778 research outputs found

    Energy saving market for mobile operators

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    Ensuring seamless coverage accounts for the lion's share of the energy consumed in a mobile network. Overlapping coverage of three to five mobile network operators (MNOs) results in enormous amount of energy waste which is avoidable. The traffic demands of the mobile networks vary significantly throughout the day. As the offered load for all networks are not same at a given time and the differences in energy consumption at different loads are significant, multi-MNO capacity/coverage sharing can dramatically reduce energy consumption of mobile networks and provide the MNOs a cost effective means to cope with the exponential growth of traffic. In this paper, we propose an energy saving market for a multi-MNO network scenario. As the competing MNOs are not comfortable with information sharing, we propose a double auction clearinghouse market mechanism where MNOs sell and buy capacity in order to minimize energy consumption. In our setting, each MNO proposes its bids and asks simultaneously for buying and selling multi-unit capacities respectively to an independent auctioneer, i.e., clearinghouse and ends up either as a buyer or as a seller in each round. We show that the mechanism allows the MNOs to save significant percentage of energy cost throughout a wide range of network load. Different than other energy saving features such as cell sleep or antenna muting which can not be enabled at heavy traffic load, dynamic capacity sharing allows MNOs to handle traffic bursts with energy saving opportunity.Comment: 6 pages, 2 figures, to be published in ICC 2015 workshop on Next Generation Green IC

    Mobile data and computation offloading in mobile cloud computing

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    Le trafic mobile augmente considérablement en raison de la popularité des appareils mobiles et des applications mobiles. Le déchargement de données mobiles est une solution permettant de réduire la congestion du réseau cellulaire. Le déchargement de calcul mobile peut déplacer les tâches de calcul d'appareils mobiles vers le cloud. Dans cette thèse, nous étudions d'abord le problème du déchargement de données mobiles dans l'architecture du cloud computing mobile. Afin de minimiser les coûts de transmission des données, nous formulons le processus de déchargement des données sous la forme d'un processus de décision de Markov à horizon fini. Nous proposons deux algorithmes de déchargement des données pour un coût minimal. Ensuite, nous considérons un marché sur lequel un opérateur de réseau mobile peut vendre de la bande passante à des utilisateurs mobiles. Nous formulons ce problème sous la forme d'une enchère comportant plusieurs éléments afin de maximiser les bénéfices de l'opérateur de réseau mobile. Nous proposons un algorithme d'optimisation robuste et deux algorithmes itératifs pour résoudre ce problème. Enfin, nous nous concentrons sur les problèmes d'équilibrage de charge afin de minimiser la latence du déchargement des calculs. Nous formulons ce problème comme un jeu de population. Nous proposons deux algorithmes d'équilibrage de la charge de travail basés sur la dynamique évolutive et des protocoles de révision. Les résultats de la simulation montrent l'efficacité et la robustesse des méthodes proposées.Global mobile traffic is increasing dramatically due to the popularity of smart mobile devices and data hungry mobile applications. Mobile data offloading is considered as a promising solution to alleviate congestion in cellular network. Mobile computation offloading can move computation intensive tasks and large data storage from mobile devices to cloud. In this thesis, we first study mobile data offloading problem under the architecture of mobile cloud computing. In order to minimize the overall cost for data delivery, we formulate the data offloading process, as a finite horizon Markov decision process, and we propose two data offloading algorithms to achieve minimal communication cost. Then, we consider a mobile data offloading market where mobile network operator can sell bandwidth to mobile users. We formulate this problem as a multi-item auction in order to maximize the profit of mobile network operator. We propose one robust optimization algorithm and two iterative algorithms to solve this problem. Finally, we investigate computation offloading problem in mobile edge computing. We focus on workload balancing problems to minimize the transmission latency and computation latency of computation offloading. We formulate this problem as a population game, in order to analyze the aggregate offloading decisions, and we propose two workload balancing algorithms based on evolutionary dynamics and revision protocols. Simulation results show the efficiency and robustness of our proposed methods

    Distributed optimisation techniques for wireless networks

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    Alongside the ever increasing traffic demand, the fifth generation (5G) cellular network architecture is being proposed to provide better quality of service, increased data rate, decreased latency, and increased capacity. Without any doubt, the 5G cellular network will comprise of ultra-dense networks and multiple input multiple output technologies. This will make the current centralised solutions impractical due to increased complexity. Moreover, the amount of coordination information that needs to be transported over the backhaul links will be increased. Distributed or decentralised solutions are promising to provide better alternatives. This thesis proposes new distributed algorithms for wireless networks which aim to reduce the amount of system overheads in the backhaul links and the system complexity. The analysis of conflicts amongst transmitters, and resource allocation are conducted via the use of game theory, convex optimisation, and auction theory. Firstly, game-theoretic model is used to analyse a mixed quality of service (QoS) strategic non-cooperative game (SNG), for a two-user multiple-input single-output (MISO) interference channel. The players are considered to have different objectives. Following this, the mixed QoS SNG is extended to a multicell multiuser network in terms of signal-to-interference-and-noise ratio (SINR) requirement. In the multicell multiuser setting, each transmitter is assumed to be serving real time users (RTUs) and non-real time users (NRTUs), simultaneously. A novel mixed QoS SNG algorithm is proposed, with its operating point identified as the Nash equilibrium-mixed QoS (NE-mixed QoS). Nash, Kalai-Smorodinsky, and Egalitarian bargain solutions are then proposed to improve the performance of the NE-mixed QoS. The performance of the bargain solutions are observed to be comparable to the centralised solutions. Secondly, user offloading and user association problems are addressed for small cells using auction theory. The main base station wishes to offload some of its users to privately owned small cell access points. A novel bid-wait-auction (BWA) algorithm, which allows single-item bidding at each auction round, is designed to decompose the combinatorial mathematical nature of the problem. An analysis on the existence and uniqueness of the dominant strategy equilibrium is conducted. The BWA is then used to form the forward BWA (FBWA) and the backward BWA (BBWA). It is observed that the BBWA allows more users to be admitted as compared to the FBWA. Finally, simultaneous multiple-round ascending auction (SMRA), altered SMRA (ASMRA), sequential combinatorial auction with item bidding (SCAIB), and repetitive combinatorial auction with item bidding (RCAIB) algorithms are proposed to perform user offloading and user association for small cells. These algorithms are able to allow bundle bidding. It is then proven that, truthful bidding is individually rational and leads to Walrasian equilibrium. The performance of the proposed auction based algorithms is evaluated. It is observed that the proposed algorithms match the performance of the centralised solutions when the guest users have low target rates. The SCAIB algorithm is shown to be the most preferred as it provides high admission rate and competitive revenue to the bidders

    ENORM: A Framework For Edge NOde Resource Management

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    Current computing techniques using the cloud as a centralised server will become untenable as billions of devices get connected to the Internet. This raises the need for fog computing, which leverages computing at the edge of the network on nodes, such as routers, base stations and switches, along with the cloud. However, to realise fog computing the challenge of managing edge nodes will need to be addressed. This paper is motivated to address the resource management challenge. We develop the first framework to manage edge nodes, namely the Edge NOde Resource Management (ENORM) framework. Mechanisms for provisioning and auto-scaling edge node resources are proposed. The feasibility of the framework is demonstrated on a PokeMon Go-like online game use-case. The benefits of using ENORM are observed by reduced application latency between 20% - 80% and reduced data transfer and communication frequency between the edge node and the cloud by up to 95\%. These results highlight the potential of fog computing for improving the quality of service and experience.Comment: 14 pages; accepted to IEEE Transactions on Services Computing on 12 September 201
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