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Successful Instructional Diagrams by Ric Lowe, London, Kogan Page, 1993. ISBN: 0–7494–0711–5
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Distributed video coding in wireless multimedia sensor network for multimedia broadcasting
Recently the development of Distributed Video Coding (DVC) has provided the promising theory
support to realize the infrastructure of Wireless Multimedia Sensor Network (WMSN), which composed of autonomous hardware for capturing and transmission of quality audio-visual content. The implementation of DVC in WMSN can better solve the problem of energy constraint of the sensor nodes due to the benefit of lower computational encoder in DVC. In this paper, a practical DVC scheme, pixel-domain Wyner-Ziv(PDWZ) video
coding, with slice structure and adaptive rate selection(ARS) is proposed to solve the certain problems when applying DVC into WMSN. Firstly, the proposed slice structure in PDWZ has extended the feasibility of PDWZ to work with any interleaver size used in Slepian-wolf turbo codec for heterogeneous applications. Meanwhile,
based on the slice structure, an adaptive code rate selection has been proposed aiming at reduce the system delay occurred in feedback request. The simulation results clearly showed the enhancement in R-D performance and perceptual quality. It also can be observed that system delay caused by frequent feedback is greatly reduced, which gives a promising support for WMSN with low latency and facilitates the QoS management
Bridging the Semantic Gap in Multimedia Information Retrieval: Top-down and Bottom-up approaches
Semantic representation of multimedia information is vital for enabling the kind of multimedia search capabilities that professional searchers require. Manual annotation is often not possible because of the shear scale of the multimedia information that needs indexing. This paper explores the ways in which we are using both top-down, ontologically driven approaches and bottom-up, automatic-annotation approaches to provide retrieval facilities to users. We also discuss many of the current techniques that we are investigating to combine these top-down and bottom-up approaches
Cellular-Broadcast Service Convergence through Caching for CoMP Cloud RANs
Cellular and Broadcast services have been traditionally treated independently
due to the different market requirements, thus resulting in different business
models and orthogonal frequency allocations. However, with the advent of cheap
memory and smart caching, this traditional paradigm can converge into a single
system which can provide both services in an efficient manner. This paper
focuses on multimedia delivery through an integrated network, including both a
cellular (also known as unicast or broadband) and a broadcast last mile
operating over shared spectrum. The subscribers of the network are equipped
with a cache which can effectively create zero perceived latency for multimedia
delivery, assuming that the content has been proactively and intelligently
cached. The main objective of this work is to establish analytically the
optimal content popularity threshold, based on a intuitive cost function. In
other words, the aim is to derive which content should be broadcasted and which
content should be unicasted. To facilitate this, Cooperative Multi- Point
(CoMP) joint processing algorithms are employed for the uni and broad-cast PHY
transmissions. To practically implement this, the integrated network controller
is assumed to have access to traffic statistics in terms of content popularity.
Simulation results are provided to assess the gain in terms of total spectral
efficiency. A conventional system, where the two networks operate
independently, is used as benchmark.Comment: Submitted to IEEE PIMRC 201
Towards an All-Purpose Content-Based Multimedia Information Retrieval System
The growth of multimedia collections - in terms of size, heterogeneity, and
variety of media types - necessitates systems that are able to conjointly deal
with several forms of media, especially when it comes to searching for
particular objects. However, existing retrieval systems are organized in silos
and treat different media types separately. As a consequence, retrieval across
media types is either not supported at all or subject to major limitations. In
this paper, we present vitrivr, a content-based multimedia information
retrieval stack. As opposed to the keyword search approach implemented by most
media management systems, vitrivr makes direct use of the object's content to
facilitate different types of similarity search, such as Query-by-Example or
Query-by-Sketch, for and, most importantly, across different media types -
namely, images, audio, videos, and 3D models. Furthermore, we introduce a new
web-based user interface that enables easy-to-use, multimodal retrieval from
and browsing in mixed media collections. The effectiveness of vitrivr is shown
on the basis of a user study that involves different query and media types. To
the best of our knowledge, the full vitrivr stack is unique in that it is the
first multimedia retrieval system that seamlessly integrates support for four
different types of media. As such, it paves the way towards an all-purpose,
content-based multimedia information retrieval system
Multimedia courseware: Never mind the quality how much will it cost to develop?
This paper evaluates multimedia courseware costing techniques such as the US Airforce Interactive Courseware Method (Golas, 1993), CBT Analyst (Kearsley, 1985), CEAC (Schooley, 1988) and MEEM (Marshall, Samson, Dugard, & Scott, 1994) against the data from ten multimedia courseware developments. The Relative Error and Mean Absolute Relative Error (MARE) are calculated to allow comparison of the different methods
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