6 research outputs found

    COSMOS-7: Video-oriented MPEG-7 scheme for modelling and filtering of semantic content

    Get PDF
    MPEG-7 prescribes a format for semantic content models for multimedia to ensure interoperability across a multitude of platforms and application domains. However, the standard leaves it open as to how the models should be used and how their content should be filtered. Filtering is a technique used to retrieve only content relevant to user requirements, thereby reducing the necessary content-sifting effort of the user. This paper proposes an MPEG-7 scheme that can be deployed for semantic content modelling and filtering of digital video. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user

    An MPEG-7 scheme for semantic content modelling and filtering of digital video

    Get PDF
    Abstract Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and applications. However, the standard does not specify how the content or the associated model may be filtered. This paper proposes an MPEG-7 scheme which can be deployed for digital video content modelling and filtering. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user. We present details of the scheme, front-end systems used for content modelling and filtering and experiences with a number of users

    Multimedia modeling using MPEG-7 for authoring multimedia integration

    No full text
    In this paper, we describe an approach to audiovisual data modeling for multimedia integration and synchronization. The approach chosen consists in using description tools from Multimedia Description Schemes of standard MPEG-7 to describe audiovisual contents and in integrating these description models into a multimedia integration and synchronization model close to SMIL. The resulting model provides relevant specification tools for the fine integration of multimedia fragments into multimedia presentations. An authoring environment illustrates the authoring features that can be obtained thanks to these integrated models

    Multimedia modeling using MPEG-7 for authoring multimedia integration

    Get PDF
    In this paper, we describe an approach to audiovisual data modeling for multimedia integration and synchronization. The approach chosen consists in using description tools from Multimedia Description Schemes of standard MPEG-7 to describe audiovisual contents and in integrating these description models into a multimedia integration and synchronization model close to SMIL. The resulting model provides relevant specification tools for the fine integration of multimedia fragments into multimedia presentations. An authoring environment illustrates the authoring features that can be obtained thanks to these integrated models

    Model-Driven Development of Interactive Multimedia Applications

    Get PDF
    The development of highly interactive multimedia applications is still a challenging and complex task. In addition to the application logic, multimedia applications typically provide a sophisticated user interface with integrated media objects. As a consequence, the development process involves different experts for software design, user interface design, and media design. There is still a lack of concepts for a systematic development which integrates these aspects. This thesis provides a model-driven development approach addressing this problem. Therefore it introduces the Multimedia Modeling Language (MML), a visual modeling language supporting a design phase in multimedia application development. The language is oriented on well-established software engineering concepts, like UML 2, and integrates concepts from the areas of multimedia development and model-based user interface development. MML allows the generation of code skeletons from the models. Thereby, the core idea is to generate code skeletons which can be directly processed in multimedia authoring tools. In this way, the strengths of both are combined: Authoring tools are used to perform the creative development tasks while models are used to design the overall application structure and to enable a well-coordinated development process. This is demonstrated using the professional authoring tool Adobe Flash. MML is supported by modeling and code generation tools which have been used to validate the approach over several years in various student projects and teaching courses. Additional prototypes have been developed to demonstrate, e.g., the ability to generate code for different target platforms. Finally, it is discussed how models can contribute in general to a better integration of well-structured software development and creative visual design
    corecore