3,392 research outputs found
Multi-Head Finite Automata: Characterizations, Concepts and Open Problems
Multi-head finite automata were introduced in (Rabin, 1964) and (Rosenberg,
1966). Since that time, a vast literature on computational and descriptional
complexity issues on multi-head finite automata documenting the importance of
these devices has been developed. Although multi-head finite automata are a
simple concept, their computational behavior can be already very complex and
leads to undecidable or even non-semi-decidable problems on these devices such
as, for example, emptiness, finiteness, universality, equivalence, etc. These
strong negative results trigger the study of subclasses and alternative
characterizations of multi-head finite automata for a better understanding of
the nature of non-recursive trade-offs and, thus, the borderline between
decidable and undecidable problems. In the present paper, we tour a fragment of
this literature
An in-between "implicit" and "explicit" complexity: Automata
Implicit Computational Complexity makes two aspects implicit, by manipulating
programming languages rather than models of com-putation, and by internalizing
the bounds rather than using external measure. We survey how automata theory
contributed to complexity with a machine-dependant with implicit bounds model
Completeness Results for Parameterized Space Classes
The parameterized complexity of a problem is considered "settled" once it has
been shown to lie in FPT or to be complete for a class in the W-hierarchy or a
similar parameterized hierarchy. Several natural parameterized problems have,
however, resisted such a classification. At least in some cases, the reason is
that upper and lower bounds for their parameterized space complexity have
recently been obtained that rule out completeness results for parameterized
time classes. In this paper, we make progress in this direction by proving that
the associative generability problem and the longest common subsequence problem
are complete for parameterized space classes. These classes are defined in
terms of different forms of bounded nondeterminism and in terms of simultaneous
time--space bounds. As a technical tool we introduce a "union operation" that
translates between problems complete for classical complexity classes and for
W-classes.Comment: IPEC 201
Translation from Classical Two-Way Automata to Pebble Two-Way Automata
We study the relation between the standard two-way automata and more powerful
devices, namely, two-way finite automata with an additional "pebble" movable
along the input tape. Similarly as in the case of the classical two-way
machines, it is not known whether there exists a polynomial trade-off, in the
number of states, between the nondeterministic and deterministic pebble two-way
automata. However, we show that these two machine models are not independent:
if there exists a polynomial trade-off for the classical two-way automata, then
there must also exist a polynomial trade-off for the pebble two-way automata.
Thus, we have an upward collapse (or a downward separation) from the classical
two-way automata to more powerful pebble automata, still staying within the
class of regular languages. The same upward collapse holds for complementation
of nondeterministic two-way machines.
These results are obtained by showing that each pebble machine can be, by
using suitable inputs, simulated by a classical two-way automaton with a linear
number of states (and vice versa), despite the existing exponential blow-up
between the classical and pebble two-way machines
Finite state verifiers with constant randomness
We give a new characterization of as the class of languages
whose members have certificates that can be verified with small error in
polynomial time by finite state machines that use a constant number of random
bits, as opposed to its conventional description in terms of deterministic
logarithmic-space verifiers. It turns out that allowing two-way interaction
with the prover does not change the class of verifiable languages, and that no
polynomially bounded amount of randomness is useful for constant-memory
computers when used as language recognizers, or public-coin verifiers. A
corollary of our main result is that the class of outcome problems
corresponding to O(log n)-space bounded games of incomplete information where
the universal player is allowed a constant number of moves equals NL.Comment: 17 pages. An improved versio
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