1 research outputs found
PENGEMBANGAN MULTIMEDIA BERBASIS ADOBE FLASH DALAM PEMBELAJARAN PENGENALAN ANGGOTA TUBUH MANUSIA UNTUK MURID KELAS I SDN 95 BONTO BULAENG DI BULUKUMBA
The learning process in the classroom is difficult for students
to understand the material being taught, because learning
does not apply learning material in using media in the
classroom environment, so the learning process in class is not
effective in understanding the material being taught. This
study aims to identify a description of the need for
developing multimedia learning of human limb recognition
using Adobe Flash, designing multimedia for learning
human limb recognition using Adobe Flash, measuring the
level of validity and practicality of multimedia for learning
human limb recognition using Adobe. This research is a type
of R&D (Research and Development) used ADDIE model
(analysis, design, development, implementation, evaluation).
The results showed that Adobe Flash-based multimedia
products were valid to be used based on the results of
validation by content/material experts obtaining a percentage
result of 100% being in very good qualifications, validation
results by design experts obtaining a percentage of 86% being
in good qualifications, validation results by media experts
obtained a percentage result of 94% being in very good
qualifications, then in practicality trials conducted on
students who obtained results 98.17% were in very good
qualifications, and the responses of subject teachers related to
Adobe Flash-based multimedia obtained 100% results which
were in very good qualification. Based on the results of the
analysis, it can be concluded that Adobe Flash-based
multimedia is valid and practical to use in the learning
process of Education, Physical, Sports and Health subjects