality video content to several users at a global scale. In order to show how Quality-of-Experience can benefit from core network architectural modifications, we design and evaluate prototypes for video streaming in Information Centric Networks and Software-Defined Networks. We also present a real-world, in-depth analysis of adaptive bitrate video streaming over protocols such as QUIC and MPQUIC to show how end-to-end protocol innovation can contribute to substantial Quality-of-Experience benefits for adaptive bit rate video streaming systems. We investigate a cross-layer approach based on QUIC and observe that application layer-based information can be successfully used to determine transport layer parameters for ABR streaming applications
Optimized reduction approach of congestion in mobile ad hoc network based on Lagrange multiplier
Over the past decades, computer networks have experienced an outbreak and with that came severe congestion problems. Congestion is a crucial determinant in the delivery of delay-sensitive applications (voice and video) and the quality of the network. in this paper, the Lagrangian optimization rate, delay, packet loss, and congestion approach (LORDPC) are presented. A congestion avoidance routing method for device-to-device (D2D) nodes in an ad hoc network that addresses the traffic intensity problem. The method of Lagrange multipliers is utilized for active route election to dodge heavy traffic links. To demonstrate the effectiveness of our proposed method, we applied extensive simulation that presents path discovery and selection. Results show that LORDPC decreases delay and traffic intensity while maintaining a high bitrate and low packet loss rate and it outperformed the ad hoc on-demand distance vector (AODV) protocol and the Lagrangian optimization rate, delay, and packet loss, approach (LORDP)
Agile Calibration Process of Full-Stack Simulation Frameworks for V2X Communications
Computer simulations and real-world car trials are essential to investigate
the performance of Vehicle-to-Everything (V2X) networks. However, simulations
are imperfect models of the physical reality and can be trusted only when they
indicate agreement with the real-world. On the other hand, trials lack
reproducibility and are subject to uncertainties and errors. In this paper, we
will illustrate a case study where the interrelationship between trials,
simulation, and the reality-of-interest is presented. Results are then compared
in a holistic fashion. Our study will describe the procedure followed to
macroscopically calibrate a full-stack network simulator to conduct
high-fidelity full-stack computer simulations.Comment: To appear in IEEE VNC 2017, Torino, I
More is Better? Measurement of MPTCP based Cellular Bandwidth Aggregation in the Wild
4G/3G networks have been widely deployed around the world to provide high wireless bandwidth for mobile users. However, the achievable 3G/4G bandwidth is still much lower than their theoretic maximum. Signal strengths and available backhaul capacities may vary significantly at different locations and times, often leading to unsatisfactory performance. Bandwidth aggregation, which uses multiple interfaces concurrently for data transfer, is a readily deployable solution. Specifically, Multi-Path TCP (MPTCP) has been advocated as a promising approach for leveraging multiple source-destination paths simultaneously in the transport layer. In this paper, we investigate the efficiency of an MPTCP-based bandwidth aggregation framework based on extensive measurements. In particular, we evaluate the gain for bandwidth aggregation across up to 4 cellular operators’ networks, with respect to factors such as time, user location, data size, aggregation proxy location and congestion control algorithm. Our measurement studies reveal that (1) bandwidth aggregation in general improves the cellular network bandwidth experienced by mobile users, but the performance gain is significant only for bandwidth-intensive delay-tolerant flows; (2) the effectiveness of aggregation depends on many network factors, including QoS of individual cellular interfaces and the location of aggregation proxy; (3) contextual factors, including the time of day and the mobility of a user, also affect the aggregation performance.postprin
End-to-end active queue management with Named-Data Networking
The innovative information-based Named-Data Networking (NDN) architecture provides a good opportunity to rethink many of the design decisions that are taken for granted in the Internet today. For example, active queue management (AQM) tasks have been traditionally implemented in the routers to alleviate network congestion before their buffers fill up. However, AQM operations could be performed on an end-to-end basis by taking advantage of NDN features. In this paper, we provide an implementation of an AQM algorithm for the NDN architecture that we use to drive a classical AIMD-based congestion control protocol at the receivers. To accomplish this, we take advantage of the 64-bit Congestion Mark field present in the link layer of NDN packets to encode both rate and delay information about each transmission queue along a network path. In order to make the solution scalable, this information is delivered stochastically, guaranteeing that receivers get accurate and updated information about every pertinent queue. This information is enough to implement the well-known controlled delay (CoDel) AQM algorithm. Simulation results show that our client-located CoDel implementation is able to react to congestion when the bottleneck queuing delay surpasses the 5 ms target set by the usual in-network CoDel implementation and, at the same time, get a fair and efficient share of the available transmission capacityAgencia estatal de investigaciĂłn | Ref. PID2020-113240RB-I00Universidade de Vigo/CISU
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