3,392 research outputs found

    Multi-Head Finite Automata: Characterizations, Concepts and Open Problems

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    Multi-head finite automata were introduced in (Rabin, 1964) and (Rosenberg, 1966). Since that time, a vast literature on computational and descriptional complexity issues on multi-head finite automata documenting the importance of these devices has been developed. Although multi-head finite automata are a simple concept, their computational behavior can be already very complex and leads to undecidable or even non-semi-decidable problems on these devices such as, for example, emptiness, finiteness, universality, equivalence, etc. These strong negative results trigger the study of subclasses and alternative characterizations of multi-head finite automata for a better understanding of the nature of non-recursive trade-offs and, thus, the borderline between decidable and undecidable problems. In the present paper, we tour a fragment of this literature

    An in-between "implicit" and "explicit" complexity: Automata

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    Implicit Computational Complexity makes two aspects implicit, by manipulating programming languages rather than models of com-putation, and by internalizing the bounds rather than using external measure. We survey how automata theory contributed to complexity with a machine-dependant with implicit bounds model

    Completeness Results for Parameterized Space Classes

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    The parameterized complexity of a problem is considered "settled" once it has been shown to lie in FPT or to be complete for a class in the W-hierarchy or a similar parameterized hierarchy. Several natural parameterized problems have, however, resisted such a classification. At least in some cases, the reason is that upper and lower bounds for their parameterized space complexity have recently been obtained that rule out completeness results for parameterized time classes. In this paper, we make progress in this direction by proving that the associative generability problem and the longest common subsequence problem are complete for parameterized space classes. These classes are defined in terms of different forms of bounded nondeterminism and in terms of simultaneous time--space bounds. As a technical tool we introduce a "union operation" that translates between problems complete for classical complexity classes and for W-classes.Comment: IPEC 201

    Translation from Classical Two-Way Automata to Pebble Two-Way Automata

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    We study the relation between the standard two-way automata and more powerful devices, namely, two-way finite automata with an additional "pebble" movable along the input tape. Similarly as in the case of the classical two-way machines, it is not known whether there exists a polynomial trade-off, in the number of states, between the nondeterministic and deterministic pebble two-way automata. However, we show that these two machine models are not independent: if there exists a polynomial trade-off for the classical two-way automata, then there must also exist a polynomial trade-off for the pebble two-way automata. Thus, we have an upward collapse (or a downward separation) from the classical two-way automata to more powerful pebble automata, still staying within the class of regular languages. The same upward collapse holds for complementation of nondeterministic two-way machines. These results are obtained by showing that each pebble machine can be, by using suitable inputs, simulated by a classical two-way automaton with a linear number of states (and vice versa), despite the existing exponential blow-up between the classical and pebble two-way machines

    Finite state verifiers with constant randomness

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    We give a new characterization of NL\mathsf{NL} as the class of languages whose members have certificates that can be verified with small error in polynomial time by finite state machines that use a constant number of random bits, as opposed to its conventional description in terms of deterministic logarithmic-space verifiers. It turns out that allowing two-way interaction with the prover does not change the class of verifiable languages, and that no polynomially bounded amount of randomness is useful for constant-memory computers when used as language recognizers, or public-coin verifiers. A corollary of our main result is that the class of outcome problems corresponding to O(log n)-space bounded games of incomplete information where the universal player is allowed a constant number of moves equals NL.Comment: 17 pages. An improved versio
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