867 research outputs found

    Multicast scheduling for input-queued switches

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    Practical Algorithms for Multicast Support in Input Queues Switches

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    Abstract — This paper deals with multicast flow support in N × N Input Queued switch architectures. A practical approach to support multicast traffic is presented, assuming that O(N) queues are available at each input port. The focus is on dynamic queueing policies, where, at each input port, multicast flows are assigned to one among the available queues when flows become active: flows are assigned to queues according to switch queue status and, possibly, to flow information. We discuss queueing assignments, scheduling algorithms and flow activity definition models. We explain why dynamic queueing disciplines may outperform static policies, and we show that, even in the most favorable conditions for static policies, they provide comparable performance. I

    High Performance Queueing and Scheduling in Support of Multicasting in Input-Queued Switches

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    Due to its mild requirement on the bandwidth of switching fabric and internal memory, the input-queued architecture is a practical solution for today\u27s very high-speed switches. One of the notoriously difficult problems in the design of input-queued switches with very high link rates is the high performance queueing and scheduling of multicast traffic. This dissertation focuses on proposing novel solutions for this problem. The design challenge stems from the nature of multicast traffic, i.e., a multicast packet typically has multiple destinations. On the one hand, this nature makes queueing and scheduling of multicast traffic much more difficult than that of unicast traffic. For example, virtual output queueing is widely used to completely avoid the head-of-line blocking and achieve 100% throughput for unicast traffic. Nevertheless, the exhaustive, multicast virtual output queueing is impractical and results in out-of-order delivery. On the other hand, in spite of extensive studies in the context of either pure unicast traffic or pure multicast traffic, the results from a study in one context are not applicable to the other context due to the difference between the natures of unicast and multicast traffic. The design of integrated scheduling for both types of traffic remains an open issue. The main contribution of this dissertation is twofold: firstly, the performance of an interesting approach to efficiently mitigate head-of-line blocking for multicast traffic is theoretically analyzed; secondly, two novel algorithms are proposed to efficiently integrate unicast and multicast scheduling within one switching fabric. The research work presented in this dissertation concludes that (1) a small number of queues are sufficient to maximize the saturation throughput and delay performances of a large multicast switch with multiple first-in-first-out queues per input port; (2) the theoretical analysis results are indeed valid for practical large-sized switches; (3) for a large M × N multicast switch, the final achievable saturation throughput decreases as the ratio of M/N decreases; (4) and the two proposed integration algorithms exhibit promising performances in terms of saturation throughput, delay, and packet loss ratio under both uniform Bernoulli and uniform bursty traffic

    Network Coding in a Multicast Switch

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    We consider the problem of serving multicast flows in a crossbar switch. We show that linear network coding across packets of a flow can sustain traffic patterns that cannot be served if network coding were not allowed. Thus, network coding leads to a larger rate region in a multicast crossbar switch. We demonstrate a traffic pattern which requires a switch speedup if coding is not allowed, whereas, with coding the speedup requirement is eliminated completely. In addition to throughput benefits, coding simplifies the characterization of the rate region. We give a graph-theoretic characterization of the rate region with fanout splitting and intra-flow coding, in terms of the stable set polytope of the 'enhanced conflict graph' of the traffic pattern. Such a formulation is not known in the case of fanout splitting without coding. We show that computing the offline schedule (i.e. using prior knowledge of the flow arrival rates) can be reduced to certain graph coloring problems. Finally, we propose online algorithms (i.e. using only the current queue occupancy information) for multicast scheduling based on our graph-theoretic formulation. In particular, we show that a maximum weighted stable set algorithm stabilizes the queues for all rates within the rate region.Comment: 9 pages, submitted to IEEE INFOCOM 200

    Network Coding for Speedup in Switches

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    We present a graph theoretic upper bound on speedup needed to achieve 100% throughput in a multicast switch using network coding. By bounding speedup, we show the equivalence between network coding and speedup in multicast switches - i.e. network coding, which is usually implemented using software, can in many cases substitute speedup, which is often achieved by adding extra switch fabrics. This bound is based on an approach to network coding problems called the "enhanced conflict graph". We show that the "imperfection ratio" of the enhanced conflict graph gives an upper bound on speedup. In particular, we apply this result to K-by-N switches with traffic patterns consisting of unicasts and broadcasts only to obtain an upper bound of min{(2K-1)/K, 2N/(N+1)}.Comment: 5 pages, 4 figures, IEEE ISIT 200
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